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 Forum: WoL-Change Log   Topic: Change Log 8/3/2020 (Published)

Posted: August 3rd, 2020, 10:19 pm 

Replies: 0
Views: 18666


GENERAL MA US NO BM TOURNEY Announcement added to the loading screen Sudden Death Tower income reduced to 0 every 10 seconds from 100 every 10 seconds. Mid income reduced to 60 every 10 seconds to from 200 every 10 seconds. SD income now scales every 5 minutes and increases by 20 minerals each tick...

 Forum: WoL-Balance   Topic: BUFF ME - Banelings/ravens/Defenses - NERF YOU - ETC

Posted: July 26th, 2020, 9:04 am 

Replies: 3
Views: 19480


Thanks for your input. However, Akash's test map is riddled with bugs, and the ravens, banelings AND turrets were part of those bugs. I agree that marine blink is an issue. I also like the idea of buffing bonus percentages against counters. But that might make the game more "tug of war" is...

 Forum: WoL-Balance   Topic: Dark Templar

 Post subject: Re: Dark Templar
Posted: July 13th, 2020, 8:00 pm 

Replies: 9
Views: 13971


DT is also a melee unit. It needs the armor and everyone just wants to scan and amove it. I stun plenty of heros like HT and infestor and struggle a little less than killing a dt since they're ranged units. A simple scan and a stun and DT is also always back at base regenerating shields. As for an i...

 Forum: WoL-Balance   Topic: Dark Templar

 Post subject: Dark Templar
Posted: July 10th, 2020, 9:01 am 

Replies: 9
Views: 13971


DT is pretty controversial here so let me share my take on this hero. DT is by far a support role. By itself, it can't farm as much as other heros, and investing more and more into a dt doesn't necessarily mean it can farm more. When a dt is teched, it's main purpose is to void prism, whether thats ...

 Forum: WoL-Balance   Topic: suggestions

 Post subject: Re: suggestions
Posted: June 28th, 2020, 9:36 am 

Replies: 8
Views: 18828


What? Since when were diamondbacks strong? they are squishy and fairly slow and bombs rarely land against decent players anyways, don't see a need for a change. Ghost should have snipe and auto attack range slightly reduced. Also you should raise the price of some elites, although not observer Corr...

 Forum: WoL-Balance   Topic: suggestions

 Post subject: Re: suggestions
Posted: June 20th, 2020, 9:15 pm 

Replies: 8
Views: 18828


DB - i think db range should be reduced slightly (like .5) since they can reach turrets from sides and db ball cast range should be reduced to like 10 and require vision. no reason for it to be so long imo. Reavers- reduce armour scaling or starting. idk how much they just seem tooo tanky early on ...

 Forum: WoL-Balance   Topic: HT Storm

 Post subject: Re: HT Storm
Posted: June 11th, 2020, 7:28 am 

Replies: 3
Views: 5079


@akash, I like this change. This still makes HT strong early, but not strong against everything in the mid game. To match the scaling of other units, HT players will be encouraged to go HTA. @bjuna, I think HT has to be bursty and has to punish low hp units like marines. if a max HT leaves a storm a...

 Forum: WoL-Bug Reports   Topic: User Elitist map hack?

 Post subject: Re: User Elitist map hack?
Posted: May 30th, 2020, 5:07 pm 

Replies: 3
Views: 5150


Yeah this happens from time to time. It's a graphic bug, or an "artifact"

 Forum: MA Tournaments / Scrims / Leagues   Topic: Top 10s Now, and then.

 Post subject: Re: Top 10s Now, and then.
Posted: May 26th, 2020, 10:07 am 

Replies: 73
Views: 72414


Top 5 Again for currently active players. 1. Grandmaster Dikboi MicroJackson 2. ArchonLord 3. Panda 4. Balance 5. Me I've been wanting to compile a list of premades/pubstomp teams. There are some really great teams out there that don't get enough reputation. i"ll update as soon as i remember th...

 Forum: WoL-Bug Reports   Topic: Test mode bank bug

 Post subject: Test mode bank bug
Posted: January 28th, 2020, 10:17 pm 

Replies: 0
Views: 5691


Playing a game in test mode, to do beta tester stuff

see my 15 game winstreak gone.

i thought banks were closed >.>

 Forum: MA Tournaments / Scrims / Leagues   Topic: Top 10s Now, and then.

 Post subject: Re: Top 10s Now, and then.
Posted: January 26th, 2020, 10:40 pm 

Replies: 73
Views: 72414


Modified for current active players Figured I might contribute to this now that i've scrimmed a little. This is basically what i've seen so far. i'll just put 2 ppl in every rank. This is overall ranking, so gamesense, micro, decisions, clutch-ness 1. ArchonLord 2. Ice / Spidervenom 3. Micro/ Rain ...

 Forum: WoL-Bug Reports   Topic: Vulture hp

 Post subject: Re: Vulture hp
Posted: January 26th, 2020, 5:52 pm 

Replies: 2
Views: 4479


Can confirm the speed boost is fixed, i haven't checked the mine radius yet

 Forum: WoL-Bug Reports   Topic: Vulture hp

 Post subject: Re: Vulture hp
Posted: January 26th, 2020, 10:44 am 

Replies: 2
Views: 4479


Ok so every upgrade for vulture doesn't do anything

Marine Arena vulture is bugged - Album on Imgur

 Forum: WoL-Bug Reports   Topic: Vulture hp

 Post subject: Vulture hp
Posted: January 25th, 2020, 12:02 pm 

Replies: 2
Views: 4479


Usually when i get the speed upgrade for the vulture the HP is 1250.

I got it in a recent game and the HP stayed at 1k

I'll test other elites later.

 Forum: MA Tournaments / Scrims / Leagues   Topic: MA tourney

 Post subject: Re: MA tourney
Posted: January 16th, 2020, 11:19 pm 

Replies: 15
Views: 15851


Wait i just played a game and my badge is still beta tester??? what happened to the tourney winner badge?

 Forum: MA Tournaments / Scrims / Leagues   Topic: MA tourney

 Post subject: Re: MA tourney
Posted: January 10th, 2020, 1:43 am 

Replies: 15
Views: 15851


Its already over Micro and I are tourney winners now lol

 Forum: MA Tournaments / Scrims / Leagues   Topic: MA tourney

 Post subject: Re: MA tourney
Posted: January 5th, 2020, 3:25 pm 

Replies: 15
Views: 15851


Well, Micro and I won. So will our badges get updated by the next update?

 Forum: MA Tournaments / Scrims / Leagues   Topic: Top 10s Now, and then.

 Post subject: Re: Top 10s Now, and then.
Posted: December 19th, 2019, 7:05 pm 

Replies: 73
Views: 72414


Modified for current active players Figured I might contribute to this now that i've scrimmed a little. This is basically what i've seen so far. i'll just put 2 ppl in every rank. This is overall ranking, so gamesense, micro, decisions, clutch-ness 1. Spidervenom 2. Ice / ArchonLord 3. Micro/ Rain 4...

 Forum: MA Tournaments / Scrims / Leagues   Topic: MA tourney

 Post subject: Re: MA tourney
Posted: December 19th, 2019, 6:59 pm 

Replies: 15
Views: 15851


[TryHrd] MIcroJackson and [TryHrd] RememberMe

Any night is good outside of new years week

 Forum: WoL-Balance   Topic: 11/24/2019 Ideas

 Post subject: Re: 11/24/2019 Ideas
Posted: November 26th, 2019, 6:53 pm 

Replies: 5
Views: 8375


wtf, vikings projectile number is capped at 20 now, but the dmg scaling is still the same? shouldn't it be balanced a little? right now you can armor cap a viking in 4-5 upgrades early game, and then late late late game you need 6.

 Forum: WoL-Balance   Topic: 11/24/2019 Ideas

 Post subject: Re: 11/24/2019 Ideas
Posted: November 25th, 2019, 7:01 am 

Replies: 5
Views: 8375


I think immortals is fine. They're not meant to counter goliaths, which is the ez amove merc everyone wants. Immortals fair well when someone else goes voids or you need a tanky merc for your hero/elite. I think late game immortals fairs well against late game marines so there's that. What i don't l...

 Forum: WoL-Balance   Topic: Brutas OP

 Post subject: Re: Brutas OP
Posted: November 10th, 2019, 8:06 pm 

Replies: 2
Views: 7180


     bondbrain wrote:
Brutas are too strong

I think the problem is their starting HP, its way too high. maybe reduce them to 300 ? Thats still a good amount of HP

I actually agree with this

 Forum: WoL-Balance   Topic: Recent changes to melee

 Post subject: Recent changes to melee
Posted: August 10th, 2019, 10:14 am 

Replies: 1
Views: 4647


I personally do not like where things are going for melee. Tanklings, cracklings, and temples are all beginning to look like the same, stat wise I'm wondering what you guys think the role of each melee merc should be? Tanklings - large (immune to splash and slow) high hp, but low dmg Cracklings - fa...

 Forum: WoL-Balance   Topic: Fixing Invasion Mode - Suggestions

Posted: July 16th, 2019, 6:07 am 

Replies: 8
Views: 8365


my suggestion is to increase the time in between the waves. it allows for easier aggression between players in the early game to screw a team over, and it allows more time for teams to build up mass. it would extend the game longer, and it would give opportunity for a team ahead to run over to anoth...

 Forum: WoL-Balance   Topic: Fixing Invasion Mode - Suggestions

Posted: July 9th, 2019, 10:09 pm 

Replies: 8
Views: 8365


Hi TwinKill - welcome to the forums, and thank you for providing suggestions! It looks like your ideas are aimed at making it easier to survive - however, I do feel that this is a slight overreaction given that it's only been a couple days. The development team wanted to make it challenging but fai...
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