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 Forum: LotV-Suggestions   Topic: Saviors are obsolete

 Post subject: Re: Saviors are obsolete
Posted: January 18th, 2024, 5:09 pm 

Replies: 15
Views: 2487


     SeexySauce wrote:
If there is no saves everyone would just mass up and wait to all in. It would be a cheese game. They would just go builds like double reavers and over whelm peoples base as soon as max supply lol.


^^ [!]

 Forum: LotV-Suggestions   Topic: Saviors are obsolete

 Post subject: Re: Saviors are obsolete
Posted: January 9th, 2024, 5:34 pm 

Replies: 15
Views: 2487


yea wtf keep savs lollo

 Forum: MA Tournaments / Scrims / Leagues   Topic: List of Tournament Winners

Posted: January 2nd, 2024, 10:13 am 

Replies: 41
Views: 50726


US 12: PANDA & Darkness

Someone update please :D

 Forum: MA Tournaments / Scrims / Leagues   Topic: Top 10 now and then part 2

Posted: August 23rd, 2023, 5:21 pm 

Replies: 5
Views: 6518


1: Microcockson
2: Rain?? more like Drizzle
3: Mr. 4x
4: BAAAHHHHHH - . -
5: Truhh
6: Meatball
7: RINE NOOOO
8: MarkonLordY
9: Rawmoan
10: TreeElf

 Forum: LotV-Suggestions   Topic: Queen too strong midgame + other stuff

Posted: August 19th, 2023, 3:44 pm 

Replies: 10
Views: 6160


Herro, QUEEN: In regards to queen I agree it needs a nerf. In short its too fast and too punishing. the comparison everyone likes to make to it is the HTA and to compare HTA is far slower and storm may do more dmg but units be easily move away from it or see it coming. Queen has way more way to come...

 Forum: WoL-Bug Reports   Topic: Game command delay and lag spikes after SD

Posted: January 12th, 2022, 10:06 am 

Replies: 1
Views: 4436


Howdy :D I have had this issue since May of 2021 thinking is was a poor internet connection but I now after doing some testing on old Pocky test map and Akash Test map. I believe that the newest version of MA causes me to have command delay when moving my army. As if I was playing on Signapore serve...

 Forum: MA Tournaments / Scrims / Leagues   Topic: MA League Season 2.

 Post subject: Re: MA League Season 2.
Posted: February 16th, 2021, 12:25 pm 

Replies: 5
Views: 12960


C O M M I T E D

 Forum: WoL-Bug Reports   Topic: When will the Colosse's laser beam be fixed?

Posted: February 4th, 2021, 12:30 pm 

Replies: 7
Views: 7124


     EricTheRed wrote:
Colosse's beam is still broken, but with Blizzard announcing that they are going to drop support for SC2, looks like MA will just go away too.


IT IS NOT BROKEN. THE CHANGE WAS INTENDED!

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Fastest Ultimate Hero Leaderboard

Posted: November 5th, 2020, 2:53 pm 

Replies: 124
Views: 214867


lurker PANDA(as Darkness)

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Fastest Ultimate Hero Leaderboard

Posted: November 4th, 2020, 11:13 am 

Replies: 124
Views: 214867


spec
PANDA(as SadInPeru)

 Forum: WoL-Bug Reports   Topic: When will the Colosse's laser beam be fixed?

Posted: November 4th, 2020, 11:11 am 

Replies: 7
Views: 7124


the rag on colo was changed so that it could not rag air units. Even though other colos are touching the ground they are technically an air unit which does not allow other colos to rag it which is something I have an issue with but rag beam is not broken just changed. anything flying cannot be ragge...

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Fastest Ultimate Hero Leaderboard

Posted: November 3rd, 2020, 3:07 pm 

Replies: 124
Views: 214867


lurker 10:35 PANDA (as kakabrain)

 Forum: MA-WoL Strategy / Replays / Streams   Topic: lurker 10:35

 Post subject: lurker 10:35
Posted: November 3rd, 2020, 3:05 pm 

Replies: 0
Views: 7410


PANDA(as kakabrain)

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Fastest Ultimate Hero Leaderboard

Posted: August 19th, 2020, 10:09 pm 

Replies: 124
Views: 214867


lurker panda as yummmmmmmm

 Forum: General Map & Website Discussion   Topic: Euryleia

 Post subject: Re: Euryleia
Posted: July 21st, 2020, 9:40 pm 

Replies: 4
Views: 11282


Did not know her as she was before my time but RIP Eury and thanks for helping promote and create the game we all know and love<3

 Forum: WoL-Balance   Topic: Dark Templar

 Post subject: Re: Dark Templar
Posted: July 13th, 2020, 8:46 pm 

Replies: 9
Views: 13972


i really think the issue is just the dts vp duration. i dont want its armour decreased either because i understand that it is a melee unit. with nerf the vp duration and making sure that the cd for the second blink away isnt shorter than the void itself i think thatll fix most issues. Also dont mind...

 Forum: WoL-Balance   Topic: Dark Templar

 Post subject: Re: Dark Templar
Posted: July 13th, 2020, 3:24 pm 

Replies: 9
Views: 13972


Imo a lvl 7 dt is forsure more threatening that a lvl 0 dt... Better attk (wider) and pretty tanky.. faster to blink away too Stunning the dt now early game (esp early if someone lvls it) and trying to kill isn't really worth since it won't die.. its kinda tanky lol and getting an overseer is kinda ...

 Forum: WoL-Balance   Topic: suggestions

 Post subject: Re: suggestions
Posted: June 23rd, 2020, 9:00 am 

Replies: 8
Views: 18830


Post Posted: Sat Jun 20, 2020 11:15 pm ghost- dont see issue for snipe dmg i think its more the snipe range. 3 dmg on ghost with ups wont kill a medi. I think they are annoying like reapers and viking early on but not op. queen- maybe another ability than root ? if you arent perfect vs a queen you ...

 Forum: WoL-Balance   Topic: suggestions

 Post subject: suggestions
Posted: June 20th, 2020, 8:34 pm 

Replies: 8
Views: 18830


DB - i think db range should be reduced slightly (like .5) since they can reach turrets from sides and db ball cast range should be reduced to like 10 and require vision. no reason for it to be so long imo. Reavers- reduce armour scaling or starting. idk how much they just seem tooo tanky early on g...

 Forum: MA Tournaments / Scrims / Leagues   Topic: MA tourney

 Post subject: Re: MA tourney
Posted: December 27th, 2019, 11:23 am 

Replies: 15
Views: 15856


pumkinhead (PANDA) + ??????????

 Forum: WoL-Balance   Topic: Recommended changes.

 Post subject: Re: Recommended changes.
Posted: October 9th, 2018, 12:35 pm 

Replies: 4
Views: 5723


I agree with most of what darkness said but not about tass and mini thor..i think tass is good where it is just make HTA stronger but dont make tass weaker.. mini thor is good to me where it is currently ..oracles should have a limit on how many stasis wards you can put down, this has been said ever...

 Forum: WoL-Balance   Topic: DT Void Prison

 Post subject: Re: DT Void Prison
Posted: October 9th, 2018, 12:26 pm 

Replies: 8
Views: 8642


     MicroJacksonMA wrote:
+1 for 50% reduction for heroes

+2

 Forum: MA Tournaments / Scrims / Leagues   Topic: Tournament interest?

 Post subject: Re: Tournament interest?
Posted: May 27th, 2018, 5:39 pm 

Replies: 6
Views: 8013


me play in tourney

 Forum: WoL-Balance   Topic: Spectre balance

 Post subject: Re: Spectre balance
Posted: April 22nd, 2018, 7:56 pm 

Replies: 18
Views: 13627


+1 about making it less effective vs armies but for heros it is fine .. if you know he has just do your best to move around it or stun it or something.. micro is very good at spec yes but i have killed it before with ht feedback and mando snipe so i do not think it is crazy op.. just have to keep an...

 Forum: WoL-Balance   Topic: Voidrays = A move

 Post subject: Re: Voidrays = A move
Posted: April 22nd, 2018, 7:49 pm 

Replies: 18
Views: 12898


+1 about reducing the scaling for hp and possibly even a slight decrease in starting hp
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