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 Forum: LotV-Change Log   Topic: Changelog 12/26/2022

 Post subject: Changelog 12/26/2022
Posted: December 26th, 2022, 4:46 pm 

Replies: 0
Views: 15300


Bugfixes. GENERAL Ultimate Hero Morphs -Reduced mineral refund fraction from -0.75 to -0.5 (now gives 500 if the morphing hero is killed) - fixed an unintended exploit. MARINE No changes. MERCENARY No changes. HERO Spectre -Spectre stun now forces Lurker to unburrow, as intended. ELITE No changes. ...

 Forum: LotV-Change Log   Topic: Changelog 12/09/2022

 Post subject: Changelog 12/09/2022
Posted: December 3rd, 2022, 9:11 pm 

Replies: 0
Views: 14799


Bugfixes and minor changes. GENERAL Loading Screen -Added link to offical Twitch.tv/MarineArena_US channel - intended for broadcasting tournaments/events. MARINE No changes. MERCENARY No changes. HERO HT Archon -Fixed a bug where HT Archon could mind control Aberration and Warp Prism. ELITE Medivac...

 Forum: LotV-Change Log   Topic: Changelog 11/09/22

 Post subject: Changelog 11/09/22
Posted: November 9th, 2022, 3:48 pm 

Replies: 0
Views: 14336


Hotkey fixes and Warp Prism balance. GENERAL Hotkeys -Changed hotkey to buy warp prism in the center shop to "F" from "E" in order to resolve a conflict with viking. -Changed hotkeys to buy the following elites in the Command Center/Planetary Fortress in order to align with the ...

 Forum: LotV-Change Log   Topic: Changelog 11/05/2022 - Warp Prism

Posted: November 5th, 2022, 7:08 pm 

Replies: 0
Views: 13679


Added a new Elite - Warp Prism! Also made some improvements to Testmode. GENERAL Testmode -Added the following testing codes: --- Additional "-mk" arguments: ss, wz, tz, dd, gol, des, immo, bruta, vr, muta, cm, fest, colo, nix, spec, cor, os, ms, vult, db, warpprism, wp, voidzealot, vz --...

 Forum: LotV-Change Log   Topic: Changelog 11/03/2022

 Post subject: Changelog 11/03/2022
Posted: November 3rd, 2022, 12:37 am 

Replies: 0
Views: 11538


Bugfixes and minor changes. GENERAL Testmode -Added Scout to "-mk mercs" command. Unit Selection Priorities -Previously random, now obeys the following format: --- Ultimate Heroes > Other Heroes > Most Elites > Marines > Most Mercs > T2 Mercs > T1 Mercs > Medi/Observer Morphing Hero Gas R...

 Forum: WoL-Bug Reports   Topic: Can't revive Lurker after losing it while morphing

Posted: October 2nd, 2022, 10:59 am 

Replies: 2
Views: 5001


Hi sirpwnsalot, welcome to the forums! Thanks for the report, will look into it.

 Forum: LotV-Change Log   Topic: Changelog 08/06/2022

 Post subject: Changelog 08/06/2022
Posted: August 6th, 2022, 1:52 pm 

Replies: 0
Views: 11189


Minor changes. Big thanks to Rain for helping with implementation! GENERAL Testmode -Can now use "-mk mercs" to make one of each mercenary. Colors -Fixed "light green" color. MARINE No changes. MERCENARY Immortal -Fixed a bug where Defensive Matrix ability would replenish shield...

 Forum: LotV-Change Log   Topic: Changelog 07/26/2022

 Post subject: Re: Changelog 07/26/2022
Posted: July 29th, 2022, 9:50 pm 

Replies: 1
Views: 4433


[HOTFIX] 07/29/2022

GENERAL
Sudden Death
-Fixed a bug where SD was not activating 10 minutes after 2 teams left/died in standard mode.

MARINE
No changes.

MERCENARY
No changes.

HERO
No changes.

ELITE
No changes.

TOOLTIPS
No changes.

 Forum: LotV-Change Log   Topic: Changelog 07/26/2022

 Post subject: Changelog 07/26/2022
Posted: July 26th, 2022, 7:59 pm 

Replies: 1
Views: 4433


Lots of changes! Big thanks to Rain for helping with implementation, and to the community for extensive testing. GENERAL Testmode -Can now use -mk "heroes" to make one of each hero, and -mk "elites" to make one of each elite. Command Center/Planetary Fortress -Updated pictures o...

 Forum: LotV-Suggestions   Topic: Experimental Changes

 Post subject: Re: Experimental Changes
Posted: July 12th, 2022, 6:51 pm 

Replies: 1
Views: 4047


GENERAL Testmode -Can now use -mk "heroes" to make one of each hero, and -mk "elites" to make one of each elite. Command Center/Planetary Fortress -Updated pictures of Odin and Phoenix in hero menu. New voting option! -Added "Faster", which is an experimental option wi...

 Forum: LotV-Suggestions   Topic: Experimental Changes

 Post subject: Experimental Changes
Posted: July 8th, 2022, 9:52 pm 

Replies: 1
Views: 4047


We've got some exciting stuff in the works, wanted to let you guys know what's coming! These are some of the experimental changes we'll be testing next patch: Odin -Removed Nuclear Strike ability -Added new ability: Starstreak Barrage (anti-air AoE stun which also deals some damage) Phoenix -Auto-at...

 Forum: LotV-Change Log   Topic: Change Log 06/28/2022

 Post subject: Change Log 06/28/2022
Posted: June 28th, 2022, 3:24 pm 

Replies: 0
Views: 11738


Just bugfixes, big thanks to Rain for helping with implementation and Raiden for publishing. GENERAL Testmode -Can now use "colo" instead of "colossus" -Can now use "db" instead of "diamondback" Xel'Naga Tower -Teleport ability no longer takes units from insi...

 Forum: MA Tournaments / Scrims / Leagues   Topic: MA Summer Tournament (June 24-26, 2022)

Posted: June 5th, 2022, 3:27 pm 

Replies: 0
Views: 15009


Rules/format: https://docs.google.com/document/d/1c72Eje4FytS88ZbJHg77QOSnQg56MYwBWat3MxuxvZ0/edit Sign-up by posting your in-game name as well as the name of your partner, either here or on Discord. Current teams: Archonlordx + Archonlordx Microjackson + Fire GOAT + TopRahman Bap + Wetsis Astrocaba...

 Forum: LotV-Suggestions   Topic: Recall is 10 minutes realtime instead of MA time

Posted: March 28th, 2022, 4:26 pm 

Replies: 1
Views: 4285


Yeah you're right. Honestly, I was rushing to get the update done and didn't think about it.

Hopefully, it'll be ok though - many players actually wanted recall removed, but I decided to nerf it instead.

 Forum: LotV-Change Log   Topic: Change Log 03/26/2022

 Post subject: Change Log 03/26/2022
Posted: March 26th, 2022, 8:55 pm 

Replies: 0
Views: 12833


Just a quick patch while I was home for a short break. Mostly bugfixes and a few simple balance changes. GENERAL Testmode -Can now use "-mk" as well as "-make" and "-makeunit" -Can now use "hta" instead of "htarchon" and "dta" instead of &...

 Forum: LotV-Suggestions   Topic: Next Update changes

 Post subject: Re: Next Update changes
Posted: February 25th, 2022, 9:35 pm 

Replies: 12
Views: 9141


I cant stress enough That specter is going to be so OP, I would suggest leaving it alone and just increasing lash damage and just a tad faster lash, like -0.5 time from current lash. Yeah sorry Raiden I should have clarified: meant 1 real-time second, not 1 in-game second (different due to timescal...

 Forum: LotV-Suggestions   Topic: Next Update changes

 Post subject: Re: Next Update changes
Posted: February 25th, 2022, 5:19 pm 

Replies: 12
Views: 9141


Abilities - Ultrasonic Pulse Increased Radius from 0.9 to 1.5 Just want to make sure that if this change is made, should make Ultrasonic Pulse work on heroic units only. Currently it works on army as well, and we used to have 1.5 radius USP in the past which was OP against armies. Odin ability soun...

 Forum: LotV-Suggestions   Topic: Next Update changes

 Post subject: Re: Next Update changes
Posted: February 25th, 2022, 9:43 am 

Replies: 12
Views: 9141


So the buff that is needed is not for commando, but for Spectre (commando's ultimate hero morph). I'm a little confused about these changes, since we discussed the following in discord: -buff spec lash (reduce casting time by 1 second) -buff spec stun vs heroes (increase radius to 1.5, but make it o...

 Forum: WoL-Balance   Topic: Next patch needed.

 Post subject: Re: Next patch needed.
Posted: February 5th, 2022, 11:51 am 

Replies: 5
Views: 13447


I think the mercs are fine, sniper/immo/gol do pretty well against lancer - and while lancer has excellent starting stats, it doesn't scale well. Also, when's the last time reavers won a scrim? XD Agree with tank nerf. What is the role of ghost? I thought it was to counter elites - if anything, I'd ...

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Efficient Marine Upgrading

 Post subject: Efficient Marine Upgrading
Posted: November 25th, 2021, 8:11 pm 

Replies: 1
Views: 13524


Decided to figure out the new way to upgrade marines efficiently, since the cost of marine minor upgrades was changed from 400/600 to 500/700. I define efficiency in this case to be the lowest total cost per unit of DPS, aka "unit price". The first set, called "upgrade list 1", i...

 Forum: WoL-Bug Reports   Topic: speed exploit?

 Post subject: Re: speed exploit?
Posted: March 16th, 2021, 9:03 pm 

Replies: 1
Views: 4660


He probably had a vulture inside the medi - the vulture's movespeed aura still works even if it is loaded into the medibabe (intended).

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Fastest Ultimate Hero Leaderboard

Posted: September 1st, 2020, 11:50 am 

Replies: 124
Views: 214786


Posting on behalf of TopRahman (as EmperorKuzco) - 10:01 Lurker

 Forum: WoL-Change Log   Topic: Change Log 7/21/2020 (Published)

Posted: July 21st, 2020, 9:00 pm 

Replies: 0
Views: 19082


No balance changes, just some general/donor stuff. GENERAL Tournament Mode -Now has 10 second income, similar to high-income mode. Donor Perks -Changed donor perk limit from 3 to 5. League Winner Perks -Now unlimited. MARINE No changes. MERCENARY No changes. HERO No changes. ELITE Medivac -New skin...

 Forum: General Map & Website Discussion   Topic: Euryleia

 Post subject: Re: Euryleia
Posted: July 17th, 2020, 3:07 am 

Replies: 4
Views: 11280


Euryleia's contributions to the development of MA and its community were extensive and impactful. As an original beta tester, she helped Crayon create the game. She also frequently posted suggestions and feedback on the forums, and was not afraid to write entire essays in defense of her ideas. Eury ...

 Forum: General Map & Website Discussion   Topic: Disable Test mode?

 Post subject: Re: Disable Test mode?
Posted: July 13th, 2020, 11:58 pm 

Replies: 3
Views: 5247


If you want to play 1v1v1v1, remove any AI on teams 1-4 before starting the game - if I remember correctly, testmode will not activate in that case. If it does, you can simulate normal MA by using these commands: -removemoney (clears minerals for all players) -addmoney 500 (gives starting amount of ...
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