CELEBRATING 10 YEARS OF TMA!
It is currently March 28th, 2024, 7:00 pm

All times are UTC - 8 hours [ DST ]



Search found 364 matches
Search these results:

Author Message

 Forum: General Map & Website Discussion   Topic: Disable Test mode?

 Post subject: Re: Disable Test mode?
Posted: July 13th, 2020, 11:58 pm 

Replies: 3
Views: 5253


If you want to play 1v1v1v1, remove any AI on teams 1-4 before starting the game - if I remember correctly, testmode will not activate in that case. If it does, you can simulate normal MA by using these commands: -removemoney (clears minerals for all players) -addmoney 500 (gives starting amount of ...

 Forum: WoL-Balance   Topic: Dark Templar

 Post subject: Re: Dark Templar
Posted: July 13th, 2020, 4:43 pm 

Replies: 9
Views: 13974


One problem I see is that DT has 2 blink charges while DTA only has 1 - why does the ultimate form have a weaker version of the same ability? I don't think this happens with any other ultimate hero. Solutions could be to change DT blink to 1 charge, DTA blink to 2 charges, or both. If you want to ne...

 Forum: WoL-Change Log   Topic: Change Log 7/9/2020 (Published)

Posted: July 9th, 2020, 10:51 pm 

Replies: 0
Views: 9016


A big thanks to MrPocky, this is his first update! GENERAL Sudden Death -Middle income changed from 20 minerals to 200 minerals every 10 seconds. -Tower income changed from 10 minerals to 100 minerals every 10 seconds. Hero levels -Now increase revive times instead of decreasing them. Max heroes wi...

 Forum: WoL-Balance   Topic: HT Storm

 Post subject: HT Storm
Posted: June 11th, 2020, 1:07 am 

Replies: 3
Views: 5082


Have seen HT used often in scrims, but nobody morphs it into an HT Archon (this has been happening for a long time, but only recently has it been used by almost every team in multiple scrims). In my opinion, this is due to the strength of max HT storm scaling with regular upgrades, which is too clos...

 Forum: WoL-Bug Reports   Topic: hunterkiller coust to revive bug/broken tooltips

Posted: June 1st, 2020, 5:57 pm 

Replies: 1
Views: 4356


Thanks for the bug report, will check it out.

 Forum: WoL-Bug Reports   Topic: User Elitist map hack?

 Post subject: Re: User Elitist map hack?
Posted: May 30th, 2020, 1:33 am 

Replies: 3
Views: 5153


Please post the screenshot and attach the replay if you have it.

 Forum: WoL-Bug Reports   Topic: Incorrect Tooltips

 Post subject: Re: Incorrect Tooltips
Posted: May 29th, 2020, 6:54 pm 

Replies: 2
Views: 4050


Thanks for the bug reports, Gardul. The sniper stim one I have no idea how to fix, and the immortal one should be fixed now.

 Forum: WoL-Change Log   Topic: Change Log 5/29/2020 (Published)

Posted: May 29th, 2020, 6:32 pm 

Replies: 0
Views: 9266


GENERAL No changes. MARINE No changes. MERCENARY Immortal -Fixed a bug where immortals had higher subgroup priority than some elites. HERO No changes. ELITE Minithor -Fixed a bug where minithor could walk through forcefields. TOOLTIPS -Fixed Siege Breaker tooltips. -Fixed Base Defense Upgrade toolt...

 Forum: WoL-Bug Reports   Topic: Incorrect Tooltips

 Post subject: Incorrect Tooltips
Posted: May 26th, 2020, 1:35 pm 

Replies: 2
Views: 4050


I'm planning to fix as many incorrect tooltips as I can later this week. If you know of any, please post about them in this thread!

Ones I know about so far:
-Siege tank (no longer has siege mode)
-Offensive Base Defense upgrade (no longer gives range/damage to auto-turrets)

 Forum: WoL-Change Log   Topic: Change Log 5/25/2020 (Published)

Posted: May 25th, 2020, 11:09 pm 

Replies: 0
Views: 4150


GENERAL -Fixed an issue where morphing the Command Center into a Planetary Fortress caused certain elite upgrade icons to reappear. MARINE No changes. MERCENARY No changes. HERO No changes. ELITE Battlecruiser -Fixed a bug where buying BC at Command Center cost 500 (now 400, as intended). Duskwings...

 Forum: LotV-Suggestions   Topic: Idea how to solve team conflicts...

Posted: May 25th, 2020, 3:12 pm 

Replies: 2
Views: 5667


Hi potato, welcome to the forums! I agree that insulting allies is counterproductive, and it makes the game less fun. Also just sending minerals and sharing control doesn't seem fun either. I understand what you're saying about giving a boost to players that are behind, and personally I actually lik...

 Forum: MA Tournaments / Scrims / Leagues   Topic: MA tourney

 Post subject: Re: MA tourney
Posted: December 27th, 2019, 2:36 pm 

Replies: 15
Views: 15870


Some forum accounts are unable to post, looking into it - but for now:

TopRahman and EgoBrain

 Forum: MA Tournaments / Scrims / Leagues   Topic: MA tourney

 Post subject: Re: MA tourney
Posted: December 19th, 2019, 2:47 pm 

Replies: 15
Views: 15870


Posting on behalf of:

HotGrass#11988 and Starelf#1165

HotGrass said they should be free at any date/time.

 Forum: LotV-Suggestions   Topic: Rally Points

 Post subject: Re: Rally Points
Posted: November 5th, 2019, 12:13 pm 

Replies: 3
Views: 4391


There have been no modifications made to unit pathing behavior for Marine Arena - it works the same way as it does in normal sc2.

 Forum: LotV-Suggestions   Topic: Extreme frustration with this game

Posted: November 5th, 2019, 12:11 pm 

Replies: 7
Views: 14631


Hi onelonelyrando, welcome to the forums! Sorry to hear that you're frustrated - MA is a difficult game and it's very different from ladder. Many ladder GMs and even fully professional sc2 players have had a lot of difficulty when starting out with MA. I myself lost 200+ games before getting my firs...

 Forum: LotV-Suggestions   Topic: Bug with armor?

 Post subject: Re: Bug with armor?
Posted: October 14th, 2019, 8:06 am 

Replies: 1
Views: 3092


Hi Starelf!

This sounds like the default 50% armor penetration (marine weapon) to me. Which map were you playing on?

As far as I know, the main map published on 8/2/19 is the most recent one, and should be identical to "Rain MA Testmap" (unless he's made some changes that I'm unaware of).

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Fastest Ultimate Hero Leaderboard

Posted: July 27th, 2019, 1:41 pm 

Replies: 124
Views: 214894


11:27 Lurker :)

 Forum: WoL-Balance   Topic: Fixing Invasion Mode - Suggestions

Posted: July 12th, 2019, 8:56 pm 

Replies: 8
Views: 8377


After observing for a couple weeks, we agree with the concerns about difficulty and income disparity.

Currently looking into a few different solutions to see what's possible. Some ideas include multiple difficulty settings, day/night cycles, and income splitting.

Thanks for the feedback!

 Forum: General Map & Website Discussion   Topic: Making Dimento answer for his many sins

Posted: July 10th, 2019, 6:12 pm 

Replies: 1
Views: 5426


Hi welikeike, welcome to the forums! If you haven't already, I'd recommend checking out the Guides section and the scrim replay thread . As far as the cheating situation goes - I think we were only able to get the map removed because he hacked our map to create an identical copy of it, then added hi...

 Forum: WoL-Balance   Topic: Fixing Invasion Mode - Suggestions

Posted: June 27th, 2019, 7:34 pm 

Replies: 8
Views: 8377


Haha yep, and you're not the only strong player to struggle at first - many top-tier scrim-level players have reported initial difficulty in surviving, especially those who never played zombie/invasion mode a long time ago. It definitely requires a different mindset and skillset. Glad to hear that y...

 Forum: WoL-Balance   Topic: Fixing Invasion Mode - Suggestions

Posted: June 26th, 2019, 11:38 pm 

Replies: 8
Views: 8377


Hi TwinKill - welcome to the forums, and thank you for providing suggestions! It looks like your ideas are aimed at making it easier to survive - however, I do feel that this is a slight overreaction given that it's only been a couple days. The development team wanted to make it challenging but fair...

 Forum: WoL-Balance   Topic: Minithor and Battlecruiser - HP scaling

Posted: June 26th, 2019, 11:37 am 

Replies: 2
Views: 4198


So I've been playing quite a bit over the past few days/week, and the #1 thing that I've noticed is the amount of people using a mass elites build. This relies on the fact that BC and minithor are heroes in disguise - their HP scaling makes them harder to kill late game than even honeybadger or dark...

 Forum: WoL-Change Log   Topic: Change Log 6/24/19 - Invasion Mode (Published)

Posted: June 24th, 2019, 3:19 pm 

Replies: 1
Views: 4171


Invasion Mode has been added! Rain and I have been working on it around-the-clock over the past 5 days, we hope you enjoy it! HOW TO PLAY INVASION MODE -When creating a lobby, change the mode from "Standard" to "Invasion Mode" before inviting people or opening it to public. WHAT...

 Forum: MA-WoL Guides   Topic: Akash's "Beginner" Guide

 Post subject: Akash's "Beginner" Guide
Posted: June 3rd, 2019, 9:26 pm 

Replies: 2
Views: 28022


Akash’s “Beginner” Guide (with color!) -Special thanks to Pocky for input and revision- ***Preface: This guide is based on my own opinions and experience, as well as what I have observed from teaching new/inexperienced players. The vast majority of those players have shown rapid improvement...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: June 3rd, 2019, 6:58 am 

Replies: 27
Views: 28317


@Bondbrain - Just out of curiosity, have you tried using stasis wards yourself? If so, what have other people tried in order to counter you? If not, maybe it would be a good idea to try it against a strong player and see what they do. I am not saying your ideas are wrong - this is just a good way to...
Sort by:  
Page 3 of 15 [ Search found 364 matches ]


All times are UTC - 8 hours [ DST ]



Jump to:  
Powered by phpBB® Forum Software © phpBB Group