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 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: June 3rd, 2019, 6:58 am 

Replies: 27
Views: 30562


@Bondbrain - Just out of curiosity, have you tried using stasis wards yourself? If so, what have other people tried in order to counter you? If not, maybe it would be a good idea to try it against a strong player and see what they do. I am not saying your ideas are wrong - this is just a good way to...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 22nd, 2019, 8:06 pm 

Replies: 27
Views: 30562


I think nerfing stasis would be fine, it's still a relatively new game mechanic and honestly I wasn't thinking too much about balance when I first implemented it. My personal opinion would be to limit the total number by having it cost a lot more energy (like maybe 75% of the oracle's max energy), s...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 22nd, 2019, 10:04 am 

Replies: 27
Views: 30562


Other than Tanklings/rines combo there's really no viable melee build at least i have not seen a guy win a match with zealots or reavers or even cracks for that matter for a long time. (Devil Dogs are not melee since they got range in their attack and are a counter to melee units. I'll have to disa...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 18th, 2019, 5:03 pm 

Replies: 27
Views: 30562


Hi Bondbrain, welcome to the forums! Regarding stasis, I would suggest trying to trigger or destroy the wards with 1-2 units before sending a large group of units into them. Another option would be to use the diamondback's shockwave ability to destroy many wards at once from long range. Regarding me...

 Forum: General Map & Website Discussion   Topic: 5 YEARS!

 Post subject: Re: 5 YEARS!
Posted: March 8th, 2019, 9:23 am 

Replies: 5
Views: 6770


Happy birthday TMA

 Forum: MA Clans   Topic: U.S Clan List

 Post subject: Re: U.S Clan List
Posted: January 6th, 2019, 7:13 pm 

Replies: 219
Views: 209682


Whoa Immortals is still alive - username checks out :P

 Forum: WoL-Balance   Topic: Remove Merc Time Limit

 Post subject: Re: Remove Merc Time Limit
Posted: November 14th, 2018, 5:26 pm 

Replies: 7
Views: 9076


prob instead of doing that why dont ht get fix and bc and all the units than need to be fix intead of messing the game up more There are no recent posts or threads about these supposed problems with HT and BC. If you feel these units need a change, please make a thread to logically explain what cha...

 Forum: WoL-Balance   Topic: Remove Merc Time Limit

 Post subject: Re: Remove Merc Time Limit
Posted: November 12th, 2018, 5:58 pm 

Replies: 7
Views: 9076


Interesting idea, couple thoughts: 1. Indirect nerf to marines (and partially to elites/heroes), since people will be getting stronger mercs earlier. 2. Early snowball may be harder to stop (a big part of choosing a counter relies on those 500 minerals you get at 10 minutes). It will definitely incr...

 Forum: WoL-Balance   Topic: Change Medivac

 Post subject: Re: Change Medivac
Posted: November 6th, 2018, 3:58 pm 

Replies: 6
Views: 8402


Everyone probably already knows my stance on medi, but here it is: I think it's the best designed unit in MA. Pure support unit, adds a lot of variety to engagements and imo is already relatively easy to snipe. It is used very often, but I would say that's because there is no alternative (which is w...

 Forum: WoL-Bug Reports   Topic: how can i change dess stim hotkey? cant seem to find it

Posted: October 20th, 2018, 1:45 pm 

Replies: 1
Views: 3965


Supposedly, you can change the dess stim hotkey from somewhere within the hotkey settings. However, be warned that this will probably break a lot of other hotkeys (for some reason, this happens frequently in custom maps). The stim for marines/snipers not being triggered at once is a bug, and I belie...

 Forum: WoL-Bug Reports   Topic: ban this guys or do something please, am i the only one?

Posted: October 20th, 2018, 1:43 pm 

Replies: 4
Views: 6947


It's a dualbox (1 person using 2 accounts at the same time), and there isn't much we can do unfortunately. They would just make new free accounts if we banned them. Best is probably just to avoid/kick them :C

 Forum: WoL-Balance   Topic: KRATOS?!

 Post subject: Re: KRATOS?!
Posted: October 12th, 2018, 4:16 pm 

Replies: 15
Views: 14875


I would feel sorry if he didn't try to blame us for everything. When asked in game how he got the Kratos, he said we (the devs) gave it to him - clearly something that we would never do and makes us look bad to the playerbase. He also complained to Blizzard about everything, including our donation s...

 Forum: WoL-Change Log   Topic: Change Log 10/7/18 (Published)

Posted: October 7th, 2018, 8:34 pm 

Replies: 0
Views: 7015


"Rain's MA Testmap" is live, so please report any bugs you find - Thanks! GENERAL -Added MrPocky as our newest beta tester, for his many contributions to bug testing and fixing! -Standardized all elite purchase and purchase cooldown times to 10 seconds. -Standardized all Tier 1 Hero reviv...

 Forum: General Map & Website Discussion   Topic: FAKE MAP!!! - Kratos

 Post subject: FAKE MAP!!! - Kratos
Posted: October 6th, 2018, 7:38 pm 

Replies: 2
Views: 6713


There is a player by the name of WiseKitsune (aka overgalcian), who has hacked and published a fake Marine Arena map. He uses special units like "Kratos" and "WiseKitsune's Spellweaver" which are not normally available and give no bounty when killed. His map is called " Mari...

 Forum: WoL-Balance   Topic: KRATOS?!

 Post subject: Re: KRATOS?!
Posted: October 6th, 2018, 6:59 pm 

Replies: 15
Views: 14875


Okay, we have determined that this guy is a hacker, and also that this is not the real "Marine Arena US" map. If you look closely, the hacker's map is "Marine Arena US." I will make an announcement and try to contact blizzard - but for now, just avoid this guy and his fake map. A...

 Forum: WoL-Balance   Topic: KRATOS?!

 Post subject: Re: KRATOS?!
Posted: October 6th, 2018, 3:02 pm 

Replies: 15
Views: 14875


Wait what? Do you have a replay?

 Forum: WoL-Balance   Topic: DT Void Prison

 Post subject: DT Void Prison
Posted: October 3rd, 2018, 12:40 pm 

Replies: 8
Views: 8851


I would like to propose a nerf to DT Void Prison vs heroes. This is something I've wanted for years, because it contradicts the role of DT. In my eyes, DT is more of a utility/support hero - intended to freeze the majority of an army to allow your own army a couple of free shots. However, an uninten...

 Forum: WoL-Change Log   Topic: Change Log 9/23/18 (Published)

Posted: September 23rd, 2018, 5:33 pm 

Replies: 0
Views: 6050


A big thanks to Rain for joining the Development Team! This is Rain's first update. "Rain's MA Testmap" is live, so please report any bugs you find - Thanks! GENERAL Destroy Base Defense -Added destroy base defense ability to all elite shops -Removed hotkey for destroy base defense, previ...

 Forum: WoL-Balance   Topic: LURKER

 Post subject: Re: LURKER
Posted: September 18th, 2018, 11:34 am 

Replies: 6
Views: 8502


As the creator/coder of the Lurker, I feel like I should clarify a few things: 1. The main idea with lurker is that it is not meant to be effective as an a-move unit. It has enough range to hit the enemy while it is under your army, but you get max value by being aggressive/sneaky with it - try atta...

 Forum: WoL-Change Log   Topic: Change Log 6/27/18 (Published)

Posted: June 27th, 2018, 4:34 pm 

Replies: 1
Views: 5583


Small update, just balance and bugfixes. Still working on Zombie Mode, but not sure if it will happen. Akash's Testmap Marine Arena US is live, so please report any bugs you find - Thanks! GENERAL -Fixed/added some MAL prizes for whoever gave me their info. MARINE -Merc Marine drop base cost reduce...

 Forum: WoL-Balance   Topic: Merc marine balance

 Post subject: Re: Merc marine balance
Posted: June 1st, 2018, 1:24 am 

Replies: 17
Views: 12209


Hi Relic! Good to see you around ^^ I remember this decision, was in support of it when it was added and still like the fact that merc marines are usable after SD. Early rine tech is very popular nowadays, especially with the (relatively new) vulture speed boost aura. Could also be a reason that mer...

 Forum: WoL-Balance   Topic: Merc marine balance

 Post subject: Re: Merc marine balance
Posted: May 29th, 2018, 7:25 pm 

Replies: 17
Views: 12209


After observing their usage more closely, especially in the recent 3-hr scrim, I have been convinced that merc rine scaling is fine; however, it is too spammable, especially in the super lategame. Make merc marines cost 100 minerals, but scale by 10 minerals after each pod dropped. That gives an ear...

 Forum: MA Tournaments / Scrims / Leagues   Topic: Tournament interest?

 Post subject: Tournament interest?
Posted: May 22nd, 2018, 3:28 pm 

Replies: 6
Views: 8184


Post below if you would be interested in either playing or helping to run a tourney near the beginning of July. Also, what days of the week/times work best, if you are interested? No point in having a tournament unless there are at least 8 committed teams, and preferably 12-16. Probably need to deci...

 Forum: WoL-Change Log   Topic: Change Log 5/14/18 (Published)

Posted: May 15th, 2018, 3:11 am 

Replies: 0
Views: 5178


Lurker is here! This update took me about 70 hours over the past week, hope you enjoy :) Akash's Testmap Marine Arena US is live, so please report any bugs you find - Thanks! GENERAL News -Congratulations to Rain for becoming our newest Beta Tester! He has helped a lot with testing and bugfixes, so...

 Forum: WoL-Balance   Topic: Merc marine balance

 Post subject: Re: Merc marine balance
Posted: May 13th, 2018, 12:40 pm 

Replies: 17
Views: 12209


Interesting points, Pocky, although I have to disagree about the primary use of merc rine drops. I find that I use them most often offensively during SD - for example, trying to take mid or ending the game when I have a lead. Additionally, I find that if someone is using them fully defensively to su...
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