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 Forum: MA Tournaments / Scrims / Leagues   Topic: MA tourney

 Post subject: Re: MA tourney
Posted: December 19th, 2019, 2:47 pm 

Replies: 15
Views: 73096


Posting on behalf of:

HotGrass#11988 and Starelf#1165

HotGrass said they should be free at any date/time.

 Forum: LotV-Suggestions   Topic: Rally Points

 Post subject: Re: Rally Points
Posted: November 5th, 2019, 12:13 pm 

Replies: 3
Views: 9171


There have been no modifications made to unit pathing behavior for Marine Arena - it works the same way as it does in normal sc2.

 Forum: LotV-Suggestions   Topic: Extreme frustration with this game

Posted: November 5th, 2019, 12:11 pm 

Replies: 7
Views: 27692


Hi onelonelyrando, welcome to the forums! Sorry to hear that you're frustrated - MA is a difficult game and it's very different from ladder. Many ladder GMs and even fully professional sc2 players have had a lot of difficulty when starting out with MA. I myself lost 200+ games before getting my firs...

 Forum: LotV-Suggestions   Topic: Bug with armor?

 Post subject: Re: Bug with armor?
Posted: October 14th, 2019, 8:06 am 

Replies: 1
Views: 6263


Hi Starelf!

This sounds like the default 50% armor penetration (marine weapon) to me. Which map were you playing on?

As far as I know, the main map published on 8/2/19 is the most recent one, and should be identical to "Rain MA Testmap" (unless he's made some changes that I'm unaware of).

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Fastest Ultimate Hero Leaderboard

Posted: July 27th, 2019, 1:41 pm 

Replies: 124
Views: 1326318


11:27 Lurker :)

 Forum: WoL-Balance   Topic: Fixing Invasion Mode - Suggestions

Posted: July 12th, 2019, 8:56 pm 

Replies: 8
Views: 30832


After observing for a couple weeks, we agree with the concerns about difficulty and income disparity.

Currently looking into a few different solutions to see what's possible. Some ideas include multiple difficulty settings, day/night cycles, and income splitting.

Thanks for the feedback!

 Forum: General Map & Website Discussion   Topic: Making Dimento answer for his many sins

Posted: July 10th, 2019, 6:12 pm 

Replies: 1
Views: 13689


Hi welikeike, welcome to the forums! If you haven't already, I'd recommend checking out the Guides section and the scrim replay thread . As far as the cheating situation goes - I think we were only able to get the map removed because he hacked our map to create an identical copy of it, then added hi...

 Forum: WoL-Balance   Topic: Fixing Invasion Mode - Suggestions

Posted: June 27th, 2019, 7:34 pm 

Replies: 8
Views: 30832


Haha yep, and you're not the only strong player to struggle at first - many top-tier scrim-level players have reported initial difficulty in surviving, especially those who never played zombie/invasion mode a long time ago. It definitely requires a different mindset and skillset. Glad to hear that y...

 Forum: WoL-Balance   Topic: Fixing Invasion Mode - Suggestions

Posted: June 26th, 2019, 11:38 pm 

Replies: 8
Views: 30832


Hi TwinKill - welcome to the forums, and thank you for providing suggestions! It looks like your ideas are aimed at making it easier to survive - however, I do feel that this is a slight overreaction given that it's only been a couple days. The development team wanted to make it challenging but fair...

 Forum: WoL-Balance   Topic: Minithor and Battlecruiser - HP scaling

Posted: June 26th, 2019, 11:37 am 

Replies: 2
Views: 14102


So I've been playing quite a bit over the past few days/week, and the #1 thing that I've noticed is the amount of people using a mass elites build. This relies on the fact that BC and minithor are heroes in disguise - their HP scaling makes them harder to kill late game than even honeybadger or dark...

 Forum: WoL-Change Log   Topic: Change Log 6/24/19 - Invasion Mode (Published)

Posted: June 24th, 2019, 3:19 pm 

Replies: 1
Views: 10328


Invasion Mode has been added! Rain and I have been working on it around-the-clock over the past 5 days, we hope you enjoy it! HOW TO PLAY INVASION MODE -When creating a lobby, change the mode from "Standard" to "Invasion Mode" before inviting people or opening it to public. WHAT...

 Forum: MA-WoL Guides   Topic: Akash's "Beginner" Guide

 Post subject: Akash's "Beginner" Guide
Posted: June 3rd, 2019, 9:26 pm 

Replies: 2
Views: 77434


Akash’s “Beginner” Guide (with color!) -Special thanks to Pocky for input and revision- ***Preface: This guide is based on my own opinions and experience, as well as what I have observed from teaching new/inexperienced players. The vast majority of those players have shown rapid improvement...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: June 3rd, 2019, 6:58 am 

Replies: 27
Views: 282486


@Bondbrain - Just out of curiosity, have you tried using stasis wards yourself? If so, what have other people tried in order to counter you? If not, maybe it would be a good idea to try it against a strong player and see what they do. I am not saying your ideas are wrong - this is just a good way to...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 22nd, 2019, 8:06 pm 

Replies: 27
Views: 282486


I think nerfing stasis would be fine, it's still a relatively new game mechanic and honestly I wasn't thinking too much about balance when I first implemented it. My personal opinion would be to limit the total number by having it cost a lot more energy (like maybe 75% of the oracle's max energy), s...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 22nd, 2019, 10:04 am 

Replies: 27
Views: 282486


Other than Tanklings/rines combo there's really no viable melee build at least i have not seen a guy win a match with zealots or reavers or even cracks for that matter for a long time. (Devil Dogs are not melee since they got range in their attack and are a counter to melee units. I'll have to disa...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 18th, 2019, 5:03 pm 

Replies: 27
Views: 282486


Hi Bondbrain, welcome to the forums! Regarding stasis, I would suggest trying to trigger or destroy the wards with 1-2 units before sending a large group of units into them. Another option would be to use the diamondback's shockwave ability to destroy many wards at once from long range. Regarding me...

 Forum: General Map & Website Discussion   Topic: 5 YEARS!

 Post subject: Re: 5 YEARS!
Posted: March 8th, 2019, 9:23 am 

Replies: 5
Views: 19942


Happy birthday TMA

 Forum: MA Clans   Topic: U.S Clan List

 Post subject: Re: U.S Clan List
Posted: January 6th, 2019, 7:13 pm 

Replies: 219
Views: 14056055


Whoa Immortals is still alive - username checks out :P

 Forum: WoL-Balance   Topic: Remove Merc Time Limit

 Post subject: Re: Remove Merc Time Limit
Posted: November 14th, 2018, 5:26 pm 

Replies: 7
Views: 27295


prob instead of doing that why dont ht get fix and bc and all the units than need to be fix intead of messing the game up more There are no recent posts or threads about these supposed problems with HT and BC. If you feel these units need a change, please make a thread to logically explain what cha...

 Forum: WoL-Balance   Topic: Remove Merc Time Limit

 Post subject: Re: Remove Merc Time Limit
Posted: November 12th, 2018, 5:58 pm 

Replies: 7
Views: 27295


Interesting idea, couple thoughts: 1. Indirect nerf to marines (and partially to elites/heroes), since people will be getting stronger mercs earlier. 2. Early snowball may be harder to stop (a big part of choosing a counter relies on those 500 minerals you get at 10 minutes). It will definitely incr...

 Forum: WoL-Balance   Topic: Change Medivac

 Post subject: Re: Change Medivac
Posted: November 6th, 2018, 3:58 pm 

Replies: 6
Views: 24200


Everyone probably already knows my stance on medi, but here it is: I think it's the best designed unit in MA. Pure support unit, adds a lot of variety to engagements and imo is already relatively easy to snipe. It is used very often, but I would say that's because there is no alternative (which is w...

 Forum: WoL-Bug Reports   Topic: how can i change dess stim hotkey? cant seem to find it

Posted: October 20th, 2018, 1:45 pm 

Replies: 1
Views: 19974


Supposedly, you can change the dess stim hotkey from somewhere within the hotkey settings. However, be warned that this will probably break a lot of other hotkeys (for some reason, this happens frequently in custom maps). The stim for marines/snipers not being triggered at once is a bug, and I belie...

 Forum: WoL-Bug Reports   Topic: ban this guys or do something please, am i the only one?

Posted: October 20th, 2018, 1:43 pm 

Replies: 4
Views: 50118


It's a dualbox (1 person using 2 accounts at the same time), and there isn't much we can do unfortunately. They would just make new free accounts if we banned them. Best is probably just to avoid/kick them :C

 Forum: WoL-Balance   Topic: KRATOS?!

 Post subject: Re: KRATOS?!
Posted: October 12th, 2018, 4:16 pm 

Replies: 15
Views: 48904


I would feel sorry if he didn't try to blame us for everything. When asked in game how he got the Kratos, he said we (the devs) gave it to him - clearly something that we would never do and makes us look bad to the playerbase. He also complained to Blizzard about everything, including our donation s...

 Forum: WoL-Change Log   Topic: Change Log 10/7/18 (Published)

Posted: October 7th, 2018, 8:34 pm 

Replies: 0
Views: 12497


"Rain's MA Testmap" is live, so please report any bugs you find - Thanks! GENERAL -Added MrPocky as our newest beta tester, for his many contributions to bug testing and fixing! -Standardized all elite purchase and purchase cooldown times to 10 seconds. -Standardized all Tier 1 Hero reviv...
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