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 Post subject: MA HotS - Progress Blog
PostPosted: March 25th, 2014, 12:04 am 
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JOSIN.433
Map Editor
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Joined: January 21st, 2014, 8:01 pm
Posts: 221
Location: UC Davis, California
Starcraft II Gateway: United States
This is where I will post reports of the current progress of the new map.

Keep in mind this map is entirely from scratch. Nothing is being used from any of the previous maps (so lots of work to do). I am aiming for 1st beta publish at end of summer.

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Thank You, for being Kind, Respectful, and Appreciative of the Devs. We have put a lot into this game and greatly appreciate your support. [wedabest]


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PostPosted: March 25th, 2014, 12:05 am 
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JOSIN.433
Map Editor
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Joined: January 21st, 2014, 8:01 pm
Posts: 221
Location: UC Davis, California
Starcraft II Gateway: United States
At this time none of the other devs have been available to help with the new map.

I have done a significant amount of planning but there is plenty more to come.

PLANNING PROGRESS: 1/1/2014

1) all the general big ideas

2) All merc units chosen
- abilities for each have not yet been decided for many of them
I am not yet ready to publicly disclose the list but about half of them are existing mercs (although they will likely differ a little from current)

4) Lots of planning on how to program it.
(Triggers vs data and editor organization)
- Spawning
- Upgrade system
- Tooltip system
- Etc etc etc

5) lots of planning for skin perks
(probably around 50-100 skin options to start and more after)

6) some heroes chosen but still need more and all the abilities are tbd as well.
Long way to go and definitely still in planning stage on heroes.

Map progress:
1) merc data:
- Spent a bunch of time organizing the data assets for all the mercs.
- still need to test that I didn't break any actor links and stuff
- still need to plan merc: abilities, stats, upgrades, spawns

Next up:
Either spawns or upgrade system

_________________
     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs. We have put a lot into this game and greatly appreciate your support. [wedabest]


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PostPosted: March 25th, 2014, 12:15 am 
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JOSIN.433
Map Editor
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Joined: January 21st, 2014, 8:01 pm
Posts: 221
Location: UC Davis, California
Starcraft II Gateway: United States
PROGRESS: 4/1/2014

Lots of Trigger Work:
- Trigger planning & organization
- Planned core triggers
- Planned triggers for balance testing/adjustment
- Planned triggers for spawns
- Custom trigger based MA upgrade system

- Planned 1v1v1v1 game mode (pre-lobby)
- Planned triggers for separate 1v1v1v1 stats

Relic has been doing a lot of testing to prepare for balance planning on the new map!

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     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs. We have put a lot into this game and greatly appreciate your support. [wedabest]


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PostPosted: June 13th, 2014, 1:56 pm 
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JOSIN.433
Map Editor
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Joined: January 21st, 2014, 8:01 pm
Posts: 221
Location: UC Davis, California
Starcraft II Gateway: United States
I am out of Finals for the summer and ready to continue work on the HotS map.

Next steps:
- Create game modes
- Modify vote for opening selection
- Create triggers to spawn bases
- Create triggers to buy merc buildings
- Make merc and marine spawns
- Create skins system
- Create the merc units/abilities
- Ditto for heroes and elites
- Create auto updating tooltips
- Lots of dialogs for everything
(lots more will follow)

_________________
     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs. We have put a lot into this game and greatly appreciate your support. [wedabest]


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PostPosted: June 25th, 2014, 11:26 pm 
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JOSIN.433
Map Editor
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Joined: January 21st, 2014, 8:01 pm
Posts: 221
Location: UC Davis, California
Starcraft II Gateway: United States
Created the following game modes to be chosen pre-lobby:
- Unranked Team MA (2v2v2v2)
- Unranked FFA MA (1v1v1v1)
- Ranked Team MA (2v2v2v2)
- Ranked FFA MA (1v1v1v1)

Redesigned the current vote screen for new map.
(Will probably replace entirely later in project)

Started working on core map initialization triggers.

- Working Lobby Controls (Cancelled)
Once I started coding the triggers I realized how difficult it will be to code the map with custom MA player numbers based on the lobby instead of Blizzards stupid built in ones. It would be far too easy to make a mistake that would create phantom bugs that utterly break the map when they occur and would be extremely difficult to track down.

_________________
     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs. We have put a lot into this game and greatly appreciate your support. [wedabest]


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PostPosted: November 15th, 2014, 2:01 pm 
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JOSIN.433
Map Editor
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Joined: January 21st, 2014, 8:01 pm
Posts: 221
Location: UC Davis, California
Starcraft II Gateway: United States
I'll clear a few things up.

New map is far from complete

DEV TEAM:
The Dev team is essentially Me and Relic. I had another guy (ThunderLord) to help me create the map but he has not actually done much. I also have TheMusic saying he will do some sweet UI stuff for us at the end, when the map is ready to launch.

PROGRESS:
Relic has done a lot of work with merc planning and fleshing out the counters and rough stats but he is unable to do much actual map editing until after I make the map.

WE ARE BOTH BUSY:
I am extremely busy this quarter and will not be touching the new map until the Christmas break. I am a senior in Chemical Engineering and taking 19 upper division quarter units (all major courses). My GPA is going to take a big hit this quarter but I need to get through it because my new job requires me to graduate in June. The rest of the year will not be as bad but definitely no cake walk.

DEV TEAM HELP:
I am definitely open to people joining the team but they need to have SC editor experience.
Spoiler:
I reached out to a bunch of the map guys during the summer but they are only interested if I go all in on a kickstarter for $20,000+ to pay them for their time.

_________________
     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs. We have put a lot into this game and greatly appreciate your support. [wedabest]


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PostPosted: April 13th, 2015, 7:53 pm 
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JOSIN.433
Map Editor
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Joined: January 21st, 2014, 8:01 pm
Posts: 221
Location: UC Davis, California
Starcraft II Gateway: United States
Have been getting a bunch of help from Mythic on a new custom UI!

Am also working on a new Warcraft race with all the new assets blizzard gave us.

There is a possibility we could enter this years RtC Arcade Contest

_________________
     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs. We have put a lot into this game and greatly appreciate your support. [wedabest]


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