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 Post subject: Changelog 07/26/2022
PostPosted: July 26th, 2022, 7:59 pm 
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[TryHrd] Akash.566
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Joined: August 8th, 2014, 1:14 pm
Posts: 563
Starcraft II Gateway: United States
Lots of changes! Big thanks to Rain for helping with implementation, and to the community for extensive testing.

GENERAL
Testmode
-Can now use -mk "heroes" to make one of each hero, and -mk "elites" to make one of each elite.

Command Center/Planetary Fortress
-Updated pictures of Odin and Phoenix in hero menu.

New voting option!
-Added "Faster", which is an experimental option with 1.5x marine and mercenary spawn rates, and Sudden Death activation at 45 minutes (otherwise the same as "High Income").
-To use it, vote "Faster" when the game starts.

New lobby mode!
-Added "4v4" mode, which is a mode where the teams across from each other are allied.
-To use it, choose "4v4 Mode" when creating a lobby - similar to the way you choose Invasion Mode.

MARINE
No changes.

MERCENARY
Zealot
-Base life and shield armor increased from 2 to 3.

Crackling
-Upgrade now takes the same amount of time to research as Tankling upgrade (3 seconds).

Maraider
-Damage scaling per upgrade reduced from 1.5 to 1. 2.

Lancer
-Blink now restores 20 shields instead of 5, and this value scales by +2 per health upgrade.
-Shield scaling per health upgrade increased from 10 to 11.

HERO
All Non-Ultimate Heroes
-All non-ultimate heroes now have a level indicator in the unit selection area - hovering over it displays the current level of the hero.

Spectre
-Lash rework: now deals damage to heroes equal to 100% of their max vitality, and deals damage to non-heroic units equal to 75% of their max vitality.
[note: vitality = Life HP + Shield HP]
-EMP range increased from 10.25 to 10.75, projectile flight time reduced by 40%.

Commando
-Snipe rework:
--- now deals damage to heroes based on the following formula:
--- (((commando level - enemy hero level) * 10%) + 80%) * (enemy max vitality)
--- and deals damage to non-heroic units based on the following formula:
--- ((commando level * 5%) + 50%) * (enemy max vitality)
-Fixed a bug where Concussive Grenade range was scaling by double the intended amount per level.

Odin
-Removed Nuclear Strike ability
-Added new ability: Starstreak Barrage:
--- Anti-air AoE stun with radius 2.5
--- Deals 256 damage over 1.3 seconds at lv0 to air units, 24 second cooldown
--- Range, cooldown, damage, and radius scale with levels

Phoenix
-Auto-attack damage multiplier against heroic units increased from 1.5 to 2.25.

HT Archon
-Feedback range decreased from 10 to 9.8 (still outranges lv7 HT, now outranged by Queen's Leech).
-Storm range decreased from 10 to 9.

Zeratul
-Fixed a bug where splash damage was being added to single-target autoattack.

Queen
-Fixed a bug where Fungal Growth range indicator was not displaying correctly.

Honey Badger
-Spawn/respawn times now match those of Odin and Colossus.

ELITE
Science Vessel
-Fixed a bug where Defensive Matrix ability gave units with existing shields double the intended amount of shield HP.

Mothership
-Vortex duration halved, now has 22 second cooldown.

Vulture
-Now provides +0.75 movespeed instead of a percentage, upgrade increases movespeed bonus by 0.5.

Observer
-Cost reduced from 300 to 250.

TOOLTIPS
-Tooltips associated with the above changes: Snipe, Lash, Starstreak Barrage.


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 Post subject: Re: Changelog 07/26/2022
PostPosted: July 29th, 2022, 9:50 pm 
ModeratorMap DeveloperBeta TesterDonor
[TryHrd] Akash.566
Map Editor
User avatar

Joined: August 8th, 2014, 1:14 pm
Posts: 563
Starcraft II Gateway: United States
[HOTFIX] 07/29/2022

GENERAL
Sudden Death
-Fixed a bug where SD was not activating 10 minutes after 2 teams left/died in standard mode.

MARINE
No changes.

MERCENARY
No changes.

HERO
No changes.

ELITE
No changes.

TOOLTIPS
No changes.


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