New Ultimate Hero Upgrades! Bugfixes and Balance. Performance improvements.
GENERAL Testmode -Improved "-fast" testmode command - now affects all structures instead of just Command Centers. -Added testmode command "-set ult" which takes arguments 0 or 1. This will set the new Ultimate Hero Upgrade levels.
Performance -Reduced maximum supply from 550 to 450 in an effort to reduce lag. -Changed order of Savior shared cooldown trigger logic - ally's Savior ability should now re-appear in the Command Center as the Savior is about to expire, as intended.
Hero Timer -Cooldown timer at game start for purchasing heroes reduced from 120 to 60 seconds.
Anti-Unit Tower -Large forcefield replaced with small forcefield.
MARINE Rapidfire Upgrade -Periodic multiplier changed from 0.74 to 0.5 (now multiplies attack rate by 2 instead of 1.35). -Now adds 5% armor penetration.
MERCENARY Mutalisk -No longer slowed by Maraider autoattack.
Lancer -Training shield bonus increased from 10 to 15. -Training health bonus increased from 0 to 10.
HERO Dark Templar -Void Prison duration against elites reduced by 50%. -Void Prison for DT and DT Archon separated (DT Archon has full duration against all units).
Queenfestor -Fixed a bug where Queenfestor would collide with forcefields.
Spectre -Energy drain while cloaked reduced from -5.6601 to -3.6015 (net 0 energy drain/gain while cloaked).
HT Archon -Psi Storm cooldown increased from 0.4 to 0.8 seconds (still stackable but not as much).
Phoenix -Sight bonus provided by Eye ability reduced from 15 to 5 at level 0. -Radar range provided by Eye ability reduced from 18 to 15. -Sight bonus and radar range scaling per level reduced from 1 to 0.5. -Detection range provided by Eye ability reduced from 15 to 12. -Fixed a bug where Phoenix lost the ability to attack while moving. -Added Ultimate Phoenix Upgrade, which does the following: ---New ability: Disruption Web - Disables the attacks of enemy ground units for 1 second. ---New weapon: Photon Blaster - single-target anti-air weapon with slightly less DPS than spectre autoattack (can help damage things that are lifted). ---Increased base stats, revive times, revive costs, and bounty to be on par with other ultimates.
Honey Badger -Fixed a bug where Guardian Shield would add 2 to incoming damage instead of subtracting it. -Added a toggle to suppress collision (can walk over other units when toggled). -Added Ultimate Honey Badger Upgrade, which does the following: ---New ability: Lunge - instantly moves the Honey Badger to a target location within a limited range. ---New ability: Ultimate Stampede - enemy units within a small radius of HB are stunned while Ultimate Stampede is active. ---Increased base stats, revive times, revive costs, and bounty to be on par with other ultimates.
Odin -Fixed visual glitch where only the left gun was firing during anti-ground attack animation. -Psionic Boost ability no longer gives attack speed bonus. -Starstreak Barrage ability cast time reduced from 0.81 to 0.4, radius reduced from 2.5 to 1.5. -Added Ultimate Odin Upgrade, which does the following: ---New ability: Ultimate Starstreak Barrage - hits both ground and air units. ---Upgraded anti-ground attack - deals 75% damage to heroic units (previously 50%). ---Upgraded Psionic Boost: adds attack speed multiplier of 1.5. ---Increased base stats, revive times, revive costs, and bounty to be on par with other ultimates.
Colossus -Added Ultimate Colossus Upgrade, which does the following: ---New ability: Ultimate Ragnarok Beam: - hits ground and air units, disables abilities, and slows the target unit by 50%. ---New weapon: Charged Blast - single-target anti-air weapon, DPS on par with Odin's anti-ground attack. ---Increased base stats, revive times, revive costs, and bounty to be on par with other ultimates.
ELITE Mothership -Fixed a bug where Vortex would cancel the effects of Phoenix Graviton Beam.
Viking -Fixed a bug where Viking had different HP values in Fighter vs Assault mode.
Reaper -Purchase cost increased from 150 to 200.
Sentry -Starting energy reduced from 125 to 100. -"Flux Capacitors" elite upgrade now adds 50 to maximum energy instead of 100 (max energy pool with upgrade reduced from 225 to 150).
Science Vessel -Defensive Matrix cooldown increased from 1 to 6 seconds.
Overseer -Contaminate duration reduced from 8 to 4 seconds. -Replaced "Mr. Stun" elite upgrade with "Pollution" - adds 2 seconds to Contaminate duration. ---Overseer Contaminate will now give a small window to escape from enemy spellcasters, but will not stun or completely remove them from engagements.
Ghost -Snipe range increased from 10 to 11. -Snipe "range extra" increased from 4 to 7. -Snipe is no longer interruptible during the cast/finish stages. ---Ghost Snipe is now more difficult to cancel by simply moving out of range, and is more similar in nature to Commando Snipe.
TOOLTIPS -Tooltips associated with the above changes.
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