It is currently December 3rd, 2024, 2:25 am

All times are UTC - 8 hours [ DST ]





 [ 1 post ] 
Author Message
PostPosted: March 28th, 2024, 3:19 pm 
ModeratorMap DeveloperBeta TesterDonor
[TryHrd] Akash.566
Map Editor
User avatar

Joined: August 8th, 2014, 1:14 pm
Posts: 569
Starcraft II Gateway: United States
New Mercenaries - Adept/Proficient! Big thanks to Rain for helping with implementation.

GENERAL
Testmode
-New testmode command: "-vs" (very easy to use if you already know how the "-mk" command works), syntax as follows:
-vs [unit1] [numberOfUnits1] [unit2] [numberOfUnits2]
--- make the specified number of the specified unit1 for player 1 and the specified number of the specified unit2 for player 3 (units spawn on opposite sides of team 4's base)
--- examples:
Code:
-vs marine 50 zealot 20 = make 50 marines for p1 and 20 zealots for p3
-vs mercs 1 heroes 1    = make 1 of each merc for p1 and 1 of each hero for p3

-Text notifying players that middle income has increased now also displays the new value.
-Fixed an issue with melee merc tags which resulted in some incorrect ranged counters. New tags: Tankling = Heavy, Temple Zealot = Armored, Warp Zealot = Mechanical, Devil Dog = Biological, Adept = Psionic
-Fixed a bug where some mercenary training upgrades did not decrease the cost of others; all training upgrades now cost 300 minerals.
-Removed hero timer at the start of the game.
-Removed -jetblack due to a potential exploit.

MARINE
No changes.

MERCENARY
Adept/Proficient
New mercenaries! Part of the melee counter circle, Adepts (which morph into Proficients) deal more damage the closer they are to their targets. They have a Psionic Transfer ability that allow them to phase through other units and close the striking distance quickly.

Roach/Beetle
-Removed for 3 main reasons:
--- Difficult to balance properly due to gimmicky nature (relies upon enemies not having detection).
--- Were not performing their roles in the counter circle.
--- Least used of all mercenaries in both pubs and scrims.

Destroyer
-Overcharge HP cost now scales with Destroyer HP (similar to Maraider Stimpack and Sniper Focus).

Sniper
-HP scaling reduced from 18 to 17 per HP upgrade.

Devil Dog
-Stimpack must now be purchased (cost: 400 minerals).

HERO
Infestor
-Baneling bomb travel time decreased by 20%.

ELITE
Science Vessel
-New ability: Energy Channel (replaces Irradiate)
--- Grants an allied target unit +25 energy at the cost of 50 energy (2 charges, 8 second cooldown).

Mech Tank
-No longer attacks while moving.

Reaper
-Flashbang ability no longer "blinds" an enemy unit.
-Reaper Elite Upgrades no longer grant additional attack speed.

Warp Prism
-Attackspeed Aura now requires activation via an ability when the Warp Prism is in Transport Mode (lasts 4 seconds, 8 second cooldown).

TOOLTIPS
-Adept + Proficient tooltips
-All merc tooltips where beetle/roach were mentioned
-Science vessel + new ability tooltips
-Warp prism + new ability tooltips
-Reaper ability tooltips


Report this post
Top
        
 
Display posts from previous:  Sort by  
 [ 1 post ] 

All times are UTC - 8 hours [ DST ]



Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group