Short Mode, SD Bounty-Based Win Condition, Anti-Feed System, Tank rework, bugfixes. Big thanks to Rain for helping with implementation.
GENERAL Short Mode -New mode aimed at creating shorter games. ---Starting minerals increased to 750. ---Income and unlock timers halved. ---All bounties doubled. ---SD occurs at 25 minutes, and lasts 20 minutes. ---Base value and scaling of middle income in SD doubled.
SD Bounty-Based Win Condition -After 1 hour of sudden death gameplay (or 20 minutes in short mode), the winner is decided by combined bounty of living command centers.
Anti-Feed System -System detects intentional feeding using a complex formula and kicks the offending player.
MARINE Marine Minor Unlock Timer -Now linked to 6:00 merc-unlock timer, fixing a bug where variable cooldown timing would occur.
MERCENARY No changes.
HERO No changes.
ELITE Tank -New ability: Force Beam ---Creates a straight line of small circles around the target point which apply outward force to limit enemy movement for a short amount of time. -Purchase limit decreased from 2 to 1.
TOOLTIPS -Tooltips associated with the above changes -Buy BC and Yamato tooltips -Updated message displayed at SD start
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