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PostPosted: July 25th, 2016, 12:17 pm 
Icarus.567
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Joined: March 31st, 2014, 10:07 am
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Nothing more.

please up damage marines.


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PostPosted: July 27th, 2016, 5:28 am 
ModeratorDonor
[FVCKIN] Immortals.448
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Joined: March 30th, 2014, 8:00 pm
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You should state your case on why they should increase the damage for marines.

This statement alone will easily be over looked without evidence or material for debate.


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PostPosted: July 27th, 2016, 1:00 pm 
artyom.666
Artyom won a Tournament 2 times.

Joined: October 28th, 2014, 9:03 am
Posts: 66
Starcraft II Gateway: United States
     Immortals wrote:
You should state your case on why they should increase the damage for marines.

This statement alone will easily be over looked without evidence or material for debate.

that actually may be unprofessional. The reasoning behind upping damage can be very easily inferred by anyone playing the game

Moreover, providing reasoning means providing a claim. When you make a claim, you are bound to that claim, meaning others can argue over that claim and over future claims. Moreover, when others say your claim is incorrect, they are also making a claim, meaning they're now bound to that. In conclusion, what I am trying to say, providing reasoning can lead to an endless fruitless debate, and also implies that the readers are too stupid in that they cannot guess the reasoning themselves

hence sometimes being simple and straightforward is the most effective method.

i like u immo sorry if i come off badly :)





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Last edited by TheTruth on July 28th, 2016, 5:44 am, edited 1 time in total.
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PostPosted: July 31st, 2016, 7:48 pm 
Zealous.174
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Joined: October 7th, 2014, 11:31 pm
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+1 possibly revamping marine dps.

The problem is how, obviously a buff or nerf will absolutely affect another unit's overall strength.

So correct me if I'm wrong, but marines at first received a big buff in attack speed, nerfed in dps scaling, but had 50% armor penetration. To add to this, marine minors also got buffed.

Then, minors were nerfed, and when marines are stimmed, they get a range nerf.

And lastly, we tweaked the marine majors, blessing blink with 50% spell evasion, buffing the other major that increased attack speed, and left untouchable as is.

In conclusion we are still left with tier 2.5, t3 ranged mercs, as the dominant force, at least imo. This is taking into consideration the nerfs in air, and all the changes done with heros, ultimates, and elites.

I don't like nerfing things, but I feel like a possible nerf in tier 2.5, 3 health scaling is needed.


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PostPosted: July 31st, 2016, 10:58 pm 
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[EsYPsY] sexy.121
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Joined: March 31st, 2014, 3:25 pm
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Bugs that ruin the game haven't even been fixed.... And there hasn't been a patch in a long time. So obviously nothing is going to happen.


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PostPosted: August 6th, 2016, 2:52 pm 
Icarus.567
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Joined: March 31st, 2014, 10:07 am
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......................Raise a little dps for each upgrade of marines.....................

many changes in marine arena, one more, who cares.

is easy....

more entertaining marine arena....


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PostPosted: May 26th, 2023, 8:41 pm 
Bondbrain.693

Joined: August 2nd, 2014, 7:59 pm
Posts: 91
Starcraft II Gateway: United States
Yes... lets buff rines please.

Buff their Health and health scaling, Make it so that the end game is just Rines and heroes and eventually Rines only.

Afterall its called "Marine" Arena.

Rine Drop annimation should be faster. Make it that it only costs 0 minerals, charges spawn faster.

Some people are way too confortable out of their bases. We need to open things up.

You make this change, you just fixed the game.


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