Akash wrote:
Minithor, BC, and tank are the only 3 elites which have no function other than directly dealing damage (duskwings is arguably in this category as well). These 3 elites suffer from poor, one-dimensional unit design - buffing their damage-dealing ability would only serve to exacerbate the issue. Imo a unit that exists only to deal damage would be classified as a hero. Yamato is a high-damage AOE spell that also has high single-target damage - if yamato is able to land often (as it does against inexperienced players), then BC cannot be called anything other than a hero.
I'm not against changing these elites to be more viable, but it has to be in some way other than buffing their ability to deal damage. For example, maybe BC could give an armor aura? Just a random example, but something that helps your own army or hinders the enemy army without directly dealing damage.
Oracle range buff I'm more ok with as a quality-of-life change to prevent it from going too far in front of your army if you have it in the same control group. However, I could see it becoming an incredibly annoying unit to deal with (thinking pre-nerf duskwings) if it deals too much damage while maintaining its high movement speed.
Reaper cost nerf makes sense.
I would argue that a lot of elites have no function besides dealing damage tanks, reapers, vikings etc... I don't think that every elite should be aura based either imo warp prism, medivac and sentry although are support elites take very minimal skill to use and give a greater benefit than most of these pure damage elites. I personally don't want all elites to be this low skill and big impact style and and prefer having a variety of both types.
As for oracle I don't think this change would make it that annoying they have significantly less health than duskwings and probably less dps.