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PostPosted: March 15th, 2016, 7:01 pm 
ModeratorMap DeveloperDonor
[TryHrd] Relic
Map Editor
Relic won a Tournament! User avatar

Joined: March 30th, 2014, 12:06 pm
Posts: 78
Starcraft II Gateway: United States
Elite

Corruptor
Corruption
- CD to 38 (from 30)

DuskBabe
Barrage
- Autocast on by default (can and should turn it off.. it's there for pubs).
- CD regen to 15 (from 8.5)
- DMG to 40+4 (from 20+2)
Still have 2x charges with trainings for back to back barrages

Overseer
Changelings
- dmg to 75+7.5 (from 50+5)

Reaper
Trainings
- +0.5 range (from +0.75)

ScienceVessel
DMAT
- Duration to 5+2.5 (from 2.5+2)
Irradiate
- Range to 7 (from 7.5)
- Cost to 150 (from 125)
- AOE fraction to 0.5 (from 1.0)



Hero

Commando
Snipe
- Cast time increased to ~1.2 from .65 (more 'follow' range as result)
- Finish time decreased to ~.6 from 1.66.

HK
- Passive heal to 3+0.5/lvl (from 1+0.5)
AutoAttack
- Damage to 30+2 (from 25+1.5)
- Drain to 0.018 (from 0.016)
This is just to offset the extra passive heal, so actual drain rate while attacking is unchanged
SelfHeal
- Can activate while burrowed
- Heal rate to 40+4 (from 32+3.2)

Spect
USP
- Cost to 45 (from 35)

Mercenaries

Zergling
Auto
- Dmg to 11 (from 10)


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PostPosted: April 8th, 2016, 9:44 pm 
ModeratorMap DeveloperDonor
[TryHrd] Relic
Map Editor
Relic won a Tournament! User avatar

Joined: March 30th, 2014, 12:06 pm
Posts: 78
Starcraft II Gateway: United States
4/4/16 (Published)


Elite:

BC:
- Energy to 175 +25/training (from 225)

DB:
Auto:
- dmg to 50+5 (from 75+7.5)
Shockwave
- MS to 9 (from 7.5)

MiniThor:
Auto:
- Bonus vs 'summoned' to 25% (from 0)

Observer:
- HP to 350+35 (from 50+5)
- Shield to 10+1 (from 250+25)
Hardened Shield:
- Caps damage to 1 (from 25).
Improved Core:
- Gains 50 Shield (from 1000)

Raven:
- Regen/HP to 0.1 (from 0.7)

Hero:

Commando:
Snipe:
- More follow range on cast.

Phoenix:
Grav:
- CD to 15 (from 11)
- Energy drain rate to 20+2/lvl (from 20)
(Max drain is now 170)

Queen:
- Creep speed to 9.75 (from 11.5)
- (burrowed) Creep speed to 6.5 (from 8.5)

Marines:

Marine:
- HP to 75 (from 70)

Mercenaries:

Zealot:
- HP/up to 12/8 (from 12/6)
Auto:

Zergling:
Auto:
- ROF to 0.26 (from 0.292)


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