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PostPosted: March 25th, 2014, 12:02 am 
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JOSIN.433
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Joined: January 21st, 2014, 8:01 pm
Posts: 299
Location: California
Starcraft II Gateway: United States
Skill Score System

General idea:

-Each player has a "Skill Score" recorded in their bank that is carried from game to game.
-Each "event" will add or subtract a dynamic amount to/from a players Skill Score based on the relative Skill Scores of the other players. (this is an ELO style score system)

(In other words this system takes into account the skill of the other players)

Details:
- The displayed score is divided by 10 on the leaderboard
- Initial score starts at 2500 (250 on LB)
- Minimum score is 1000 (100 on LB)
- No max score cap

There are Rank designations based solely on your score.
(some day i'll post the rank breakups here)

Events:

Win = +90*(AverageEnemyScore)/(AverageTeamScore)
Loss = -30*(AverageTeamScore)/(AverageEnemyScore)

CC Kill = + 1*(AverageKilledTeamScore/OwnScore)

Bounty Place:
1st Place Bounty = +4*(AverageOtherPlayersScores/OwnScore)
2nd Place Bounty = +3*(AverageOtherPlayersScores/OwnScore)
3rd Place Bounty = +2*(AverageOtherPlayersScores/OwnScore)
4th Place Bounty = +1*(AverageOtherPlayersScores/OwnScore)
5th Place Bounty = -1*(AverageOtherPlayersScores/OwnScore)
6th Place Bounty = -2*(AverageOtherPlayersScores/OwnScore)
7th Place Bounty = -3*(AverageOtherPlayersScores/OwnScore)
8th Place Bounty = -4*(AverageOtherPlayersScores/OwnScore)
(Bounty score is calculated per player at the time their CC dies or victory)

Notice that if your CC dies you can still get points from your team winning

I decided against compound and hero kills/losses because they favor certain strategies over others. (besides, they are taken into account as part of both your bounty and win/lose)

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     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs.
We have put a lot into this game and greatly appreciate your support. [wedabest]


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PostPosted: March 25th, 2014, 12:02 am 
Site AdministratorModeratorMap DeveloperTournament OfficialDonor
JOSIN.433
Map Editor
User avatar

Joined: January 21st, 2014, 8:01 pm
Posts: 299
Location: California
Starcraft II Gateway: United States
EXAMPLE 1:
Premade Pub Stomp:

Lets say you just got S-1 Rank (12000 Skill Score) and you play a game with an equal rank partner.
And you go pub stomping vs 6 players who have never played a game
(Each D rank with 2500 Skill Score)

AvgTeamSkillScore = 12000
AvgEnemySkillScore = 2500

+ Skill Score from WIN = + 90 x 2500 / 12000 = +18.750
+ Skill Score for #1 bounty = + 4 x 2500 / 12000 = +0.833 (or +0.625 for 2nd)
+ Skill Score from each CC kill = + 1 x 2500 / 12000 = +0.208

BUT if you lost that game:
- Skill Score from LOSS = - 30 x 12000 / 2500 = -144
(So in order to break even you would need to win about 88% of these games)
EXAMPLE 2:
Scrim:

Lets say you play a scrim with all 8 players having exactly S-1 Rank
(12000 Skill Score)

AvgTeamSkillScore = 12000
AvgEnemySkillScore = 12000

+ Skill Score from WIN = + 90 x 12000 / 12000 = +90
+ Skill Score for #1 bounty = + 4 x 12000 / 12000 = +4 (or +3 for 2nd)
+ Skill Score from each CC kill = + 1 x 12000 / 12000 = +1

AND if you lost that game:
- Skill Score from LOSS = - 30 x 12000 / 12000 = -30
(so if you can win 1/4 scrims like this then you break even)

_________________
     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs.
We have put a lot into this game and greatly appreciate your support. [wedabest]


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