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 Post subject: The weakest units in MA
PostPosted: May 14th, 2016, 11:22 pm 
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[TryHrd] Akash.566
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What, in your opinion, are the weakest units in MA? Curious to see what people think. Try to post in a spoiler, and post before reading spoilers if you can ^^
Spoiler:
roach/beetle, hk, hb for me


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PostPosted: May 14th, 2016, 11:37 pm 
[TryHrd] Leddy
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muta not weak, it's just odin has retarded aa at lvl 3+


DA is very weak
DT is weak
Snipers weak
HTA weak
Nix weak
Mando weak
Festor weak
firebats weak
lings/cracks/tanks weak
warps weak


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PostPosted: May 14th, 2016, 11:39 pm 
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[TryHrd] RememberMe.983
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Roaches are so strong early. I lose dt instantly when someone scans with 20 roaches.

Weakest imo is viking and sentry.


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PostPosted: May 14th, 2016, 11:42 pm 
[TryHrd] Leddy
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sentry is the most op unit i use it to feed sentries


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PostPosted: May 15th, 2016, 2:31 am 
[Rival] Apocalypsee.1417
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In my opinion the immortal is one of the weakest units in the game. The vikings isn't very useful, only as an alternative to the thor in fighting someone going air.

Sentries are pretty weak overall. You can use them for a glitch, their abilities are good. But they are way to easy to snipe and kill making them pretty easy to deal with.

Between the DA and queenfestor, I think the Archon is weakest. Not that it's necessarily weak itself.

I haven't seen the vulture used much. Only other unit I think could be weak.


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PostPosted: May 15th, 2016, 7:21 am 
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[EsYPsY] sexy.121
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HK is terribad still.
Air is trash IMO.
DTA makes no sense to get anymore.
Immortals counter nothing.
And roaches ARE the best buffet line you ever did see.
Buuuut the absolutely worst unit is raven now. I can split dodge it's max seekers with one finger.


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PostPosted: May 16th, 2016, 6:09 am 
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[Ezmode] Gardul.111
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DDs = Trash
Roaches = Trash
Mini Momma = Trash
Colo = Trash
Vikings (in air mode) = Trash
SV = Trash
Diamondback = Trash
VRs = Trash
Wraiths = Trash
Templelots = Trash
Marines = Trash

These are all units I think are pretty bad no matter who is using. Yes, really good players can make them serviceable of course, but put better units in the hands of those same players and they will wipe the rest of the players off the face of the map.

Overall, even in the hands of a really good player, these units pretty much suck and aren't worth getting ever.


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PostPosted: May 16th, 2016, 7:13 am 
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[EsYPsY] sexy.121
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Oh i forgot about DD. I havent seen DD used sense i started playing again lol.
DD i agree=trash
SV=trash also
reavers= trash


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PostPosted: May 16th, 2016, 8:01 am 
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     SeexySauce wrote:
Oh i forgot about DD. I havent seen DD used sense i started playing again lol.
DD i agree=trash
SV=trash also
reavers= trash



All these + wraith + immortals = weak


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PostPosted: May 16th, 2016, 9:30 am 
Zealous.174
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Besides their glitches, sentry opening just doesn't work anymore. FF's can be easily negated by medibabe, GS is nice, but is expensive energy- wise. Hallucination is a powerful spell, but can also be negated by detection. For their cost, it just isn't worth imo.

Wraith transition have an issue countering a lancer opening.

HTA + spec are easily dealt with EMP. (The ghost + ob elite ups makes their emp range something ridiculous)

HK's are pretty strong early game, but can literally be shut down by phoenix. I still think they need push or a mobility spell.

I still have no idea why HB has AA, or why the A.I. prefers to attack air in it's vicinity.

SV plague spell is really bad. It needs to be reworked. Irradiate on the other hand, is pretty nice. The mana regen still, is really, really slow.

There are still a ton of glitches in the game that need to be fixed before balance discussion lol.


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PostPosted: May 16th, 2016, 9:45 am 
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Good point on the HB Zealousy and its priorities for attack. That is SO annoying.

SV regens energy by attacking like Queen. That regen isn't that bad honestly, but with the AOE drop on irradidate, I dont find it useful much anymore. SV just isn't that good of an option to consider.


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PostPosted: May 16th, 2016, 10:58 am 
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[EsYPsY] sexy.121
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     Zealousy wrote:
Besides their glitches, sentry opening just doesn't work anymore. FF's can be easily negated by medibabe, GS is nice, but is expensive energy- wise. Hallucination is a powerful spell, but can also be negated by detection. For their cost, it just isn't worth imo.

Wraith transition have an issue countering a lancer opening.

HTA + spec are easily dealt with EMP. (The ghost + ob elite ups makes their emp range something ridiculous)

HK's are pretty strong early game, but can literally be shut down by phoenix. I still think they need push or a mobility spell.

I still have no idea why HB has AA, or why the A.I. prefers to attack air in it's vicinity.

SV plague spell is really bad. It needs to be reworked. Irradiate on the other hand, is pretty nice. The mana regen still, is really, really slow.

There are still a ton of glitches in the game that need to be fixed before balance discussion lol.

+1
I forgot to mention that with every unit being able to break ff, sentry is useless


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PostPosted: May 16th, 2016, 1:05 pm 
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[TryHrd] Akash.566
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Interesting that people say sentry and sv, those are some of my favorite elites. Like zealous said, halluc is bugged, but I don't use it anyway. Medi helps vs ff and corruption rekts gshield, but having all the abilities on one unit is kinda nice. Like gerp said in the other thread, they are situational units.

I guess melee being weak is pretty much a given, though the zealot morphs aren't as bad the rest imo.

But yeah, people always talk about things being OP, and not so much about things being weak.


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PostPosted: May 16th, 2016, 3:00 pm 
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[EsYPsY] sexy.121
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I don't think there is anything that's OP in current MA.


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PostPosted: May 16th, 2016, 4:55 pm 
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Cracks are IMO the worse merc after beetles.


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PostPosted: May 17th, 2016, 6:44 am 
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     gerpums wrote:
Cracks are IMO the worse merc after beetles.


I totally agree with you on this. The only use for cracks currently is for sniping bases while the other team is out of position. They can be deadly this way, but this is also pretty easily countered once you realize it's a team's strategy. If you try to win using Cracks, you have to have a huge mineral lead to have them decent.. even then, you're flirting with fire.


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PostPosted: May 17th, 2016, 10:34 am 
[TryHrd] Leddy
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I agree with everyone on this thread, you've all made strong points, unfortunately it is more than likely nothing will be done about it for a long time. So in reality, you're all just wasting your time.


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PostPosted: November 17th, 2017, 10:40 am 
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Akash you remember this? You said your self hk are bad haha.


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PostPosted: March 11th, 2018, 8:27 pm 
EricTheRed.1346

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A pimped out collosse is picked off by one snipe of a mildly upped commando. Make the colosse just as small to make harder to click target or up the health of the colosse a bit.


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PostPosted: March 12th, 2018, 9:43 am 
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[EsYPsY] sexy.121
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I do agree Colo needs some love cuz doesn't even hit air.


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PostPosted: March 12th, 2018, 11:20 am 
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Collosus is pretty weak early game but late game max lvl with strong merc it is pretty op at melting armies.


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PostPosted: March 17th, 2018, 3:37 pm 
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DD still trash tho.


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