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 Post subject: Next patch needed.
PostPosted: February 4th, 2022, 5:40 pm 
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[EsYPsY] sexy.121
SeexySauce won a Tournament 3 times.

Joined: March 31st, 2014, 3:25 pm
Posts: 510
Starcraft II Gateway: United States
We are currently doing a lot of scrims(premades), and we all agree on what a next update really needs.

First

Lancer, Nerf the 300 training upgrade health and shield given. They are currently way too tanky and trade amazing even vs counters early game.

Sieg tank could use a small damage nerf

Ghost, Nerf snipe damage scailing by a lot or starting snipe damage, they kill most hero's and elites and that's not even the role they are meant to have. The farming for them is fine, but the snipe damage puts them to OP and needs to be nerfed.

Battle cruiser, remove the self heal. This makes it so you can't just cancel yamato, and so you the BC isn't used as a Honey badger, which its not supposed to be.

HT feedback range at max level needs to be decreased, it currently is the same as HTA and that makes no sense.

HTA also needs a small feedback range decrease but less then the HTA so it can still out range HT.

Reaver, still could use a health or armor nerf.

Hk, need more attack range in the midd levels, and when they are maxed.

Most importantly!! Remove recall from support tower! Not sure why its even on the tower.

Odin, remove nuke and add in stimpack which increases move and attack speed for a duration. The research upgrades for odin need to do more for its damage, right now it gets nothing when its leveled. Also could use a micro intensive ability that is good vs air, maybe a seeker missle that when it hits slows the units in a AOE?

Phoenix Eye needs to use less energy, and drain slower. Right now at max level you can never really use the eye and lift units.


Last edited by SeexySauce on February 16th, 2022, 8:15 pm, edited 5 times in total.

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 Post subject: Re: Next patch needed.
PostPosted: February 4th, 2022, 5:44 pm 
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MicroJacksonMA won a Tournament 2 times.

Joined: June 27th, 2017, 10:44 pm
Posts: 251
Location: California
Starcraft II Gateway: United States
+1 vouch changes would greatly benefit the game.


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 Post subject: Re: Next patch needed.
PostPosted: February 5th, 2022, 11:51 am 
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[TryHrd] Akash.566
Map Editor
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Joined: August 8th, 2014, 1:14 pm
Posts: 562
Starcraft II Gateway: United States
I think the mercs are fine, sniper/immo/gol do pretty well against lancer - and while lancer has excellent starting stats, it doesn't scale well. Also, when's the last time reavers won a scrim? XD

Agree with tank nerf.

What is the role of ghost? I thought it was to counter elites - if anything, I'd reduce the feeding capability by nerfing the autoattack damage. Could also consider having ghost snipe do less damage against heroes, but keep the damage vs elites.

For BC, I think the damage of yamato is the biggest problem. Not only does it have massive high damage with AOE, you can also 1-shot some elites.

Already have given thoughts on HT/HTA - I think reducing feedback range by 1 at all levels would be best.

I'd start by making recall duration longer instead of removing it outright.

I'm fine with odin buff as long as it's targeted vs air. It should not be good vs ground units - that's the role of colossus.


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 Post subject: Re: Next patch needed.
PostPosted: February 17th, 2022, 8:52 am 
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[EsYPsY] sexy.121
SeexySauce won a Tournament 3 times.

Joined: March 31st, 2014, 3:25 pm
Posts: 510
Starcraft II Gateway: United States
Any news on an update Raiden??


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 Post subject: Re: Next patch needed.
PostPosted: March 1st, 2022, 4:35 am 
isaekihackia.1718

Joined: December 14th, 2021, 8:33 pm
Posts: 1
Starcraft II Gateway: Korea (KOR)
nerf everything like a noob


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 Post subject: Re: Next patch needed.
PostPosted: March 6th, 2022, 7:27 pm 
EricTheRed.1346

Joined: January 22nd, 2018, 11:21 pm
Posts: 15
Starcraft II Gateway: United States
In my mind you guys have just fucked the game up. The no buffs on base until 30, the no heroes until 3 minutes means effing BC drag races. Eff, you effed up the colosse two years ago so it cannot laser

1) any air unit, you effs. Why?

2) another colosse, WTF 'cause its not a ground-based unit?

3) it is still stupid easy to counter, so buff its healing


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