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 Post subject: List of Bugs (1/13/2017)
PostPosted: January 13th, 2017, 1:17 pm 
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[TryHrd] Mythic.410
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GENERAL
- MA has a new look! Updated textures and added some doodads here and there.
- Improved lots of tooltips.
- Changed model of Elite Shop.
- Fixed setupgrade in testmode.
- Fixed not being able to select light green.

MARINE
- Fixed model not being changed on spawn upgrade, and on health upgrade.

MERCENARY
- Fixed a bug where sniper compound couldn't be rebuilt more than once, and price was incorrect.

HERO
- HB AA attack removed.
- Fixed bug where running out of energy for Phoenix eye would cause you to be unable to activate it again.

ELITE
- Fixed bug where running out of energy for Mothership cloak would cause you to be unable to activate it again.
- Hallucination no longer works on hero. (it will still cost energy though if you try it)

edit: Published!


Last edited by Mythic on January 20th, 2017, 10:03 am, edited 20 times in total.

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PostPosted: January 13th, 2017, 2:19 pm 
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[TryHrd] Akash.566
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Not sure if sentry bugs are still in the game:

1. hallucinating a unit and killing said unit before hallucination finishes gives energy back to sentry

2. killing hallucinated heroes (the hallucination itself) sometimes gives gas to the sentry's owner. However, I don't think it's necessary to fix this, as nobody really makes multiple heroes. Also, I think one of the other devs said this would be really hard/impossible to fix completely.

---

There's also a bug where splash under a medi kills everything inside the medi. For example, a colo hitting something that is directly under a medi, or the duskwings ability. (This does not apply if something hits the medi directly - it has to hit the flyer pointer on the ground.)


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PostPosted: January 13th, 2017, 3:18 pm 
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[TryHrd] Mythic.410
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Not sure if 1. is a bug, I think that is how it works in ladder as well.

Supposedly medivac splash was fixed, at least for some units: viewtopic.php?f=40&t=490

What units are still hitting units inside medi with splash?


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PostPosted: January 13th, 2017, 5:40 pm 
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     mystic wrote:
What units are still hitting units inside medi with splash?

Tested all units, below are the ones that still hit. Interestingly, smashinator doesn't :C

Merc:
Tanklings, Warps, Roach ranged attack (not beetle), Reaver

Hero:
Colossus, Odin

Elite:
Duskwings ability "backlash rocket barrage" (not autoattack), BC auto (not yam), Vulture spider mine (not auto)


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PostPosted: January 13th, 2017, 7:53 pm 
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Thank you Mythic!

A few bug fixes and updates are much appreciated.

     Akash wrote:
Not sure if sentry bugs are still in the game:

1. hallucinating a unit and killing said unit before hallucination finishes gives energy back to sentry

2. killing hallucinated heroes (the hallucination itself) sometimes gives gas to the sentry's owner. However, I don't think it's necessary to fix this, as nobody really makes multiple heroes. Also, I think one of the other devs said this would be really hard/impossible to fix completely.



Thank you too Akash for your hard work.

I would use the multi hero trick but people complain its cheating. And it really is in my opinion, haha.


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PostPosted: January 13th, 2017, 8:05 pm 
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[TryHrd] Mythic.410
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After a bit of digging, checking if a dead unit is hallucinated isn't possible with the way it's currently set up, so fixing the multi-hero trick would be pretty difficult. It's on the back burner for now.


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PostPosted: January 13th, 2017, 8:59 pm 
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[Royal] Montezuma.829
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Also update loading screen if you can , that way everyone knows that bugs have been fixed.


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PostPosted: January 14th, 2017, 1:14 am 
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There are a couple other bugs as well - very minor, but would be great if you could fix if you get a chance :P

1. "-setupgrade" in testmode doesn't work. I don't really care about using it for upgrading units, that's easy enough to do manually. I just want a command to reset upgrades to 0 - currently, the only way is to quit and rm. If this is easy to do, would appreciate.

2. light green color cannot be chosen from special menu :C (it's there, and you can select it from the drop-down, but clicking "choose color" does nothing)


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PostPosted: January 15th, 2017, 1:30 am 
tylercm.1154

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its no a bug but i think it should be disable like with the banes for allucinations ppl use it to allucinate tanklings and they abuse it


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PostPosted: January 16th, 2017, 10:55 am 
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The -setupgrade no longer works because many of the upgrades have been changed/remade/added since I had made it.

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Thank You, for being Kind, Respectful, and Appreciative of the Devs.
We have put a lot into this game and greatly appreciate your support. [wedabest]


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PostPosted: January 16th, 2017, 12:07 pm 
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[TryHrd] Mythic.410
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     Josin wrote:
The -setupgrade no longer works because many of the upgrades have been changed/remade/added since I had made it.


Yup, it's been fixed along with a few other bugs caused by the new upgrades.


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PostPosted: January 16th, 2017, 12:18 pm 
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Thanks again for the fixes Mythic. Any idea when they will be published?


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PostPosted: January 17th, 2017, 11:31 am 
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[TryHrd] Mythic.410
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     MatPat wrote:
Thanks again for the fixes Mythic. Any idea when they will be published?


Just finished - waiting for Josin to add some donors and it should be published.

Will also put a changelog up once it's live.


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PostPosted: January 17th, 2017, 2:53 pm 
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2 more possible bugs that I haven't tested (they may also be intentional)

1. When spect dies you can revive as mando. When queen dies you can revive as fest. When DA dies you can't revive as dt.

2. Ghost emp range upgrades stack with observer range upgrades (I think Akash discovered this a while ago).


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PostPosted: January 17th, 2017, 3:59 pm 
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[Royal] Montezuma.829
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1- intentional from long time ago.


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PostPosted: January 17th, 2017, 8:35 pm 
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So for the hallucination work around:

- Cannot hallucinate any hero (elites/mercs are still valid). If you try it probably will still take energy but wont make anything.

It's a bit unfortunate because primarily I would have liked halu to be used to fake high value units. The editors unit checks wont actually return whether a unit is halu or not (always says its not) so the work around is just remove hero from valid cast targets.


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PostPosted: January 18th, 2017, 7:11 am 
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Thank you for the effort Mythic, and Relic!

TryHrd <3


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PostPosted: January 20th, 2017, 10:07 am 
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Published Mythics update!

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     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs.
We have put a lot into this game and greatly appreciate your support. [wedabest]


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PostPosted: January 20th, 2017, 12:40 pm 
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Whoa it looks op, the visual change makes it feel totally different. And -setupgrade works like a charm, thanks!


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