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PostPosted: September 9th, 2017, 4:10 pm 
Valour.796
Valour won a Tournament! User avatar

Joined: April 1st, 2014, 2:28 pm
Posts: 44
Location: New Zealand
Starcraft II Gateway: United States
General

• Shops
The access range needs to be increased on the sides, there are some angles where even if the unit is right next to the shop, it still can't be accessed
Spoiler:
Attachment:
shop.png
shop.png [ 1.23 MiB | Viewed 1563 times ]

• Arena Shops
- "Heroic Evasion" upgrade does not work at all
Spoiler:
Attachment:
HE.png
HE.png [ 176.46 KiB | Viewed 1563 times ]

- There are three types of Anti-Hero Damage upgrades all sharing the same hotkey 'A'. If clicked then by default it purchases the "Elite Anti-Hero Damage" (arguably the least important one...)
Spoiler:
Attachment:
m2.png
m2.png [ 201.25 KiB | Viewed 1563 times ]


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PostPosted: September 9th, 2017, 4:15 pm 
Valour.796
Valour won a Tournament! User avatar

Joined: April 1st, 2014, 2:28 pm
Posts: 44
Location: New Zealand
Starcraft II Gateway: United States
- Marine minor "Stopping Power Minor" has tooltip description different from the other two Minor upgrades
Spoiler:
Attachment:
stim.png
stim.png [ 311.4 KiB | Viewed 1561 times ]

- Marine major "Rapid Fire" upgrade does not apply a status icon to the marines like the other two majors do.
- Marine major "Untouchable" tooltip should be changed to say it does not dodge spell damage (instead of saying that it does).
- Marine major "Blink" tooltip has color-code issues and should be changed to say that it gives 50% spell damage dodge.

• Merc Marines
Benefits from all minors and majors, except the Blink ability (ie. not getting the ability to blink or dodge spells). This is probably an oversight when the Blink ability was added on marines.

• Radar Towers
Not in sync with the indicator circles on the ground. I think the towers should be moved outwards slightly so they place into the circles for balance reasons
Spoiler:
Attachment:
tower.png
tower.png [ 110.05 KiB | Viewed 1561 times ]
• Game Selection Mode
Classic should be changed to say 750 max supply. The other three modes (Normal, Tourny, High Income) should be changed to say 550 max supply.

BTW I think max supply should be raised to 600, so that having elites late game is still worth it; since units get so strong late game, elites are not worth the supply they take up anymore. Increasing total max supply to 600 can to a degree alleviate this issue.

Elites

• Force Field (for both HT and Sentry):
- Tooltip states that it lasts 15 seconds
- Actually lasts 10 seconds
- Tooltip should be corrected to 10 seconds

• Guardian Shield (for both Center Beacon and Sentry):
- Tooltip states that it lasts 15 seconds
- Actually lasts 8 seconds
- Both the tooltip and duration should be corrected to 10 seconds
- Sentry "Projection Power" upgrade correctly extends duration by 2 seconds

• Vultures:
- Attacks deal splash to air units
- "Spider Mine Awareness" does not increase trigger radius of mines at all
- "Spider Mine Awareness" does not increase auto-attack range by 0.5, whereas "Fragmentation Flak" does. I think this is a bug as both upgrades together should bring the total auto-attack range from 4 to 5 (that said, these vultures really need a nerf)

• Science Vessel:
- Does not regen energy at all (not sure if intended, but this makes it way too weak; even if intended it should be stated on the "Energy Leech" tooltip that it has zero passive regen)
- "Bio Plague" tooltip typo 'danage' for the word 'damage'
- "Bio Plague" does not spread properly, often stops spreading after a few instances and most of the time only spread to 1 unit, despite clumped units
- Even when "Defensive Matrix" is applied, units still lose HP (along with Shields given by the DM).

• Ghost:
- Cannot hold fire, both while cloaked and uncloaked
- "Snipe Laser Sights" states it increases the range of Concussive Grenades, although Ghosts have no such ability

• Battlecruiser:
- Both "Extended Repair Drones" and "Yamato OverCharge" increases the energy pool by 25, but the tooltips do not mention this
- "Yamato OverCharge" states it decreases charge time of Yamato by 2 seconds, but in fact it only decreases it by 1 second. I think the ability itself should be fixed, rather than the tooltip.

• DiamondBack:
- No description yet, should at least mention it can hover over terrain like the reaper

Heroes

• Commando:
- Tooltip says requires Level 6 to morph Spectre, but actually requires Level 7.
- "Conc Grenades" is not upgrading properly....
The damage does not increase at all with hero levels, nor with any CC upgrades. The duration barely increases per level (5 seconds @ level 0 mando, to 7 seconds @ level 7 mando). Furthermore, the speed debuff from the ability does not increase either with levels, making leveling mando kind of worthless unless going spec.
- It's worth noting Commando and Spectre "Holds Fire" properly, unlike Ghost (maybe this helps with fixing Ghost holding fire bug).

• Spectre:
- Not breaking force fields instantly like all the other ults. He still gets pushed and takes about 1.5 seconds to break it, which is kind of a big deal (so HTA can use FF to push him into the army to be killed).

• Archon:
- HTA feedback range = Level 7 HT feedback range (so it's pretty random who feedbacks who first), and it also regens energy much much slower than the HT. The end result is Level 7 HT always beating an Archon, and therefore not even worth the morph. This has got to be a bug.

• Phoenix:
- Tooltip does not mention that it spawns 2 Phoenixes.

• DT:
- Cost should be raised to 475 (from 450) in line with Commando and HK's.


Last edited by Valour on September 22nd, 2017, 6:22 am, edited 10 times in total.

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PostPosted: September 10th, 2017, 1:35 am 
Donor

Joined: November 29th, 2015, 9:08 pm
Posts: 161
Starcraft II Gateway: United States
10/10 would recommend

+1

Good job sir


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PostPosted: September 10th, 2017, 1:37 am 
Donor

Joined: November 29th, 2015, 9:08 pm
Posts: 161
Starcraft II Gateway: United States
To add to the list:

When you buy vikings attack speed upgrade it automatically upgrades the vultures spider mine range upgrade and vice versa.


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PostPosted: September 10th, 2017, 11:17 am 
Seering.425

Joined: April 23rd, 2014, 10:37 pm
Posts: 56
Starcraft II Gateway: United States
Found a bug with the Dusk Wing missile barrage killing units inside a Medibabe. In this replay it happens to the red player at 22:33 game time.


Attachments:
Dusk Wing Missile Barrage Bug.SC2Replay [660.48 KiB]
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PostPosted: September 21st, 2017, 9:20 am 
Valour.796
Valour won a Tournament! User avatar

Joined: April 1st, 2014, 2:28 pm
Posts: 44
Location: New Zealand
Starcraft II Gateway: United States
Updated.


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PostPosted: September 21st, 2017, 6:36 pm 
Map DeveloperBeta Tester
[SmurfN] Rain.000
Map Editor

Joined: July 21st, 2014, 12:53 pm
Posts: 49
Starcraft II Gateway: United States
clicked savior on the queue, disappeared... ??? fix pls

caught this while streaming, lul savior randomly disappears
i had clicked savior earlier but i was making queen, so it was put on queue
later i click the savior on queue and does not refund, simply vanish


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PostPosted: September 21st, 2017, 7:01 pm 
ModeratorMap DeveloperBeta TesterDonor
[TryHrd] Akash.566
Map Editor
User avatar

Joined: August 8th, 2014, 1:14 pm
Posts: 480
Starcraft II Gateway: United States
Hmm, this sounds weird, cuz im pretty sure cancel should work. Will test.


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PostPosted: September 22nd, 2017, 10:18 pm 
Seering.425

Joined: April 23rd, 2014, 10:37 pm
Posts: 56
Starcraft II Gateway: United States
Splash from vultures can kills units inside a Medibabe. Happens to me at 4:58 game time.


Attachments:
4,58 Vulture Splash Killing Units in Medibabe Bug.SC2Replay [1.02 MiB]
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PostPosted: September 26th, 2017, 7:12 pm 
Donor
[EsYPsY] sexy.121
SeexySauce won a Tournament 2 times.

Joined: March 31st, 2014, 3:25 pm
Posts: 429
Starcraft II Gateway: United States
mando gernade reads as stunned for 0 seconds. Gh upgrade reads "increases duration of gernade".


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