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PostPosted: April 2nd, 2014, 6:52 am 
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[FVCKIN] Immortals.448
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Elite Stats and upgrades

This is a list of Elites with stats you can find in-game. The guide is general questions that a player might have about an elite or a guide for those new to the game. The list will be their starting stats, stats with each merc upgrade (armor, damage, Hp) from CC as well as abilities with cost if needed.

I will update/edit as changelogs come around and modifies any info I have here dealing with the elites. If I have something wrong, please let me know so it can be changed. Hope you find this guide useful! Thanks!

* Abilties

Bounty for Elites is 50% of cost

Elite package upgrade Cost 400
United We Stand- Auto upgrades on Elites
Spoiler:
All Elites
- Range +0.5
- Damage + 0.1
- HP + 0.25

Bounty is increased by 25%

-Corruptor
Range +0.75 (corruption)

-Overseer
Range +1
Move speed +1

-Sentry
Range +0.375 (FF)

-Viking
AA +0.25


2nd Elite Package Upgrade Cost 600
Divided We Fall- 2nd set of Auto upgrades on all elites
Spoiler:
- Must get the First upgrade to be eligible for this upgrade
All Elites
- Damage +15%
- Hp +35%
- Range +0.5

-Overseer
Range +1
Move speed +1

-Corruptor
Range +0.75 (corruption)

-Sentry
Range +0.375 (FF)

-Viking
AA +0.25

Bounty is increased by 25%


Siege Tank (1) Cost- 300 Supply- 45
Spoiler:
- Start of game CD- 40 secs
- Respawn purchase CD- 13 secs

Hp-800
Damage-80
Heroic-120
Range-7
Weapon speed-0.43
Targets-Ground
Armor-3
Move speed-5.4

Merc Upgrade (each)- CC
Damage +6
Heroic +9
HP +50
Armor +1

* Siege Mode
Damage-55 (+10 per merc upgrade)
-Radius is around 8 units
Structure-34.81 (+6 per merc upgrade)
Targets-Ground
Range-17
Move speed-Immobile
Weapon speed-1.25
Armor- 3 (+1.5 per merc upgrade)

* Takes 30% less damage from Air Mercs


Reaper (2) Cost- 150 each Supply- 25 each
Spoiler:
- Start of game CD- No CD
- Respawn purchase CD- 13 secs

Hp-425
Armor-2
Move speed-7

Gauss Pistol
Damage-12
Heroic-24
Attacks-2
Range-7
Targets-Ground
Weapon speed-0.36

D-8 Charge
Damage-100
Targets-Ground (structure only)
Range-7
Weapon speed-0.75

Merc Upgrade (each)- CC
Damage- (Pistol) +2
Damage- (D-8) +15
Hp +25
Armor +1

*Flash Bang- Grenade that blinds units (around 20 ground units)
- CD about 25 sec
- Gives Targeted Units -1 Range

* Jet pack- Ability to jump up and down cliffs

* Takes 30% less damage from Air mercs


Medibabe (1) Cost- 300 Supply- 40
Spoiler:
- Start of game CD- 30 secs
- Respawn purchase CD- 13 secs

Hp-400
Armor-2
Move speed-7.56

Merc Upgrade (each)- CC
HP +50
Armor +1.5

* 50% Damage Reduction

* 30% Damage reduction from Air mecs

* Loads up to 50 units

* Heals up 30 nearby units at once at 5 Hp per sec

* Auto-cast ability


Sentry (2) Cost-250 each Supply-30 each
Spoiler:
- Start of game CD- No CD
- Respawn purchase CD- 13 sec

Hp- 150 (400 shield)=550
Energy- 180
Damage- 12
Armor- 1
Sheild Armor- 3
Range- 7
Attack speed- 0.42
Targets- Air and ground
Move speed- 5.64

Merc Upgrade (each)- CC
Hp +10
Sheild +20
Armor +1
Armor shield +1
Damage +3

* Force field (cost-50 energy)- creates a small barrier that impedes movement from ground units
- Last for 10 seconds

* Guardian Shield (Cost-75 energy)- Reduces damage to nearby friendly units
- Reduces incoming damage by 25% +2
- Last for 10 seconds

* Reduced Damage by 30% taken from Air Mercs


Dusk wings (2) Cost-250 each Supply- 40 each
Spoiler:
- Start of game CD- 40 secs
- Respawn purchase CD- 13 secs
Hp- 450
Energy- 75
Damage- 30
Structure- 24
Heroic- 37.5
Attacks- 2
Range- 7.3
Targets- Ground
Weapon speed- 0.67
Armor-2
Move speed- 6

Merc upgrade (each)- CC
Hp +45
Damage +2.4
Structure +1.92
Heroic +3
Armor +1.5

* Cloak ability- (Cost-35 energy) Invincibility to enemy units
- Can be detected by scans or detectors
- Drains 2.8 energy per sec while cloaked
- Reduces incoming damage by 25% while cloaked
- Splash damage +11

* Reduces Damage by 30% from Air Mercs


Corruptor (2) Cost-200 each Supply-25 each
Spoiler:
- Start of game CD- No CD
- Respawn purchase CD- 13 secs
Hp-700
Damage-46
Targets-Air
Range- 7
Weapon speed- 0.33
Armor-4
Move speed- 7.44

Merc Upgrades (each)- CC
Hp +50
Damage +8
Armor +1

* Corruption- Slime that increases damage and slows movement to enemy units
- CD 20 sec
- Radius is around 20-30 units
- Increases damage by 30%
- Decreases movement by 25%

* Damage reduction by 30% from Air Mercs


Overseer (1) Cost- 475 Supply- 40
Spoiler:
- Start of game CD- 30 secs
-Respawn purchase is 30 secs

Hp- 550
Armor- 1
Move speed- 5
Energy- 200

Merc Upgrades (each)- CC
Hp +35
Armor +1

* Changelings- (cost- 40 energy each) Disguises itself to be enemy marine within range
- HP 45 (+10 each merc upgrade)
- Damage 60 ( +15 each merc upgrade)
- Targets ground
- Move speed 5.4
- Self explosion
- Radius effecting close by units of up to 30

* Contaminate- (cost- 110 energy) stuns unit or structre for a period of time
- Unit/hero cannot move for 6 sec
- structure cannot train or research for 12 sec
- Range is 8

*Creep- continually generates creep around OS on ground for faster move speed for units

* Transfusion- (cost-50 energy) Health/Sheild restoration
- Sheild up to 200
- HP up to 500

* Damage reduction by 30% from Air mercs


Ghost (1) Cost- 200 supply- 30
Spoiler:
- Start of game CD- No CD
- Respawn purchase CD- 13 secs

Hp- 550
Energy- 150
Damage- 65
Heroic- 60
Range- 8
Weapon speed- 0.58
Targets- Air and ground
Armor- 2
Move speed- 5.4

Merc upgrades (each)- CC
Hp +25
Damage +6.4
Heroic +5.12
Armor +1

* EMP- pulse that drains energy and sheild in a small area
- Radius up to 12 ground units
- CD 30 sec
- Drains up to 100 shield
- Drains up to 60 energy
- Removed EMP +Energy drain per CC attack upgrade

* Cloak ability- (Cost-25 energy) Invincibility to enemy units
- Can be detected by scans or detectors
- Drains 1 energy per sec while cloaked

* Reduction in Damage by 30% from Air mercs


Raven (2) Cost- 350 each Supply- 50 each
Spoiler:
- Start of game CD- 40 secs
- Respawn purchase CD- 13 secs

Hp- 450
Armor- 1
Move speed- 5.4
Energy- 235

Merc Upgrades (each)- CC
Hp +35
Armor +1

* Auto- Turret- (cost 35 energy each) ground turret
- Only make 3 at a time
- CD is 30 sec after 3 made
- Last 2 min
- Hp 400 (+50 per merc upgrade)
- Damage 15 (+1.5 per merc upgrade)
- Heroic 22.5 (+2.25 per merc upgrade)
- Range 7
- Weapon speed 0.15
- Armor 1 (+1.25 per merc upgrade)
- Targets Air and ground

* Defense Drone- (cost 100 energy) Intercepts incoming projectile
- Last for 45 secs
- CD 13 secs
- Hp 150
- Energy 150 (+25 per HP merc upgrade)
- Energy acts as a shield, once its up from intercepting then damage affects HP

* Seeker missle- (cost-125 energy) Missle that follows a target and explodes in small radius
- Can follow target for 6 seconds
- Radius- around 30 close by ground units (-30% each layer)
- Damage 200 (+22.4 per merc upgrade)

* Damage reduction by 30% by Air mercs


Observer (1) Cost- 250 Supply- 15
Spoiler:
- Start of game CD- No CD
- Respawn purchase CD- 13 secs
Hp- 50(250 shield)= 300
Armor- 1
Shield Armor- 2
Move speed- 5.76

Merc upgrades (each)- CC
Hp +5
shield +35
Armor +1.5

* Permanent Cloak ability- Always Cloaked
- Can be detected by scan/detector
- Vision Range +15

* Detector- Can detect cloaked and burrowed units
- Range +10


Viking (2) Cost- 200 each Supply- 25 each
Spoiler:
- Start of the game CD- 10 secs
- Respawn purchase CD- 13 secs
Hp- 700

Merc upgrades (each)- CC
Hp +50

Assault Mode
Damage- 33 (+2.8 per merc upgrade)
Range- 7.5
Weapon speed- 0.3
Targets- Ground
Armor- 4 (+1 per merc upgrade)
Move speed- 4.75

Fighter Mode
Damage- 8.5 (+0.1 per merc upgrade)
Heroic- 2 (+0.02 per merc upgrade)
Attacks- 2
Range- 13
Weapon speed- 0.2
Targets- Air
Armor- 2 (+1 per merc upgrade)
Move speed- 6.2

* Damage reduction by 30% from Air Mercs


Battle cruiser (1) Cost- 500 Supply- 75
Spoiler:
- Start of the game CD- 70 secs
- Respawn purchase CD- 13 secs

Hp- 1000
Armor- 4
Move speed- 4.56
Energy- 175

Merc upgrades (each)- CC
Hp +75
Armor +1.25

ATA Laser
Damage- 15 (+4 per merc upgrade)
Weapon speed- 0.14
Range- 7
Targets- Air

ATS Laser
Damage- 23 (+4 per merc upgrade)
Weapon speed- 0.14
Range- 7.5
Targets- Ground

* Yamato Cannon- (cost 150 energy) A shot that targets a unit with splash damage
- Damage 400 (+32 per merc upgrade)
- Radius- around 30 ground units
- Splash- 1st layer 50% next layer 25%

*Speed Boost- (cost- 50 energy) increases speed for shot period of time
- Last 2.5 seconds
- Increases speed by 50% (+2.28)
- CD 3 secs


Mothership (1) Cost- 500 Supply- 75
Spoiler:
- Start of game CD- 105 secs
- Respawn purchase CD- 13 secs

Hp- 650(650 shield)= 1300
Energy- 300
Damage- 12
Attacks- 6
Range- 8
Weapon speed- 0.8
Targets- Air and ground
Armor- 2
Armor shield- 3
Move speed-4.2

Merc upgrades (each)- CC
Damage +2
Armor +1.5
Armor shield +1.5

* Massive Recall- (Cost- 200 energy) Teleports player units to the mothership
- Can teleport over 100 units

*Vortex- (cost- 125 energy) stuns air and ground units for a short period of time
- Last 4 seconds

* Cloaking- (cost - 10 energy) cloaks friendly units around the mothership
- 2 seconds per energy point

* Takes damage reduction by 30% from Air mercs


Last edited by Montezuma on March 20th, 2015, 5:25 pm, edited 13 times in total.
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PostPosted: April 4th, 2014, 1:13 pm 
Grimmy.999
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Joined: March 30th, 2014, 8:06 pm
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This is very useful!

Can I ask - does Divided We Fall and its range increase apply to all the spells of the elites e.g. HSM, Yamo start range?


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PostPosted: April 4th, 2014, 2:54 pm 
ModeratorMap DeveloperDonor
[TryHrd] Relic
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Joined: March 30th, 2014, 12:06 pm
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BTW UWS/DWF were changed a while ago.

For main map:
UWS:
+1/2 range (except cor/sentry)
+0.1 hp factor
+0.1 dmg factor
+25% bounty

DWF
+1/2 range (except cor/sentry)
+0.1 hp factor
+0.15 dmg factor
+25% bounty

The main HP scaling was moved to regular ups so there wasn't a giant jump just from the upgrades.


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PostPosted: April 4th, 2014, 3:40 pm 
Donor
[EsYPsY] sexy.121
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Joined: March 31st, 2014, 3:25 pm
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Elites do seem more balanced.


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PostPosted: April 15th, 2014, 6:45 am 
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[FVCKIN] Immortals.448
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Updated per 4/14 Changelog

Overseer:
- Reduced range of contaminate to 8 (from 10)
- Added +1 contaminate rage to each elite shop upgrade
- Reduced move speed to 5 (from 7)
- Added +1 ve speed to each elite shop upgrade


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PostPosted: May 9th, 2014, 5:06 pm 
ModeratorDonor
[FVCKIN] Immortals.448
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Joined: March 30th, 2014, 8:00 pm
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Location: Florida
Starcraft II Gateway: United States
Updated per 5/2 Changelog

ELITES

Observer
- Increased detection range to 10 (from 7)
- Decrease vision range to 15 (from 20)

Mothership
- Cloaking Field is now on a toggle and costs energy over time (hotkey C)

Medi-Babe
- Increased Base HP to 400 (from 350)


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PostPosted: May 29th, 2014, 12:55 pm 
ModeratorDonor
[FVCKIN] Immortals.448
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Updated per 5/24 Changelog

Battlecruiser
- Decreased AA damage to 15 (from 23)
(Ground weapon unchanged)

Corruptors
- Limited to 2 (from 3)


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PostPosted: July 11th, 2014, 7:00 pm 
ModeratorDonor
[FVCKIN] Immortals.448
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Updated per 5/24 Changelog

Ghost
- EMP energy drain decreased to 60 (from 75)
- Removed EMP +Energy drain per CC attack upgrade


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PostPosted: October 17th, 2014, 9:40 pm 
Valour.796
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Joined: April 1st, 2014, 2:28 pm
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Location: New Zealand
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1) The UWS and DWF values in the main post is not the same as the values stated by Relic.

For consistency the values under UWS should be changed to a % as well rather than in decimal form.

2) The range for observer is sitting outside the spoiler box.

3) Please add Flash Bang duration.

4) Please add the range for the following abilities:
- Flash bang
- PDD
- HSM (follow-up range is infinite)
- Yamato (the follow-up range is infinite as long as u have vision)
- FF
- Corruption
- Vortex

5) Please add the increase in range for the above abilities from UWS and then DWF (currently this exists only corruption, FF and Contaminate). Now i know not all abilities get an increase in range from UWS and DWF, but i believe some do.


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PostPosted: October 19th, 2014, 6:34 am 
ModeratorDonor
[FVCKIN] Immortals.448
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Ill check & fix sometime this week.
The range ill see if I can Figure out. (W-w/o upgrades)

Thank you sir


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PostPosted: January 11th, 2015, 5:37 pm 
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Updated per 1/11 Changelog

Siege Tank
- Decreased the time it takes to siege and unsiege
- Increased base HP to 800 (from 600)
- Increased base move speed to 6.0 (from 5.3)

Mini Mothership
- Increased attack range to 8 (from 7)
- Decreased attack period to 0.8 (from 0.9)

Viking
- Increased base AA damage to 9 (from 8)

Ghost
- Decreased base attack damage to 65 (from 70)

Reaper
- Increased base attack period to 0.4 (from 0.35)
- Flashbang CD increased to 25 (from 18)

Corruptor
- Decreased base HP to 700 (from 750)


Last edited by Immortals on January 13th, 2015, 9:55 am, edited 2 times in total.
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PostPosted: January 11th, 2015, 5:38 pm 
Donor
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Immortals what did it mean by -1% chance for unlimited perks for all?


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PostPosted: January 11th, 2015, 5:53 pm 
ModeratorDonor
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viewtopic.php?f=38&t=904


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PostPosted: February 4th, 2015, 7:33 am 
ModeratorDonor
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Joined: March 30th, 2014, 8:00 pm
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Updated per 1/11 Changelog

Reaper
- Re-Increased attack speed to 0.36 period (from 0.4)
- Limited Reaper purchase to 2

Sentry
- Increased collision size to 0.35 (from 0.18)
- Decreased energy pool to 180 (from 200)

Viking
- Re-Decreased base AA damage to 8.5 (from 9)
- Added +0.25 AA dmg per elite center upgrade
- Decreased Air mode movement speed to 6.2 (from 6.5)
- Decreased AG attack speed to 0.3 period (from 0.25)


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PostPosted: March 19th, 2015, 7:41 am 
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Updated per 2/23 changelog

Seige Tank
- Reduced base siege-mode damage to 55 (from 58)
- Removed Heroic bonus damage from seige-mode weapon
- Is now available at the same time as Raven and Duskwing


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PostPosted: March 19th, 2015, 8:04 am 
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Added CD for elites beginning of game and inbetween purchase.

Beginning of game CD (in-game tooltip timer)

Mothership- 105 secs

Battlecruiser- 70 secs

Duskwing- 40 secs

Raven- 40 secs

Tank- 40 secs

Medibabe- 30 secs

Overseer- 30 secs

Viking- 10 secs

Observer- No CD

Corrupter- No CD

Ghost- No CD

Reaper- No CD

Sentry- No CD

Inbetween Purchase

Overseer- 30 secs

All elites- 13 secs


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