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PostPosted: April 10th, 2014, 1:31 pm 
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[FVCKIN] Immortals.448
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Joined: March 30th, 2014, 8:00 pm
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Location: Florida
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Marine and Structure Upgrades and Stats

This is a list of detailed info you would find in-game about marines and structures. This is a guide for those that want to know the capabilities of each structure and options on making the most of a marine against certain strategies.

If I miss something please let me know and Ill fix. Otherwise this list will be updated as changelogs come around. Hope you find the list useful! Thanks.

Marine
Spoiler:
Hp- 60
Damage- 6
Targets- Air and Ground
Range- 4.5
Weapon speed- 0.36
Armor- 0
Move speed- 5.4

Upgrade options

Misc upgrades
Stim- cost 300 (Found in CC)
- Once purchased- it cost 10 HP for each use
- Duration is 10 seconds
- Increases move speed +2.7
- Increases Attack speed -0.07

Hero Damage- cost 400 (Found in Arena shop)
- Increases Damage to heros by 20%

Marine Range- Cost is 400 (Found in Arena Shop)
- Upgrade is 1 of 2
- Increases range by 0.75 (5.25)
- Prerequisite to purchase is 3 Marine CC upgrades (HP, Damage or Armor)

Marine Range- Cost is 600 (Found in Arena shop)
- Upgrade is 2 of 2
- Increases range by 0.75 (6)
- Prerequisite to purchase is another 3 Marine upgrades (total of 6) of HP, Damage or Armor

Minor Upgrades (Found in Arena shop)
- Can only have 2 minor upgrades
- Purchase of each minor gives an extra 10% to stimpack when purchased (Max 20%)

Marine Stopping power upgrade- cost 350
- Prerequisite is 4 Damage upgrades +2 from combination of HP, Damage and/or Armor
- All upgrades must be Marine upgrades from CC
- Increases Damage by 10% +0.5

Fortify Marine Health- Cost 350
- Prerequisite is 4 HP upgrades +2 from combination of HP, Damage and/or Armor
- All upgrades must be Marine upgrades from CC
- Increases Health by 10% +5

Tough as Nails- Cost 350
- Prerequisite is 4 Armor upgrades +2 from combination of HP, Damage and/or Armor
- All upgrades must be Marine upgrades from CC
- Increases Armor by 20%

Epic upgrades (Found in Arena Shop)
- Must have 1 Minor upgrade
- Can only have 1 epic upgrade at a time
- If you change an Epic the rebuy is half the price
- Increases bounty of the Marine by 1 point once Epic is purchased

Unstoppable (Marine Rapid Fire)- cost 900
- Prerequisite is 6 Marine Damage upgrades
- Increases Attack speed by 35%

Untouchable- Cost 900
- Prerequisite is 6 HP upgrades
- Increases Weapon speed +0.04 when stim is used
- Increased 40% chance of evading attack damage (except melee & spells)

Blink- Cost 900
- Prerequisite is combination of 8 Marine upgrades from CC (Hp, Damage and/or Armor)
- CD 5 seconds
- Ability to teleport to nearby location


Command Center (CC)
Spoiler:
Hp- 10000
Energy- 200
Armor- 1

Abilties within your CC
- Scan (cost 50 energy)
- Turrets (50) cost 10 energy each
- Marine upgrades
- Hero purchase and upgrades
- Merc upgrades
- Radar Tower purchase (cost 100 mins)
- Savior (1 or 2 depending on mode played)
- Base Defense (cost 200 mins)

- Armor purchase (1 of 2)
Cost 400 mins

CC
Hp +500
Armor +2

Rocket Turret
+1000 HP
+3 Armor

- Armor Purchase(2 of 2)
Cost 600 mins
Additional..

CC
+2 Armor
+ 500 HP

Rocket Turret
+1000 HP
+ 3 Armor

-Planetary UpgradeCost 350 mins
Hp- 20000
Energy- 250
Damage- 65
Light- 75
Hero- 115
Range- 9
Targets- Air and Ground
Weapon speed- 0.83
Armor- 5

Armor Purchase for Planetary (1 of 2)
Hp +1000
Armor +3

Armor Purchase for Planetary (2 of 2)
Additional..
Hp +1000
Armor +3


Base Defense Cost 200 mins
Spoiler:
- Purchased from CC

Rocket Turrets(4) Replaces if destroyed
Hp- 3500
Damage- 75
Attacks -2
Range- 11
Targets- Air
Weapon speed- 0.35
Armor- 2

Bunkers(2)
HP- 2500
Armor- 3
- Can house 8 marines

Photon Cannon(2)
HP- 1200
Sheilds- 1200
Damage- 60
Range- 10
Targets- Air and Ground
Weapon Speed- 0.35
Armor- 1

Armor Purchase(1 of 2)
- Purchased from CC
- Cost 400 mins

Rocket Turret
Hp +1000
Armor +3

Bunker
Hp +500
Armor +4

Photon Cannon
Hp +500
Armor +5

Armor Purchase(2 of 2)
- Cost 600 mins
- Additional..

Rocket Turret
Hp +1000
Armor +3

Bunker
Hp +500
Armor +4

Photon Cannon
Hp +500
Armor +5


Radar Tower Cost 100 mins
Spoiler:
Hp- 1250
Energy- 75
Armor- 4

Scan (cost 50 energy)
- Targeted area will make everything visible (fog, cloaked and burrowed units)
- Can upgrade to a specific tower (Support, Anti-Unit, or Anti-Hero)

Armor (1 of 2)
- Purchased from CC
- Gives Tower +3 Armor

Armor (2 of 2)
- Purchased from CC
- Gives Tower Additional +3 Armor


Support Tower Cost 300 mins
Spoiler:
HP- 3000
Energy- 250
Armor- 4

- Must have Radar Tower for upgrade
- Can expose movement of cloaked/burrowed within range
- Healing field [Heal up to 20 units at once (5 HP per sec)]

- Transfusion (Cost 50 energy)
Restore up to 500 HP
Restore up to 200 Sheilds

- Mass Recall (Cost 200 energy)
Can recall targeted area of units back to base (around 50 units)

- Chrono Boost (50 Energy)
Speeds up build time to CC or Compound by 50%
Duration is 20 seconds

- Guardian Shield (75 energy)
Reduces incoming damage to friendly units by 20% +2
CD 6 seconds
Duration is 15 seconds

-Scan (cost 50 energy)
- Targeted area will make everything visible (fog, cloaked and burrowed units)

Armor (1 of 2)
-Purchased from CC (400 mins)
Hp +1000
Armor +4

Armor (2 of 2)
-Purchased from CC (600 mins)
Hp +1000
Armor +3


Anti-Unit Tower Cost 300 mins
Spoiler:
Hp- 3000
Energy- 350
Armor- 4

- Must have Radar Tower for upgrade
- Can expose movement to cloaked, burrowed units within range

- Scan (cost 50 energy)
Targeted area will make everything visible (fog, cloaked and burrowed units)

- Yamato Cannon (cost 150 energy)
Up to 400 Damage with large splash radius to the targeted area
Effects up to 20 units

- Psionic Storm (cost 75 energy)
Deals 50 Damage over 2 seconds
Effects up to 12 units

- Seeker Missle (cost 125 energy)
Can follow target up to 6 seconds
Deals 200 Damage to targeted area
Effects up to 6-8 units

- Ultra sonic pulse (35 energy)
Stuns enemy units in the targeted area
Effects 4-5 units
Duration is 4 seconds

- Force field (cost 50 energy)
Large barrier that impedes movement to ground units
Last for 15 seconds

- Defense Drone (cost 100 energy)
HP- 150
Energy- 150
Armor- 3
Intercepts Multiple projectile shots
Each shot intercepted takes 10 energy
self destructs after about 90 seconds

- Electromagnetic pulse (EMP) cost 20 energy
CD is 30 seconds
Deals 30 damage to shields
Drains 75 energy
Cloaked units are revealed for short time if in targeted area

- Consumption (cost 5 energy)
CD is 45 seconds
Gives Tower 2 energy points for each HP taken from friendly unit

Armor (1 of 2)
-Purchased from CC (400 mins)
Hp +1000
Armor +4

Armor (2 of 2)
-Purchased from CC (600 mins)
Hp +1000
Armor +3

Anti-Hero Tower Cost 300 mins
Spoiler:
Hp- 3000
Energy- 350
Armor- 4

- Must have Radar Tower for upgrade
- Can expose movement to cloaked, burrowed units within range
- Can detect hallucinated, burrowed and cloaked units without scan within range

- Scan (cost 50 energy)
Targeted area will make everything visible (fog, cloaked and burrowed units)

- Graviton Beam (cost 50 energy)
Can float a ground unit into the air
Duration is 3 seconds
The unit is stunned while in beam

- Ragnarok Beam (cost 25 energy)
Deals about 20 damage per second
Targets single unit
Continuous fire until dead or out of range

- Leech (cost 5 energy)
CD is 3 seconds
Drains 40 energy from enemy unit

- Feedback (cost 25 energy)
Drains 30 energy from target
Deals 75 Damage plus 1 damage for every energy point from unit
Ability does 50% more damage to heros

- Snipe (cost 60 energy)
CD is 30 seconds
Deals 250 Damage, 1st layer of deals 67 Damage
Addition 200 Damage to heros
Single Shot to units with splash to first layer of surrounding units

- Vortex (cost 125)
Stuns ground and air units in targeted area
Units are pulled into a hole for 4 seconds

Armor (1 of 2)
-Purchased from CC (400 mins)
Hp +1000
Armor +4

Armor (2 of 2)
-Purchased from CC (600 mins)
Hp +1000
Armor +3


Last edited by Montezuma on March 20th, 2015, 5:25 pm, edited 1 time in total.
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PostPosted: April 10th, 2014, 1:55 pm 
[TryHrd] RememberMe.983
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Joined: March 31st, 2014, 7:13 am
Posts: 301
Starcraft II Gateway: United States
Yes yes! its starting to look like my guide :C

Also, the upgraded towers should have the radar/sensor tower cost included


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PostPosted: April 10th, 2014, 5:54 pm 
ModeratorDonor
[FVCKIN] Immortals.448
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Joined: March 30th, 2014, 8:00 pm
Posts: 130
Location: Florida
Starcraft II Gateway: United States
sorry :(


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PostPosted: March 19th, 2015, 7:59 am 
ModeratorDonor
[FVCKIN] Immortals.448
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Joined: March 30th, 2014, 8:00 pm
Posts: 130
Location: Florida
Starcraft II Gateway: United States
Updated per 3/17 Changelog

Epic Upgrades:
Untouchable: NO longer dodges spell or melee attacks
Unstoppable: Attack speed buff increased to +35% (from +33%)
Blink: Cooldown decreased to 5.0 (from 8.4)


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