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 Post subject: All Testmode Commands
PostPosted: January 17th, 2023, 2:14 am 
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[TryHrd] Akash.566
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Joined: August 8th, 2014, 1:14 pm
Posts: 569
Starcraft II Gateway: United States
I've gotten a request to post all of the commands that can be used in Testmode. Here they are, including some examples for the more complex commands:

-tm
--- starts testmode

-help
--- displays the Help panel

-show/hide testmode
--- shows or hides the testmode dialog

-show/hide mode
--- shows or hides the rules dialog

-hide AFK
--- hides the afk dialog

-handle [targetPlayer]
--- displays the specified player's handle and group (default is triggering player)

-fog
--- toggles fog of war

-fast
--- toggles fastbuild for all players

-mk [unitName] [numberOfUnits] [targetPlayer]
--- make the specified number of the specified units for the specified player (default is 1 unit and triggering player)
--- accepted unitName values: help, marine
--- (mercs): zergling, crackling, tankling, zealot, warpzealot, wz, templezealot, tz, sharpshooter, ss, sniper, marauder, maraider, roach, beetle, adept, proficient, prof, stalker, lancer, firebat, devildog, dd, hydralisk, brutalisk, bruta, goliath, gol, destroyer, des, reaver, immortal, immo, voidray, vr, wraith, mutalisk, muta, scout, baneling, changeling
--- (heroes): zeratul, dt, tassadar, ht, infestor, fest, commando, cm, hunterkiller, hk, lurker, odin, colossus, colo, honeybadger, hb, phoenix, nix, queenfestor, queen, spectre, spec, darkarchon, dta, archon, hta
--- (elites): reaper, raven, battlecruiser, bc, banshee, duskwing, medivac, medi, smashinator, observer, obs, viking, corruptor, cor, overseer, os, mothership, ms, planetcracker, siegetank, tank, sentry, sciencevessel, sv, ghost, vulture, vult, minithor, diamondback, db, aberration, ab, mercmarine, oracle, viper, warpprism, wp, voidzealot, vz
--- (groups): mercs, heroes, elites, all
--- examples:
Code:
-mk marine         = make 1 marine for triggering player
-mk marine 30      = make 30 marines for triggering player
-mk marine 30 5    = make 30 marines for player 5
-mk elites         = make 1 of each elite for triggering player
-mk heroes 1 3     = make 1 of each hero for player 3

-vs [unit1] [numberOfUnits1] [unit2] [numberOfUnits2]
--- make the specified number of the specified unit1 for player 1 and the specified number of the specified unit2 for player 3 (units spawn on opposite sides of team 4's base)
--- examples:
Code:
-vs marine 50 zealot 20 = make 50 marines for p1 and 20 zealots for p3
-vs mercs 1 heroes 1    = make 1 of each merc for p1 and 1 of each hero for p3

-fit
--- restores HP, shields, energy, and cooldowns of the selected units

-control
--- allows the triggering player to take control of all units on the map (including cloaked/burrowed enemy units)

-rm
--- removes the selected units from the map

-wipe
--- removes all units from the map

-addmoney [amount]
--- adds the specified amount of minerals to all players (default is 10000)

-removemoney
--- removes all minerals from all players

-addgas
--- adds 6 gas to all players

-removegas
--- removes all gas from all players

-sd
--- triggers sudden death

-set [upgradeName] [numberOfUpgrades] [targetPlayer]
--- set the specified number of upgrades of the specified type for the specified player (default is all players)
--- accepted upgradeName values: help, marinehealth, merchealth, herohealth, marinedamage, mercdamage, herodamage, marinearmor, mercarmor, heroarmor
--- (hero levels, specify 0-7): herolevels, lv
--- (hero ultimate upgrades, specify 0-1): ult
--- (merc trainings, specify 0-3): merctrainings, mt
--- (merc abilities, specify 0-1): merccompounds, mc
--- (groups): reset, max
--- examples:
Code:
-set merchealth 25 5    = set number of mercenary health upgrades to 25 for player 5
-set marinedamage 30    = set number of marine damage upgrades to 30 for all players
-set lv 7               = set hero levels to 7 for all players
-set lv 6 8             = set hero levels to 6 for player 8
-set reset              = resets all upgrades for all players
-set reset 3            = resets all upgrades for player 3
-set max                = maxes all upgrades for all players
-set max 4              = maxes all upgrades for player 4

-marines on/off
--- enables/disables marine spawning for all players

-resetmodels
--- resets all model changes of triggering player (donor perk)

-style
--- plays Gangnam Style song (donor perk)

<3<3<3
--- plays Heart Attack song (donor perk)

-randomness
--- attaches various random objects to the selected units (beta perk)

-resetstats
--- resets triggering player's bankfile


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