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 Post subject: Recent changes to melee
PostPosted: August 10th, 2019, 10:14 am 
[TryHrd] RememberMe.983
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Joined: March 31st, 2014, 7:13 am
Posts: 305
Starcraft II Gateway: United States
I personally do not like where things are going for melee. Tanklings, cracklings, and temples are all beginning to look like the same, stat wise

I'm wondering what you guys think the role of each melee merc should be?

Tanklings - large (immune to splash and slow) high hp, but low dmg
Cracklings - fast spawning high dps, but very weak to splash dmg, glass cannon
Temples - slow scaling, but due to its passive, has high late game potential

All of these are pretty unique in my mind, but cracklings are getting tankier, and tanklings and temples are getting weaker.

why are they all converging?


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PostPosted: August 22nd, 2019, 6:47 pm 
Bondbrain.693

Joined: August 2nd, 2014, 7:59 pm
Posts: 16
Starcraft II Gateway: United States
Because obviously they dont like melee.


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