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 Forum: LotV-Suggestions   Topic: New ability for CC base: StupidSauce

Posted: Today, 5:28 pm 

Replies: 0
Views: 12


New ability for CC base: StupidSauce

Costs 200 Energy
Cooldown 10 mins

Drops gas in an area of the base lits up after 1 second
Does nothing
No damages
Just blinds units eyes and acts as a distraction
Every unit/attacking building get their accuracy nerfed by 90% so they miss most of their shots

 Forum: LotV-Suggestions   Topic: New Building: John Deere

 Post subject: New Building: John Deere
Posted: Today, 5:21 pm 

Replies: 0
Views: 6


New building: John Deere Farms Minerals, Costs 1000$ Auto Farms 1$/second Creates an inactive SCV every 1 minute, kill the scv for 50 minerals bonus. Or Garison SCV (up to 10) inside the John Deere building for a 10% boost in income. Max scv allowed are 10, if you garrison 10, the John Deere buidlin...

 Forum: LotV-Suggestions   Topic: New Hero Nova

 Post subject: New Hero Nova
Posted: Today, 5:11 pm 

Replies: 0
Views: 5


Nova Specialises vs elites and Anti-Anti Hero units Attack: 500 base Att speed: 4 second Health: Commando Stats Armor: Commando Stats Walking speed: Mando Range: 10 Ability Range: 10 Line of Sight: 15 Special 1: Thunder Slap, one shot elites, 5 min cooldown Special 2: Thunder Cloud, one shots Phoeni...

 Forum: LotV-Suggestions   Topic: New Lightning Tower w/ Detector

Posted: Today, 2:49 pm 

Replies: 1
Views: 14


New lightning tower in the middle of the base, placed between the bunker location and the main entry. Shoots multiple bolts of lighning at ennemies, has detector, range is 7. 10,000 HP, gets buffed by every tower buffed in the game. Costs 500 minerals, Attack: 125 x 8 + Upgrades and unit upgrades At...

 Forum: LotV-Suggestions   Topic: Suggestions

 Post subject: Re: Suggestions
Posted: April 24th, 2024, 6:49 pm 

Replies: 2
Views: 96


Lurker:

Remove Air attack
Immune to lift when burrowed
Decrease Range by -1

 Forum: LotV-Suggestions   Topic: Suggestions for Adept

 Post subject: Re: Suggestions for Adept
Posted: April 15th, 2024, 7:52 pm 

Replies: 3
Views: 222


     SeexySauce wrote:
Will get right on it, thanks for posting.


Are you an a@@ full time or you take breaks?

 Forum: LotV-Suggestions   Topic: Suggestions for Adept

 Post subject: Re: Suggestions for Adept
Posted: April 12th, 2024, 8:38 am 

Replies: 3
Views: 222


I think now that Adept is no longer a base killer, you should increase his attack speed, i would say 10% more.

Remember he's got no splash and no air to air

 Forum: LotV-Suggestions   Topic: Suggestions for Adept

 Post subject: Suggestions for Adept
Posted: April 9th, 2024, 11:50 pm 

Replies: 3
Views: 222


No1, I dont like the current ability, its a cheese, it looks funky, can be totally OP in some situations and useless in others. Pros: I like that you took a risk to add a merc that is this OP in merc base killing and hero killing. High dmg, low att speed, no AOE, medium speed. This is a unit that wa...

 Forum: LotV-Suggestions   Topic: Next patch

 Post subject: Re: Next patch
Posted: April 4th, 2024, 6:21 pm 

Replies: 2
Views: 209


Immortal buff: Would suggest buffing immortals overall shiled per a hp upgrade. They are really bad right now, by far the worst merc because it requires attention to use and their stats are terrible. . Brutas have jacked Immortal's role, they need to be tankier 6.Lurker/HK change: Would recommend i...

 Forum: LotV-Suggestions   Topic: Next patch

 Post subject: Re: Next patch
Posted: April 4th, 2024, 5:53 pm 

Replies: 2
Views: 209


Destroyer -Overcharge HP cost now scales with Destroyer HP (similar to Maraider Stimpack and Sniper Focus). Sniper -HP scaling reduced from 18 to 17 per HP upgrade. *Very good changes but i think there's room to reduce Snipers HP upgrade down to 16 and even 15 on par with cracks. * But its a step in...

 Forum: LotV-Suggestions   Topic: Reduce Brutas starting and scaling HPs

Posted: February 3rd, 2024, 11:19 am 

Replies: 4
Views: 1047


     SeexySauce wrote:
The glaive needs to bounce more also, at least 2 more times then it currently does.


be quiet

 Forum: WoL-Bug Reports   Topic: HB Guardian Shield does not work vs Raiders Splash

Posted: February 1st, 2024, 12:00 pm 

Replies: 0
Views: 939


If say you attack a unit next to a HB, you deal 50 splash dmg to the HB, the HB takes the same amount of dmg with the guardian shield up. I was able to easely kill a honey badger with his shield up by attacking a building next to him. Works the same vs the ultimate HB as well. i only tested raiders ...

 Forum: LotV-Suggestions   Topic: Reduce Brutas starting and scaling HPs

Posted: January 31st, 2024, 1:00 am 

Replies: 4
Views: 1047


Bruta need a HP buff. Starting should be 350 and +19 an HP. No they attack 3x per shot, they allow the player to sit and camp, hide heroes and elites behind them way too confortably, they can sustain heavy damage and deal alot of damage while be a pivot for the other heroes. And they can do all thi...

 Forum: LotV-Suggestions   Topic: Reduce Brutas starting and scaling HPs

Posted: January 30th, 2024, 7:32 pm 

Replies: 4
Views: 1047


too much HP,

Starting should be 260 + 18 HP

 Forum: LotV-Suggestions   Topic: Saviors are obsolete

 Post subject: Re: Saviors are obsolete
Posted: January 30th, 2024, 2:42 pm 

Replies: 15
Views: 2723


Image

thank you

 Forum: LotV-Suggestions   Topic: Saviors are obsolete

 Post subject: Re: Saviors are obsolete
Posted: January 26th, 2024, 10:34 am 

Replies: 15
Views: 2723


Your silence says everything i need to know

 Forum: LotV-Suggestions   Topic: Saviors are obsolete

 Post subject: Re: Saviors are obsolete
Posted: January 24th, 2024, 7:11 pm 

Replies: 15
Views: 2723


I have had a change of heart, I now see the light and agree saviours and minerals need to be removed. I also think the game would be much better. I think its time we also consider removing CCS and making it so you can only win by having the enemy teams all quit. You like saves because otherwise you...

 Forum: LotV-Suggestions   Topic: Saviors are obsolete

 Post subject: Re: Saviors are obsolete
Posted: January 20th, 2024, 4:04 pm 

Replies: 15
Views: 2723


Come on my 2 friends, show ur self up and tell the world what you told me in the game

#nosaves2024
#nominerals4life

 Forum: LotV-Suggestions   Topic: Saviors are obsolete

 Post subject: Re: Saviors are obsolete
Posted: January 19th, 2024, 8:58 am 

Replies: 15
Views: 2723


Bondbrain I honestly in my life don't think I have ever seen someone as more retarded questions then you and then be surprised when someone points out the obvious. Their is not a single person in this community who other then you who wants saviors removed. I know you think those things will stop a ...

 Forum: LotV-Suggestions   Topic: Saviors are obsolete

 Post subject: Re: Saviors are obsolete
Posted: January 18th, 2024, 8:38 pm 

Replies: 15
Views: 2723


If there is no saves everyone would just mass up and wait to all in. It would be a cheese game. They would just go builds like double reavers and over whelm peoples base as soon as max supply lol. in a world where you got anti-unit turrets, oracles, aoe heroes, aoe elites, aoe mercs AND rapid fire....

 Forum: LotV-Suggestions   Topic: Saviors are obsolete

 Post subject: Re: Saviors are obsolete
Posted: January 13th, 2024, 2:10 pm 

Replies: 15
Views: 2723


     SeexySauce wrote:
Bro no one knows what your talking about, like ever. "Get rid of saviours, get rid of minerals, you beg for pennies". How do you get these brilliant ideas? Whats your inspiration? I am dying to know.


Why do you need a save?

 Forum: LotV-Suggestions   Topic: Saviors are obsolete

 Post subject: Re: Saviors are obsolete
Posted: January 4th, 2024, 9:59 am 

Replies: 15
Views: 2723


     SeexySauce wrote:
Its like each one of your posts get worse and worse. Amazing.


And you're begging for pennies, amazing

 Forum: LotV-Suggestions   Topic: Saviors are obsolete

 Post subject: Saviors are obsolete
Posted: January 3rd, 2024, 7:06 pm 

Replies: 15
Views: 2723


It feels like with the huge amount of defensive capabilities available saviors are redundant and discourage aggressive players and protects players who are ahead.

Aggressive players eat all the saviors and players ahead then enter zones effortlessly

 Forum: LotV-Suggestions   Topic: Fix bug, spamming move hold

Posted: August 26th, 2023, 10:35 pm 

Replies: 5
Views: 3955


You know, the move/hold bug, where you move into a choke and click hold position, and the melee cant run in and surround or push your army. Very frustrating that melee can’t surround when someone hold position in a choke or a ramp. Should add push to all melee and I suggest that rather than a charg...

 Forum: LotV-Suggestions   Topic: Fix bug, spamming move hold

Posted: July 6th, 2023, 5:55 am 

Replies: 5
Views: 3955


i recommend having a skill that auto spawn for all melee (except devil dogs) which boosts move speed (by alot) when an enemy is with in 4-5 range. Something similar to what reavers have but without the other attributes boost. If you can remove colission for zealots, tanks would be nice and make them...
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