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Forum: LotV-Change Log Topic: Changelog 05/18/2024 |
Akash |
Posted: May 19th, 2024, 1:00 am
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Replies: 0 Views: 116
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Balance and bugfixes. GENERAL No changes. MARINE Combat Shield (Minor Upgrade) -Armor multiplier increased from 115% to 125%. Untouchable (Epic Upgrade) -Dodge chance now also applies to incoming spell damage. MERCENARY Hybrid Destroyer -Base starting life points decreased from 220 to 210. -Life po... |
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Forum: LotV-Change Log Topic: Changelog 04/10/2024 |
Akash |
Posted: April 10th, 2024, 7:41 pm
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Replies: 0 Views: 9562
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Balance and bugfixes. GENERAL -Added text showing the combined total bounty per team by living Command Centers at 1:45:00 (scrim time limit). -Added text showing the combined total bounty per team when the last Command Center is destroyed. MARINE No changes. MERCENARY Adept/Proficient -Fixed a bug ... |
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Forum: LotV-Change Log Topic: Changelog 03/31/2024 - Adept/Proficient |
Akash |
Posted: March 28th, 2024, 3:19 pm
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Replies: 0 Views: 7763
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New Mercenaries - Adept/Proficient! Big thanks to Rain for helping with implementation. GENERAL Testmode -New testmode command: "-vs" (very easy to use if you already know how the "-mk" command works), syntax as follows: -vs [unit1] [numberOfUnits1] [unit2] [numberOfUnits2] --- ... |
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Forum: LotV-Change Log Topic: Changelog 10/15/2023 |
Akash |
Posted: October 15th, 2023, 11:02 am
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Replies: 0 Views: 12623
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Bugfixes and minor balance changes. GENERAL -Fixed a bug where using an ally's Mercenary Marine drops would not increase the purchase cost of those drops. MARINE No changes. MERCENARY No changes. HERO Phoenix -Fixed a bug where Ultimate Phoenix Morph could be initiated without having both Phoenix o... |
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Forum: LotV-Suggestions Topic: Fix bug, spamming move hold |
Akash |
Posted: July 6th, 2023, 10:38 pm
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Replies: 5 Views: 5219
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Hmm what's the move/hold bug? Haven't heard of that one yet. |
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Forum: LotV-Suggestions Topic: random suggestions |
Akash |
Posted: June 23rd, 2023, 11:33 am
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Replies: 6 Views: 6900
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Hmm, so just thinking out loud: Base regeneration rate is 2.25 energy per second, and the change made this value increase by roughly 0.05 per upgrade instead of 0.1. After 20 HP ups, it should be 2.25+(20*0.05)=3.25 energy/sec. Pre-nerf, it would have been 2.25+(20*0.1)=4.25 energy/sec. Over the cou... |
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Forum: LotV-Change Log Topic: Changelog 06/19/2023 |
Akash |
Posted: June 20th, 2023, 12:35 pm
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Replies: 0 Views: 20247
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Minor balance changes. GENERAL No changes. MARINE No changes. MERCENARY No changes. HERO Phoenix -Ultimate Phoenix bounty reduced from 750 to 675. -Graviton Beam duration gained per level reduced from 0.15 to 0.1 seconds. -Ultimate Phoenix upgrade now adds 0.4 seconds to Gravition Beam duration. --... |
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Forum: LotV-Suggestions Topic: random suggestions |
Akash |
Posted: June 19th, 2023, 3:36 pm
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Replies: 6 Views: 6900
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Hmm, for ghost and mando, my intention was to allow a player to out-trade someone who is now forced to be more conservative with their hero/elites. For mando this works out better, since due to the level system you can be 3 levels behind and still be dealing 50% damage with snipe - the extra money i... |
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Forum: LotV-Suggestions Topic: random suggestions |
Akash |
Posted: June 16th, 2023, 3:28 pm
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Replies: 6 Views: 6900
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Thanks for the feedback, here are my thoughts on some of the proposals: It sounds like ghosts are working as intended - strong against elites but not very strong against anything else. Hesitant to make them or mando too strong overall as that would severely limit most elite/hero play. Many have give... |
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Forum: LotV-Change Log Topic: Changelog 06/07/2023 |
Akash |
Posted: June 7th, 2023, 9:16 pm
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Replies: 0 Views: 18390
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Bugfixes and balance. GENERAL -Updated Tournament message on Loadscreen. -Maximum supply increased from 450 to 550. ---Reverted since the impact on lag appeared to be minimal. MARINE Epic Upgrades -Now require 2 minor upgrades before they are unlocked for purchase (also fixes bug related to Rapidfi... |
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Forum: LotV-Suggestions Topic: Blizzard's In-Game Code of Conduct |
Akash |
Posted: June 7th, 2023, 3:21 pm
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Replies: 1 Views: 4400
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I haven't asked anyone to do anything to you. Please use StarCraft II's in-game "Report Player" function to report offending players to Blizzard, and cite the appropriate reason on the form. |
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Forum: LotV-Suggestions Topic: Spike Suggestions |
Akash |
Posted: May 31st, 2023, 1:16 pm
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Replies: 14 Views: 9486
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That's up to the EU developer - you can contact Raiden via the official MA Discord regarding publish of the EU map to the US server.
Discord link: MarineArena Scroll down to find EU section |
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Forum: LotV-Suggestions Topic: Spike Suggestions |
Akash |
Posted: May 30th, 2023, 4:18 pm
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Replies: 14 Views: 9486
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Oh you should give EU MA a try then, you might like it more - it's very easy, just switch your server to EU when you log in to bnet/sc2. The communities were split when Crayon retired - different player bases with different preferences and different dev styles, leading to slightly different games. S... |
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Forum: LotV-Suggestions Topic: Spike Suggestions |
Akash |
Posted: May 28th, 2023, 3:05 am
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Replies: 14 Views: 9486
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If you're an "OG" of the game, then surely you remember the invisible units bug, as well as the insane lag we used to have with 1000+ supply. You don't even have to be an OG - just play EU Marine Arena (currently has 900 supply) or talk to any of the EU players, and you'll find that they s... |
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Forum: LotV-Suggestions Topic: Spike Suggestions |
Akash |
Posted: May 27th, 2023, 6:51 am
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Replies: 14 Views: 9486
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Thanks for the feedback Spike and Starelf, will look into it. Supply change doesn't seem to have had much of an effect on the lategame lag based on limited testing thus far. It will probably go back to 550. Ironic to be talking about bruised egos when there's only 1 person who constantly tries to br... |
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Forum: LotV-Suggestions Topic: Complete Garbage |
Akash |
Posted: May 20th, 2023, 3:28 pm
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Replies: 20 Views: 22849
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I agree with most what you said - it's true that playing with a teammate is a big advantage, but I think that makes sense since MA is a team-based game at its core (otherwise it would be 1v1v1v1 rather than 2v2v2v2). The result is that if you want to win solo vs a decent team, you pretty much have t... |
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Forum: LotV-Suggestions Topic: Complete Garbage |
Akash |
Posted: May 18th, 2023, 11:36 pm
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Replies: 20 Views: 22849
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These days, I'd say about 50% of my games are pubs (solo with random ally, usually sniping pre-mades, almost always on smurf - for obvious reasons), and about 50% are scrims (games with 8 experienced players). We've played with and against each other before in pubs |
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Forum: LotV-Suggestions Topic: Complete Garbage |
Akash |
Posted: May 17th, 2023, 10:45 pm
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Replies: 20 Views: 22849
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There's no need to attack anyone. You should just speak about the specific change you want and why it should be that way - if the logic is sound and I get similar feedback from multiple people, there's a good chance for it to be implemented. And by the way, I speak to several players who are both we... |
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Forum: LotV-Suggestions Topic: Complete Garbage |
Akash |
Posted: May 17th, 2023, 4:30 pm
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Replies: 20 Views: 22849
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Thanks for the additional self-centered and disrespectful responses - lets me know we won't have any more productive discussion, so I'll leave it at that. PS - Whether my "positiveness" is fake or real, at least it exists, unlike yours. And I'm not in an echo chamber - as I stated earlier,... |
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Forum: LotV-Suggestions Topic: Complete Garbage |
Akash |
Posted: May 17th, 2023, 3:08 pm
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Replies: 20 Views: 22849
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Well, I wasn't going to respond to you, bondbrain, but I guess I should. Some of this is in response to the other thread as well. 1. Heroes/elites/minerals have always been and will always be a part of MA. 2. You haven't suggested any specific changes supported by logical reasoning, other than a red... |
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Forum: LotV-Change Log Topic: Changelog 05/14/2023 - Ultimate Colossus, Odin, Phoenix |
Akash |
Posted: May 15th, 2023, 10:38 pm
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Replies: 1 Views: 8235
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Hotfixes (5/15/23): -Fixed a bug where Medivac and Warp Prism could lift the new Ultimate Heroes while upgrading. -Fixed a bug where Mass Recall would only work on units affected by Graviton Beam (reverse of intended effect). -Fixed a bug where Maraider auto-attack would not trigger the "Base i... |
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Forum: LotV-Change Log Topic: Changelog 05/14/2023 - Ultimate Colossus, Odin, Phoenix |
Akash |
Posted: May 14th, 2023, 11:11 pm
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Replies: 1 Views: 8235
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New Ultimate Hero Upgrades! Bugfixes and Balance. Performance improvements. GENERAL Testmode -Improved "-fast" testmode command - now affects all structures instead of just Command Centers. -Added testmode command "-set ult" which takes arguments 0 or 1. This will set the new Ul... |
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Forum: LotV-Suggestions Topic: Sentry nerf |
Akash |
Posted: April 25th, 2023, 1:33 pm
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Replies: 6 Views: 6554
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Been busy with school, barely even have time to play a few games per week at the moment - planning to make some changes when the semester ends. |
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Forum: MA Tournaments / Scrims / Leagues Topic: MA Summer Tournament (July 14-23, 2023) |
Akash |
Posted: March 29th, 2023, 3:56 pm
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Replies: 2 Views: 10796
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Rules and format: https://docs.google.com/document/d/14yMllcIp1TkNVaLZdbnaZcROv0Z7udTz-RV12Q-L-aY/edit Sign up by posting your in-game name + your partner's in-game name here. You can alternatively post on the official MA Discord (US #tournament-signup channel). Offical MA Discord link: https://disc... |
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Forum: LotV-Suggestions Topic: Sentry nerf |
Akash |
Posted: March 7th, 2023, 12:48 pm
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Replies: 6 Views: 6554
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Many have voiced a similar opinion regarding sentry - it seems like an energy nerf is probably the best option. Thanks for the feedback. |
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