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 Forum: LotV-Suggestions   Topic: Elites that need some buffing

Posted: August 19th, 2024, 10:54 pm 

Replies: 6
Views: 796


Reapers at least have flashbang, vikings I'd argue are more zoning in air mode since they don't really kill air units as fast as corruptors do (but I agree their ground mode is pure damage, which I dislike). Agreed that we don't need more auras, was just a random example. Maybe tactical jump could b...

 Forum: LotV-Suggestions   Topic: Elites that need some buffing

Posted: August 19th, 2024, 11:56 am 

Replies: 6
Views: 796


Minithor, BC, and tank are the only 3 elites which have no function other than directly dealing damage (duskwings is arguably in this category as well). These 3 elites suffer from poor, one-dimensional unit design - buffing their damage-dealing ability would only serve to exacerbate the issue. Imo a...

 Forum: MA Tournaments / Scrims / Leagues   Topic: MA League Season 2 Review

 Post subject: MA League Season 2 Review
Posted: August 16th, 2024, 11:34 pm 

Replies: 0
Views: 274


Congratulations to GOAT for winning Season 2 of Marine Arena League! Congratulations to Owls (aka Molten) for having the most Attendance Points (23), as well as TopRahman who was in a very close 2nd place (22). Both stood out as players who were in attendance for almost every game and facilitated lo...

 Forum: MA Tournaments / Scrims / Leagues   Topic: Marine Arena League (MAL) Season 2 - Summer League

Posted: May 30th, 2024, 9:59 pm 

Replies: 1
Views: 1598


Rule change for the second half of the season, based on player demand: The 8 players in attendance with the highest AP-GP will play on that day (tiebreak by least number of games played). Of those, the 4 with the highest number of wins become captains and draft in order from least to most wins - the...

 Forum: MA Tournaments / Scrims / Leagues   Topic: Marine Arena League (MAL) Season 2 - Summer League

Posted: May 30th, 2024, 9:50 pm 

Replies: 1
Views: 1598


This is a new type of league with a format that is very different from Season 1. My goals are to provide opportunities for everyone to participate in competitive games, and to make it easier to set up those games without needing to find substitutes. Overall logistics: ⋅ MAL games will be p...

 Forum: LotV-Change Log   Topic: Changelog 05/18/2024

 Post subject: Changelog 05/18/2024
Posted: May 19th, 2024, 1:00 am 

Replies: 1
Views: 3232


Balance and bugfixes. GENERAL No changes. MARINE Combat Shield (Minor Upgrade) -Armor multiplier increased from 115% to 125%. Untouchable (Epic Upgrade) -Dodge chance now also applies to incoming spell damage. MERCENARY Hybrid Destroyer -Base starting life points decreased from 220 to 210. -Life po...

 Forum: LotV-Change Log   Topic: Changelog 04/10/2024

 Post subject: Changelog 04/10/2024
Posted: April 10th, 2024, 7:41 pm 

Replies: 0
Views: 14426


Balance and bugfixes. GENERAL -Added text showing the combined total bounty per team by living Command Centers at 1:45:00 (scrim time limit). -Added text showing the combined total bounty per team when the last Command Center is destroyed. MARINE No changes. MERCENARY Adept/Proficient -Fixed a bug ...

 Forum: LotV-Change Log   Topic: Changelog 03/31/2024 - Adept/Proficient

Posted: March 28th, 2024, 3:19 pm 

Replies: 0
Views: 11258


New Mercenaries - Adept/Proficient! Big thanks to Rain for helping with implementation. GENERAL Testmode -New testmode command: "-vs" (very easy to use if you already know how the "-mk" command works), syntax as follows: -vs [unit1] [numberOfUnits1] [unit2] [numberOfUnits2] --- ...

 Forum: LotV-Change Log   Topic: Changelog 10/15/2023

 Post subject: Changelog 10/15/2023
Posted: October 15th, 2023, 11:02 am 

Replies: 0
Views: 16400


Bugfixes and minor balance changes. GENERAL -Fixed a bug where using an ally's Mercenary Marine drops would not increase the purchase cost of those drops. MARINE No changes. MERCENARY No changes. HERO Phoenix -Fixed a bug where Ultimate Phoenix Morph could be initiated without having both Phoenix o...

 Forum: LotV-Suggestions   Topic: Fix bug, spamming move hold

Posted: July 6th, 2023, 10:38 pm 

Replies: 5
Views: 6757


Hmm what's the move/hold bug? Haven't heard of that one yet.

 Forum: LotV-Suggestions   Topic: random suggestions

 Post subject: Re: random suggestions
Posted: June 23rd, 2023, 11:33 am 

Replies: 6
Views: 9016


Hmm, so just thinking out loud: Base regeneration rate is 2.25 energy per second, and the change made this value increase by roughly 0.05 per upgrade instead of 0.1. After 20 HP ups, it should be 2.25+(20*0.05)=3.25 energy/sec. Pre-nerf, it would have been 2.25+(20*0.1)=4.25 energy/sec. Over the cou...

 Forum: LotV-Change Log   Topic: Changelog 06/19/2023

 Post subject: Changelog 06/19/2023
Posted: June 20th, 2023, 12:35 pm 

Replies: 0
Views: 22913


Minor balance changes. GENERAL No changes. MARINE No changes. MERCENARY No changes. HERO Phoenix -Ultimate Phoenix bounty reduced from 750 to 675. -Graviton Beam duration gained per level reduced from 0.15 to 0.1 seconds. -Ultimate Phoenix upgrade now adds 0.4 seconds to Gravition Beam duration. --...

 Forum: LotV-Suggestions   Topic: random suggestions

 Post subject: Re: random suggestions
Posted: June 19th, 2023, 3:36 pm 

Replies: 6
Views: 9016


Hmm, for ghost and mando, my intention was to allow a player to out-trade someone who is now forced to be more conservative with their hero/elites. For mando this works out better, since due to the level system you can be 3 levels behind and still be dealing 50% damage with snipe - the extra money i...

 Forum: LotV-Suggestions   Topic: random suggestions

 Post subject: Re: random suggestions
Posted: June 16th, 2023, 3:28 pm 

Replies: 6
Views: 9016


Thanks for the feedback, here are my thoughts on some of the proposals: It sounds like ghosts are working as intended - strong against elites but not very strong against anything else. Hesitant to make them or mando too strong overall as that would severely limit most elite/hero play. Many have give...

 Forum: LotV-Change Log   Topic: Changelog 06/07/2023

 Post subject: Changelog 06/07/2023
Posted: June 7th, 2023, 9:16 pm 

Replies: 0
Views: 21086


Bugfixes and balance. GENERAL -Updated Tournament message on Loadscreen. -Maximum supply increased from 450 to 550. ---Reverted since the impact on lag appeared to be minimal. MARINE Epic Upgrades -Now require 2 minor upgrades before they are unlocked for purchase (also fixes bug related to Rapidfi...

 Forum: LotV-Suggestions   Topic: Blizzard's In-Game Code of Conduct

Posted: June 7th, 2023, 3:21 pm 

Replies: 1
Views: 5470


I haven't asked anyone to do anything to you. Please use StarCraft II's in-game "Report Player" function to report offending players to Blizzard, and cite the appropriate reason on the form.

 Forum: LotV-Suggestions   Topic: Spike Suggestions

 Post subject: Re: Spike Suggestions
Posted: May 31st, 2023, 1:16 pm 

Replies: 14
Views: 12612


That's up to the EU developer - you can contact Raiden via the official MA Discord regarding publish of the EU map to the US server.

Discord link: MarineArena
Scroll down to find EU section

 Forum: LotV-Suggestions   Topic: Spike Suggestions

 Post subject: Re: Spike Suggestions
Posted: May 30th, 2023, 4:18 pm 

Replies: 14
Views: 12612


Oh you should give EU MA a try then, you might like it more - it's very easy, just switch your server to EU when you log in to bnet/sc2. The communities were split when Crayon retired - different player bases with different preferences and different dev styles, leading to slightly different games. S...

 Forum: LotV-Suggestions   Topic: Spike Suggestions

 Post subject: Re: Spike Suggestions
Posted: May 28th, 2023, 3:05 am 

Replies: 14
Views: 12612


If you're an "OG" of the game, then surely you remember the invisible units bug, as well as the insane lag we used to have with 1000+ supply. You don't even have to be an OG - just play EU Marine Arena (currently has 900 supply) or talk to any of the EU players, and you'll find that they s...

 Forum: LotV-Suggestions   Topic: Spike Suggestions

 Post subject: Re: Spike Suggestions
Posted: May 27th, 2023, 6:51 am 

Replies: 14
Views: 12612


Thanks for the feedback Spike and Starelf, will look into it. Supply change doesn't seem to have had much of an effect on the lategame lag based on limited testing thus far. It will probably go back to 550. Ironic to be talking about bruised egos when there's only 1 person who constantly tries to br...

 Forum: LotV-Suggestions   Topic: Complete Garbage

 Post subject: Re: Complete Garbage
Posted: May 20th, 2023, 3:28 pm 

Replies: 20
Views: 27879


I agree with most what you said - it's true that playing with a teammate is a big advantage, but I think that makes sense since MA is a team-based game at its core (otherwise it would be 1v1v1v1 rather than 2v2v2v2). The result is that if you want to win solo vs a decent team, you pretty much have t...

 Forum: LotV-Suggestions   Topic: Complete Garbage

 Post subject: Re: Complete Garbage
Posted: May 18th, 2023, 11:36 pm 

Replies: 20
Views: 27879


These days, I'd say about 50% of my games are pubs (solo with random ally, usually sniping pre-mades, almost always on smurf - for obvious reasons), and about 50% are scrims (games with 8 experienced players).
We've played with and against each other before in pubs :)

 Forum: LotV-Suggestions   Topic: Complete Garbage

 Post subject: Re: Complete Garbage
Posted: May 17th, 2023, 10:45 pm 

Replies: 20
Views: 27879


There's no need to attack anyone. You should just speak about the specific change you want and why it should be that way - if the logic is sound and I get similar feedback from multiple people, there's a good chance for it to be implemented. And by the way, I speak to several players who are both we...

 Forum: LotV-Suggestions   Topic: Complete Garbage

 Post subject: Re: Complete Garbage
Posted: May 17th, 2023, 4:30 pm 

Replies: 20
Views: 27879


Thanks for the additional self-centered and disrespectful responses - lets me know we won't have any more productive discussion, so I'll leave it at that. PS - Whether my "positiveness" is fake or real, at least it exists, unlike yours. And I'm not in an echo chamber - as I stated earlier,...

 Forum: LotV-Suggestions   Topic: Complete Garbage

 Post subject: Re: Complete Garbage
Posted: May 17th, 2023, 3:08 pm 

Replies: 20
Views: 27879


Well, I wasn't going to respond to you, bondbrain, but I guess I should. Some of this is in response to the other thread as well. 1. Heroes/elites/minerals have always been and will always be a part of MA. 2. You haven't suggested any specific changes supported by logical reasoning, other than a red...
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