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 Forum: WoL-Balance   Topic: Remove Merc Time Limit

 Post subject: Re: Remove Merc Time Limit
Posted: November 15th, 2018, 3:55 am 

Replies: 7
Views: 9181


just another suggestion to increase pace of game why not increase supply limit? you only get small amount of units when you get some elites along with your army and it is hard to rush in base. assuming similar bounty, defender always trade better with auto turret and units keep spawning. i think thi...

 Forum: WoL-Balance   Topic: DT Void Prison

 Post subject: Re: DT Void Prison
Posted: October 9th, 2018, 5:40 pm 

Replies: 8
Views: 8884


i suggest start with small % first
without dt vp there are many situation that some heroes are unkillable

 Forum: WoL-Balance   Topic: Void Ray

 Post subject: Re: Void Ray
Posted: July 11th, 2018, 11:02 pm 

Replies: 4
Views: 5018


go dessy + corruptor
it will rekt VR easily

 Forum: WoL-Balance   Topic: Need help playing lancer dt vs dessies

Posted: June 6th, 2018, 7:03 am 

Replies: 6
Views: 4898


problem is dessy has better scales, so lancer doesn't do much against dessy in late game
just swap to marine +tankling or rine+raider would rekt dessy easily

 Forum: WoL-Balance   Topic: Merc marine balance

 Post subject: Re: Merc marine balance
Posted: June 1st, 2018, 5:45 am 

Replies: 17
Views: 12263


Or just make hp and armor scales same as rine would work.
probably little more hp per ups, but don't make it scales like elite

 Forum: WoL-Balance   Topic: Merc marine balance

 Post subject: Re: Merc marine balance
Posted: June 1st, 2018, 5:43 am 

Replies: 17
Views: 12263


Problem is now support tower is a compulsory thing in late game coz if you out massed = you lose and because merce rine has unique scale, that out scale almost everything in hp and armor, it is so easy to get merce rine with 600+++ hp with 20++ armor they just won't die to normal units and only coun...

 Forum: WoL-Balance   Topic: Voidrays = A move

 Post subject: Re: Voidrays = A move
Posted: May 2nd, 2018, 4:42 pm 

Replies: 18
Views: 13193


I know Void is quite op compared to other airs and probably only good choice in game for air because of hp and damage scale against hero
but what i mean is there are many counters you can do against voids.
Void is not overpowering against all units

 Forum: WoL-Balance   Topic: Voidrays = A move

 Post subject: Re: Voidrays = A move
Posted: May 1st, 2018, 9:21 pm 

Replies: 18
Views: 13193


If you can't kill voids with maxed odin
you should think about how you play odin

 Forum: WoL-Balance   Topic: Roach balance

 Post subject: Re: Roach balance
Posted: April 26th, 2018, 5:27 pm 

Replies: 7
Views: 6282


roach's range is 5.5 if im not mistaken, which is what makes it op since all range merce has 5.5 range at start but roach has superior damage (also scale), splash, and also start with 3 armor reducing range to 5 might balance them out (since 3 armor was given in first place because roach's range was...

 Forum: WoL-Balance   Topic: Voidrays = A move

 Post subject: Re: Voidrays = A move
Posted: April 24th, 2018, 12:29 am 

Replies: 18
Views: 13193


I know void has op hp but it still need alot of split actions to engage most of units well = alot of micro required for this, since you can't split air units with 1 or 2 clicks.
Air units with no split? gg
i would say play voids need more micro that spec does

 Forum: WoL-Balance   Topic: Spectre balance

 Post subject: Re: Spectre balance
Posted: April 23rd, 2018, 2:55 pm 

Replies: 18
Views: 13981


[quote="Gardul12"]Personally I think the unit is good as-is. I agree a shorter stun duration might make it less effective against armies, but overall it's pretty decent of a unit. Think of all of the hard and soft counters to the unit: Stun/disable with OS Snipe and conc-grenade with mando...

 Forum: WoL-Balance   Topic: Voidrays = A move

 Post subject: Re: Voidrays = A move
Posted: April 21st, 2018, 9:43 pm 

Replies: 18
Views: 13193


but merce rine more op
and also spec super op when has 2 abilities that can disable or stun

 Forum: WoL-Balance   Topic: Merce marine

 Post subject: Merce marine
Posted: March 23rd, 2018, 5:30 am 

Replies: 1
Views: 2557


Idk if this is intended or not but Merce rine gets 15hp per up, when marine only gets 8. And another problem is Merce rine gets even ups from elite/hero ups (hp and armor). all of hp up for marine/elite/hero give 15 hp to merce rine For armor Merce rine gets 0.75 per up when marine gets 1, but since...

 Forum: WoL-Balance   Topic: Odin Make-Over Idea

 Post subject: Re: Odin Make-Over Idea
Posted: March 23rd, 2018, 5:09 am 

Replies: 28
Views: 20751


In the game even you countered by someone you can still managed to fight if get good position or use combination of hero/elite like sniper fighting bruta or raider raider fight lancer etc but odin vs air? no chance for air to kill odin given they are similar skill / bounty no chance of having good e...

 Forum: WoL-Balance   Topic: Odin Make-Over Idea

 Post subject: Re: Odin Make-Over Idea
Posted: March 22nd, 2018, 7:41 am 

Replies: 28
Views: 20751


Try stun medi with os when there is odin around
gg 300 mineral for 30s disable ability

 Forum: WoL-Balance   Topic: Odin Make-Over Idea

 Post subject: Re: Odin Make-Over Idea
Posted: March 17th, 2018, 5:26 am 

Replies: 28
Views: 20751


odin has 9 shots per atk, and since pdd nerfed, 2 pdd only able to hold like 3 shots from odin.
even more if odin's army has projectile.
AND odin has FREAKING 13 range, you can hit tower from mid. that is insane

 Forum: WoL-Balance   Topic: New change log update

 Post subject: Re: New change log update
Posted: February 28th, 2018, 3:44 am 

Replies: 18
Views: 12555


I know air should counter marine but thing is in late game when everyone has 20k bounty, i had like 40k bounty, and had max dt with blink rine, still got rekt by a air player without any hero or elite. he just stack up alot of hp and def and marines can't kill. max supply only able to kill like 15-2...

 Forum: WoL-Balance   Topic: New change log update

 Post subject: Re: New change log update
Posted: February 27th, 2018, 5:00 am 

Replies: 18
Views: 12555


Looks like you have tons of work to do Akash. I'm just gonna add some of my opinion. Bruta go throught FF = it's been ages and ppl just accept as it is (idk if JOSIN meant to do this way). I don't really see problem with that since bruta is kinda awful unless you are holding mid because it big colli...

 Forum: WoL-Balance   Topic: New change log update

 Post subject: Re: New change log update
Posted: February 24th, 2018, 7:19 am 

Replies: 18
Views: 12555


I disagree with gardul viking is super good already, it is not countering bc and it is supposed to be. Viking counters air (pretty good damage and long range, reasonable splash), raven (can easily kill and drain pdd in 1 shot), colo (not early but late game viking just rekt them), IMO you are wrong ...

 Forum: WoL-Balance   Topic: New change log update

 Post subject: Re: New change log update
Posted: February 23rd, 2018, 1:58 pm 

Replies: 18
Views: 12555


Marine : I agree that marine rekt heros but late game only i guess. Few armor up early just ruin marine players so hard since damage scale on marine is to tiny. HK : i agree it needs nerf and akash will handle it. Immortal : definetely need buff, no ones using it because its too slow, and less mobil...

 Forum: WoL-Bug Reports   Topic: DISCUSSION - Change Log 2/11/18

Posted: February 16th, 2018, 4:42 am 

Replies: 24
Views: 18318


i thought nix is able to lift spec now? so in that case spec should be able to do at least some damage to nix with lash.
i know stun works on hero but still less comparable to nix lift which can last like 5-6 seconds with chain lift.

 Forum: WoL-Bug Reports   Topic: DISCUSSION - Change Log 2/11/18

Posted: February 15th, 2018, 2:38 pm 

Replies: 24
Views: 18318


oh wait then nix shouldn't have ability to lift spec?
spec lash barely do half of nix's hp since nix's hp scale is crazy

 Forum: WoL-Bug Reports   Topic: DISCUSSION - Change Log 2/11/18

Posted: February 14th, 2018, 11:02 pm 

Replies: 24
Views: 18318


nix tag is hero not summoned

 Forum: WoL-Bug Reports   Topic: LOTV Patch Bug Reports (1/21/18 Update)

Posted: February 7th, 2018, 3:09 pm 

Replies: 75
Views: 54093


I agree with giving it bounty since hallucination is kinda op atm
you can use it for not only tanking, but forcing opponents to scan, block the way,
giving good position for engagements, distraction etc.
about 3-4X less bounty would be reasonable imo
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