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 Forum: MA Tournaments / Scrims / Leagues   Topic: MA League Season 2.

 Post subject: Re: MA League Season 2.
Posted: April 2nd, 2021, 1:54 pm 

Replies: 5
Views: 13151


down

 Forum: WoL-Balance   Topic: Abberation

 Post subject: Re: Abberation
Posted: November 7th, 2018, 10:39 am 

Replies: 6
Views: 7731


Good point. Ill hold objections until after it is fixed.

 Forum: WoL-Balance   Topic: Recommended changes.

 Post subject: Re: Recommended changes.
Posted: November 6th, 2018, 2:25 pm 

Replies: 4
Views: 5894


recommendation on the statis for oracles. Once a group of units is frozen by them, give them a buff after it wears off that they cannot proc another statis for like 5 seconds, this makes you have to position them wider apart and have to use them more agresively

 Forum: WoL-Balance   Topic: Recommended changes.

 Post subject: Re: Recommended changes.
Posted: November 6th, 2018, 2:24 pm 

Replies: 4
Views: 5894


+1 on all changes recommended. Tas and rines are way too good.

 Forum: WoL-Balance   Topic: Change Medivac

 Post subject: Re: Change Medivac
Posted: November 6th, 2018, 2:21 pm 

Replies: 6
Views: 8444


I agree that medi gets more bang for the buck then other units but I dont think it needs a nerf. Reason being it doesnt do anything to significantly impact the game. In essence, marine arena is about killing more units than everyone else. Medi offers almost no offensive abilities besides aggro dropp...

 Forum: WoL-Balance   Topic: Abberation

 Post subject: Re: Abberation
Posted: November 6th, 2018, 2:15 pm 

Replies: 6
Views: 7731


yes but im going to hold my ground because as an opener, when used without any ugrades, it still is extremely underperforming

 Forum: WoL-Balance   Topic: Abberation

 Post subject: Re: Abberation
Posted: November 5th, 2018, 2:35 pm 

Replies: 6
Views: 7731


(Tanking ability)

 Forum: WoL-Balance   Topic: Abberation

 Post subject: Abberation
Posted: November 5th, 2018, 2:35 pm 

Replies: 6
Views: 7731


I’ve played about 10 games opening with it and am a bit confused. It could be that I just haven’t figured it out yet but at the moment it seems a bit like a HB without the best trait of the badger, tanking. I like the inclusion of more melee units but as the game stands, if a unit is Melee it needs ...

 Forum: WoL-Balance   Topic: DT Void Prison

 Post subject: Re: DT Void Prison
Posted: October 23rd, 2018, 9:51 am 

Replies: 8
Views: 8876


+1 to hero stun reduced, does this include elites?

 Forum: WoL-Balance   Topic: LURKER

 Post subject: Re: LURKER
Posted: September 18th, 2018, 12:00 pm 

Replies: 6
Views: 8536


Regarding the clarification akash, I think that for it to fulfull its purpose I.e to be effective vs air and for it to be realistic to move under another players army, It has to be much more mobile. It would be extremely risky to put under another players army and require perfect positioning and for...

 Forum: WoL-Balance   Topic: LURKER

 Post subject: Re: LURKER
Posted: September 18th, 2018, 11:00 am 

Replies: 6
Views: 8536


thanks for the response micro, and you are right, I forgot that you cant perma stun nuke with spec anymore. Your post make me think a bit more about the lurker and I think making it faster would be a good idea also, it is extremely slow as of now and the whole burrow thing makes it so much different...

 Forum: WoL-Balance   Topic: LURKER

 Post subject: LURKER
Posted: September 17th, 2018, 10:40 am 

Replies: 6
Views: 8536


Fist post on here, have been watching threads for ages but never made account to comment. My in game is Fire and Phaze. I am an avid Hk user and believe that, contrasting popular opinion, they are balanced. They are a big risk/reward unit but if played correctly have a huge payoff. The problem Ive a...
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