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Forum: WoL-Bug Reports Topic: WTF. Statis Ward and general bias againts melee |
bondbrain |
Posted: June 3rd, 2019, 12:43 pm
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Replies: 27 Views: 79192
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I have. Usually people use range mercs or air. A statis ward is no problem for them cuz they can camp and wait or just fly around with an observer for the guys using air. The statis ward becomes a HUGE problem for the melee mercs and any ground unit with limited range. There's already plenty of tech... |
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Forum: WoL-Bug Reports Topic: WTF. Statis Ward and general bias againts melee |
bondbrain |
Posted: June 1st, 2019, 12:03 pm
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Replies: 27 Views: 79192
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Look if you cant see how statis warbs can be OP. not my issue. Lets just head into a game where everyone will be using them/ I have no issues with that I do agree that they're op. I don't know why you think i would think otherwise. I'm suggesting a balance and you're not responding at all to my sug... |
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Forum: WoL-Bug Reports Topic: WTF. Statis Ward and general bias againts melee |
bondbrain |
Posted: May 31st, 2019, 1:53 pm
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Replies: 27 Views: 79192
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Look if you cant see how statis warbs can be OP. not my issue.
Lets just head into a game where everyone will be using them/
I have no issues with that |
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Forum: WoL-Bug Reports Topic: WTF. Statis Ward and general bias againts melee |
bondbrain |
Posted: May 30th, 2019, 6:43 pm
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Replies: 27 Views: 79192
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an you please remove them... until you find a balanced solution??? this is ridiculous they can make literally a million of them in a few moments and they are invisible too. Its way too op, it slows down the game alot. the only counter is to do the same thing.... its honestly ridiculous. please remov... |
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Forum: WoL-Bug Reports Topic: WTF. Statis Ward and general bias againts melee |
bondbrain |
Posted: May 22nd, 2019, 6:56 pm
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Replies: 27 Views: 79192
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Other than Tanklings/rines combo there's really no viable melee build at least i have not seen a guy win a match with zealots or reavers or even cracks for that matter for a long time. (Devil Dogs are not melee since they got range in their attack and are a counter to melee units. I'll have to disa... |
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Forum: WoL-Bug Reports Topic: WTF. Statis Ward and general bias againts melee |
bondbrain |
Posted: May 19th, 2019, 12:34 pm
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Replies: 27 Views: 79192
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Stasis wards were even more broken like half a year ago. Someone found out a bug and basically killed the game for a month while everyone was abusing it. Anyways, I think the way stasis is used is fine. It helps a defense. I think we shouldn't remove it, but balance it instead. If you think its op,... |
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Forum: WoL-Bug Reports Topic: WTF. Statis Ward and general bias againts melee |
bondbrain |
Posted: May 19th, 2019, 12:30 pm
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Replies: 27 Views: 79192
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Statis ward are extremely op in this game. You can spam as many as you want and where ever you want with no limitation or cost and there's no equivalant counter that is as cheap and easy to use. Already the game offers way too many chock points and force fields that can be used to block or slow dow... |
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Forum: WoL-Bug Reports Topic: WTF. Statis Ward and general bias againts melee |
bondbrain |
Posted: May 19th, 2019, 12:15 pm
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Replies: 27 Views: 79192
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Hi Bondbrain, welcome to the forums! Regarding stasis, I would suggest trying to trigger or destroy the wards with 1-2 units before sending a large group of units into them. Another option would be to use the diamondback's shockwave ability to destroy many wards at once from long range. Regarding m... |
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Forum: WoL-Bug Reports Topic: WTF. Statis Ward and general bias againts melee |
bondbrain |
Posted: May 17th, 2019, 5:44 pm
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Replies: 27 Views: 79192
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Statis ward are extremely op in this game. You can spam as many as you want and where ever you want with no limitation or cost and there's no equivalant counter that is as cheap and easy to use. Already the game offers way too many chock points and force fields that can be used to block or slow down... |
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