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 Forum: MA-WoL Guides   Topic: Akash's "Beginner" Guide

Posted: June 3rd, 2019, 9:49 pm 

Replies: 2
Views: 29121


^

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 21st, 2019, 11:20 pm 

Replies: 27
Views: 42352


Temples are one of the best late game mercs please don’t buff them. As for stasis just limit the amount the oracles can put down to 5 each or something problem solved.

 Forum: General Map & Website Discussion   Topic: 5 YEARS!

 Post subject: Re: 5 YEARS!
Posted: March 8th, 2019, 8:43 am 

Replies: 5
Views: 6976


GG

 Forum: General Map & Website Discussion   Topic: Tass standard hotkey profile

Posted: December 1st, 2018, 11:59 am 

Replies: 2
Views: 5910


I used to have a similar problem.I fixed it by copying a default sc2 account hotkeys and pasteing it into my profile in the files.

 Forum: WoL-Balance   Topic: Abberation

 Post subject: Re: Abberation
Posted: November 6th, 2018, 2:28 pm 

Replies: 6
Views: 7800


I see what you're saying but imagine a honey badger that you could only lvl to 1 it would be pretty trash too.

 Forum: WoL-Balance   Topic: Change Medivac

 Post subject: Re: Change Medivac
Posted: November 6th, 2018, 2:00 pm 

Replies: 6
Views: 8536


Maybe make medi cost more? I like medi where it is but I do agree it is almost necessary with all builds.

 Forum: WoL-Balance   Topic: Abberation

 Post subject: Re: Abberation
Posted: November 6th, 2018, 1:59 pm 

Replies: 6
Views: 7800


Isn't it glitched currently and doesn't scale?

 Forum: WoL-Bug Reports   Topic: ban this guys or do something please, am i the only one?

Posted: October 20th, 2018, 12:13 am 

Replies: 4
Views: 7156


Hi will, I think temp banning some of the players would be a good idea but I do not think overkill and timekilla need to be since in my experience they mostly just dodge which is fine since it’s not affecting as many people as kicking. I would rather get the following players temp banned browntrout,...

 Forum: General Map & Website Discussion   Topic: FAQ

 Post subject: Re: FAQ
Posted: October 10th, 2018, 11:19 am 

Replies: 6
Views: 9847


     fireemblen89 wrote:
Relic's build order list: http://marinearena.info/viewtopic.php?f=39&t=14559 link is broken


Yeah it is out of date as well if you want some help HMU on discord or TMA dms.

 Forum: WoL-Balance   Topic: DT Void Prison

 Post subject: Re: DT Void Prison
Posted: October 10th, 2018, 9:28 am 

Replies: 8
Views: 8953


So why should DT be the counter to heroes and not spectre/mando? Maybe revert spectre...

 Forum: MA-WoL Strategy / Replays / Streams   Topic: New Scrim Replay Thread

 Post subject: Re: New Scrim Replay Thread
Posted: October 9th, 2018, 10:39 pm 

Replies: 290
Views: 253185


Pretty decent recent scrim. Ice lagged out when they were in lead :( costing darkness the lead. T1: ArchonlordX + PANDA T2: RememberMe + RememberMe (AKA Microjackson and Pocky) <---- Win T3: Darkness + Ice T4: Akash + Slueth File was too big :( Ice streamed up to when he lagged out here ...

 Forum: WoL-Balance   Topic: DT Void Prison

 Post subject: Re: DT Void Prison
Posted: October 3rd, 2018, 1:47 pm 

Replies: 8
Views: 8953


+1 for 50% reduction for heroes

 Forum: WoL-Balance   Topic: Re: Next Update

 Post subject: Re: Re: Next Update
Posted: October 1st, 2018, 11:47 am 

Replies: 6
Views: 8070


ooooo spooky. I think collosus is actually pretty good high level, a level 7 collosus late game reks but early game it gets destroyed.

I propose that we make levels 0 to 5 have more health or attack speed. Would be great if level 6 to 7 stayed the same power as is.

 Forum: WoL-Bug Reports   Topic: AU storm

 Post subject: Re: AU storm
Posted: September 25th, 2018, 10:56 am 

Replies: 5
Views: 7132


     MrPocky wrote:
Stasis ward doesn't have structure tag anymore




Please fix Josin. Also vulture doesn't have splash for some reason.

 Forum: WoL-Bug Reports   Topic: AU storm

 Post subject: Re: AU storm
Posted: September 24th, 2018, 8:46 am 

Replies: 5
Views: 7132


Bugs

Elites come out instantly from cc.


Diamondback and reaper have conflicting hotkeys in elite shop.


Rain is aware of these issues just wanted to put them here.

 Forum: WoL-Balance   Topic: LURKER

 Post subject: Re: LURKER
Posted: September 18th, 2018, 12:57 pm 

Replies: 6
Views: 8598


Gonna agree with Fire here. I don't think you can get under another player with the move speed it has, also it does not have quick enough attack speed to execute that well.

 Forum: WoL-Balance   Topic: LURKER

 Post subject: Re: LURKER
Posted: September 18th, 2018, 11:10 am 

Replies: 6
Views: 8598


     xXPhAZeXx wrote:
you could also make it spawn like those flying primal locust that blow up when they hit the ground


Yeah that sounds like a good idea maybe make it another ability on top of the stun? Like you stun then hit that then all the air gets killed but you have no energy left or something.

 Forum: WoL-Balance   Topic: LURKER

 Post subject: Re: LURKER
Posted: September 18th, 2018, 10:44 am 

Replies: 6
Views: 8598


I think lurker does deserve a buff. Maybe make it so it can use its ability while burrowed, on top of that also a damage/attack speed buff would be great. Since you mentioned spectre I think you are confused about it (You probably remember the spectre a few months ago before it was nerfed to shit.) ...

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Siege Play in Overtime

 Post subject: Re: Siege Play in Overtime
Posted: September 14th, 2018, 8:42 pm 

Replies: 1
Views: 7834


A DT with strong rines could break that up with ease. A tassadar could also deal with it as long as you had OS to stun the archon and hero DMG to do more to it.

Spectre would probably be the best option since it has nuke and emp which counter archon and camping.

 Forum: MA-WoL Guides   Topic: Akash's "Intermediate" Guide

Posted: September 4th, 2018, 9:57 am 

Replies: 4
Views: 22423


Omegalul. I know this is late but wanted to add to this guide. Imo you can start with heroes and elites because just merc play gets really boring but akash is right if you get good with mercs it makes it really easy to add elites/heroes in there. Mercs have already been covered but I would like to a...

 Forum: MA-WoL Strategy / Replays / Streams   Topic: streaming some game

 Post subject: Re: streaming some game
Posted: July 17th, 2018, 7:55 pm 

Replies: 4
Views: 7869


rolf

 Forum: WoL-Bug Reports   Topic: Bug

 Post subject: Re: Bug
Posted: July 10th, 2018, 1:30 pm 

Replies: 2
Views: 5579


SD 10-minute countdown is triggered by only 2 teams remaining present in the game. This unfortunately does not apply to afk people that stay on the "Defeat!" screen even though their CC's are destroyed. If a destroyed team does not leave the game, the SD timer will never kick off, thus SD...

 Forum: MA Tournaments / Scrims / Leagues   Topic: Top 10s Now, and then.

 Post subject: Re: Top 10s Now, and then.
Posted: May 31st, 2018, 10:52 pm 

Replies: 73
Views: 74137


Figured I might contribute to this now that i've scrimmed a little. This is basically what i've seen so far. i'll just put 2 ppl in every rank. This is overall ranking, so gamesense, micro, decisions, clutch-ness 1. Rain/Ice 2. Archonlord/Micro 3. Fatalist/Darkness 4&5. Time/Panda/Stabby 6. Led...

 Forum: WoL-Balance   Topic: Merc marine balance

 Post subject: Re: Merc marine balance
Posted: May 30th, 2018, 2:48 pm 

Replies: 17
Views: 12347


You realize that if you make merc marines bad it will make games even longer since you cannot get mass as quick and it will make a lot of play indecisive and barely any all ins. Sure you can argue that it makes games longer but ultimately if you have the same feed it will be like a normal battle bet...

 Forum: MA Tournaments / Scrims / Leagues   Topic: Tournament interest?

 Post subject: Re: Tournament interest?
Posted: May 22nd, 2018, 4:08 pm 

Replies: 6
Views: 8335


I’ll play. Best day for me would be Friday or Saturday on Friday anything after 8:00PM EST and on saturdays I am free unless it’s really early or late in the day.
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