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 Forum: WoL-Balance   Topic: Oracle

 Post subject: Oracle
Posted: July 9th, 2019, 10:08 pm 

Replies: 2
Views: 12227


I only see oracle used defensively. Having stasis ward construction of time of 30 only confirms that. Can we make oracle have an offensive option? it has that beam thing, which loses to like 10 units. One thing i'd like to see is if stasis ward construction time was a lot shorter (2-3 seconds), then...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: June 3rd, 2019, 6:44 pm 

Replies: 27
Views: 46121


Look if you cant see how statis warbs can be OP. not my issue. Lets just head into a game where everyone will be using them/ I have no issues with that I do agree that they're op. I don't know why you think i would think otherwise. I'm suggesting a balance and you're not responding at all to my sug...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 31st, 2019, 10:46 pm 

Replies: 27
Views: 46121


Look if you cant see how statis warbs can be OP. not my issue. Lets just head into a game where everyone will be using them/ I have no issues with that I do agree that they're op. I don't know why you think i would think otherwise. I'm suggesting a balance and you're not responding at all to my sug...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 31st, 2019, 8:35 am 

Replies: 27
Views: 46121


Just nerf the size, half the radius = 25% the area.

So whats your opinion on vulture mines then? They're ok cuz they deal little dmg?

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 23rd, 2019, 8:58 pm 

Replies: 27
Views: 46121


I don't think we should nerf them, just give them structure tag and have them explode when you blow base d. Makes sense imo.

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 19th, 2019, 12:20 pm 

Replies: 27
Views: 46121


Stasis wards were even more broken like half a year ago. Someone found out a bug and basically killed the game for a month while everyone was abusing it. Anyways, I think the way stasis is used is fine. It helps a defense. I think we shouldn't remove it, but balance it instead. If you think its op, ...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: May 18th, 2019, 9:17 pm 

Replies: 27
Views: 46121


Statis ward are extremely op in this game. You can spam as many as you want and where ever you want with no limitation or cost and there's no equivalant counter that is as cheap and easy to use. Already the game offers way too many chock points and force fields that can be used to block or slow dow...

 Forum: WoL-Bug Reports   Topic: AU storm

 Post subject: Re: AU storm
Posted: September 24th, 2018, 7:05 pm 

Replies: 5
Views: 7187


Stasis ward doesn't have structure tag anymore

 Forum: WoL-Bug Reports   Topic: AU storm

 Post subject: AU storm
Posted: September 23rd, 2018, 11:52 pm 

Replies: 5
Views: 7187


Is this supposed to scale like HT storm? Please fix the tool tip at least. Thanks.

Right now it does like 40 dmg total.

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Fastest Ultimate Hero Leaderboard

Posted: June 10th, 2018, 9:44 pm 

Replies: 124
Views: 226054


i made one at 12:40ish. the screen shot is at 12:43

Image

 Forum: WoL-Balance   Topic: Need help playing lancer dt vs dessies

Posted: June 5th, 2018, 12:49 am 

Replies: 6
Views: 4946


Dessiess vs Lancers is my new nightmare. Need advice. Pdd corruption g shield isn't enough.

Will try adding HT next time

 Forum: WoL-Balance   Topic: Merc marine balance

 Post subject: Re: Merc marine balance
Posted: May 28th, 2018, 8:06 am 

Replies: 17
Views: 12369


97 pods. 3hour game. Please change merc Marine.

 Forum: MA Tournaments / Scrims / Leagues   Topic: Tournament interest?

 Post subject: Re: Tournament interest?
Posted: May 23rd, 2018, 6:17 pm 

Replies: 6
Views: 8382


I'll play.

 Forum: MA Tournaments / Scrims / Leagues   Topic: Top 10s Now, and then.

 Post subject: Re: Top 10s Now, and then.
Posted: May 21st, 2018, 11:19 pm 

Replies: 73
Views: 74265


Figured I might contribute to this now that i've scrimmed a little. This is basically what i've seen so far. i'll just put 2 ppl in every rank. This is overall ranking, so gamesense, micro, decisions, clutch-ness 1. Rain/Ice 2. Archonlord/Micro 3. Fatalist/Darkness 4&5. Time/Panda/Stabby 6. Ledd...

 Forum: WoL-Balance   Topic: Merc marine balance

 Post subject: Merc marine balance
Posted: May 13th, 2018, 10:48 am 

Replies: 17
Views: 12369


I would like to suggest a change for merc marines since they're used so "one-dimensionally" Usually you see them used for defense during SD and not for offensive drops before SD. People easily glean 150 minerals for a pod and will keep dropping them in SD to "exploit" their 0 sup...

 Forum: MA Tournaments / Scrims / Leagues   Topic: Marine Arena League Prizes

Posted: May 7th, 2018, 6:46 pm 

Replies: 3
Views: 5756


Micro's Hero Eraser

 Forum: WoL-Bug Reports   Topic: Stasis field allows for merc-compound exploit

Posted: May 6th, 2018, 9:01 am 

Replies: 14
Views: 14503


Wow, Remember...I guess you're using the same logic as last time there was a glitch to take advantage of. You're just a good samaritan trying to motivate Akash to fix it, right? You're just contributing to the problem because you're trying to do what's right? No im completely at fault here. I have ...

 Forum: WoL-Bug Reports   Topic: Stasis field allows for merc-compound exploit

Posted: May 5th, 2018, 10:27 pm 

Replies: 14
Views: 14503


Gardul don't feel bad about posting this.

You did the right thing to report it here. I imagine 5% of the people that play MA use the forums.

i'll take the blame for this bug spreading so fast... I spammed it every game since thursday night D:

 Forum: WoL-Bug Reports   Topic: Stasis field allows for merc-compound exploit

Posted: May 4th, 2018, 11:08 am 

Replies: 14
Views: 14503


Remove structure tag from stasis and this is fixed.

 Forum: WoL-Balance   Topic: Voidrays = A move

 Post subject: Re: Voidrays = A move
Posted: May 3rd, 2018, 7:45 pm 

Replies: 18
Views: 13337


I think a good way of balancing Odin and making other heros more viable against air is selling the "50% air merc dmg" dmg reduction as an upgrade of say.... 2k minerals. It'll make the odin more vulnerable initially, but it'll give other heros that dmg decrease buff. The upgrade should be ...

 Forum: MA Tournaments / Scrims / Leagues   Topic: Marine Arena Scrim 4-28-18 - A Spike Production

Posted: April 29th, 2018, 7:33 pm 

Replies: 4
Views: 6295


This looks awesome! i wanna see more like this :D

 Forum: WoL-Balance   Topic: Voidrays = A move

 Post subject: Re: Voidrays = A move
Posted: April 29th, 2018, 4:47 pm 

Replies: 18
Views: 13337


I don't remember which scrim it was, but i remember comparing a max dt with mutas and max dt with voids stats and the voids had higher dmg and hp even though there were similar bounties. I'm not sure if glaive makes mutas edge out the large dmg difference, but with every engagement, the voids just a...

 Forum: WoL-Balance   Topic: Spectre balance

 Post subject: Re: Spectre balance
Posted: April 29th, 2018, 4:45 pm 

Replies: 18
Views: 14098


Personally I think the unit is good as-is. I agree a shorter stun duration might make it less effective against armies, but overall it's pretty decent of a unit. Think of all of the hard and soft counters to the unit: Stun/disable with OS Snipe and conc-grenade with mando Emp with ghosts Fungal and...

 Forum: WoL-Balance   Topic: Roach balance

 Post subject: Re: Roach balance
Posted: April 20th, 2018, 1:30 pm 

Replies: 7
Views: 6313


I would reduce base dmg for sure. there's no other merc that can one shot a hero/elite better than roaches at the start of the game.

also they move too fast

make their speed an upgrade?

 Forum: WoL-Balance   Topic: Stasis

 Post subject: Re: Stasis
Posted: April 18th, 2018, 9:16 pm 

Replies: 10
Views: 8608


Here are two more ideas: - Put a timer on each stasis ward, similar to the PDD. The exact timer could be longer, but this will prevent players from stacking their entire base with them. - Cap the number of stasis wards that you can create. After you hit that specific number, creating a new ward wil...
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