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 Forum: LotV-Suggestions   Topic: Sentry nerf

 Post subject: Re: Sentry nerf
Posted: April 29th, 2023, 10:57 am 

Replies: 6
Views: 5844


Been busy with school, barely even have time to play a few games per week at the moment - planning to make some changes when the semester ends. Life lesson, drop school . its meaningless, unless you're there to network and make friends there's absolutly no point its a waste time and money. Now yes ...

 Forum: LotV-Suggestions   Topic: Sentry nerf

 Post subject: Re: Sentry nerf
Posted: April 23rd, 2023, 10:24 am 

Replies: 6
Views: 5844


Many have voiced a similar opinion regarding sentry - it seems like an energy nerf is probably the best option. Thanks for the feedback. Can you please change it? This ability disables most builds: zealots, zerglings, snipers, raiders, brutas, destroyers, goliats Can i ask why do you guys not take ...

 Forum: LotV-Suggestions   Topic: remove $

 Post subject: remove $
Posted: March 22nd, 2023, 9:20 am 

Replies: 0
Views: 12984


I understand balancing this game is not easy and you probably have let go of the idea all together. Therefore, here's a proposal, i think might fix the issues we're facing. Remove the mineral aspect of the game. everything is free but everything is limited based on population cap. No upgrades. Pure ...

 Forum: LotV-Suggestions   Topic: Gameplay when using no elites or heroes

Posted: March 16th, 2023, 2:06 am 

Replies: 0
Views: 11595


Brutas: By far the best choice and most versatile one. Provides the best bang for the buck i find my opponents were the most intimidated by. The fact that they're slow and tanky makes it the ideal choice to combine them with other elites. I would say they're a game breaker and way way too OP. Cracks...

 Forum: LotV-Suggestions   Topic: Marines Buff + New type of marine (high dmg, low firer ate)

Posted: March 10th, 2023, 8:22 am 

Replies: 0
Views: 10890


Can i suggest a few modifications to the current rines: Marines: -Disable blocking your own units. -Receive only 25% dmg from Elites and Heroes. -Increase Base Speed to match most units, Stim Pack Speed should match zerglings. -Slightly increase HP Scaling -Slightly increase Dmg Scaling New type of ...

 Forum: LotV-Suggestions   Topic: Sentry nerf

 Post subject: Re: Sentry nerf
Posted: March 10th, 2023, 8:06 am 

Replies: 6
Views: 5844


     Akash wrote:
Many have voiced a similar opinion regarding sentry - it seems like an energy nerf is probably the best option. Thanks for the feedback.

thanks for taking it in consideration

 Forum: LotV-Suggestions   Topic: Sentry nerf

 Post subject: Sentry nerf
Posted: March 7th, 2023, 12:43 pm 

Replies: 6
Views: 5844


The sentries need a nerf I think max 1 sentry 2 blocks only recharge 1 min Or blocks should be something that is killable and there's a reward of 15-30$ mins or Sentries range should be 2-3 max. I would recommend for all blocks to be killable with a reward, the defensive blocks and tassadar's as well.

 Forum: WoL-Balance   Topic: 4v4 amazing, should be the default

Posted: December 22nd, 2022, 4:25 pm 

Replies: 0
Views: 18309


4v4 is amazing, brought a breath of fresh air into the game. I recommend having it the default game mode for public.

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Efficient Marine Upgrading

Posted: November 30th, 2021, 11:46 pm 

Replies: 1
Views: 13760


ty pretty useful tbh

 Forum: WoL-Balance   Topic: Snipers are OP and need a very solid nerfing

Posted: November 11th, 2021, 3:04 pm 

Replies: 2
Views: 13576


Lmfaoooooo bro stop trolling the forums with these troll suggestions snipers are fine get hard countered and counter things aswell. They're not fine at all. 136 units vs 91 of any other possible counter +18 to HP only 9 min reward for a kill How can you say they're fine? They're the best in slot to...

 Forum: WoL-Balance   Topic: Snipers are OP and need a very solid nerfing

Posted: November 10th, 2021, 10:21 pm 

Replies: 2
Views: 13576


Snipers are OP You gotta nerf them down Cracks start with 200 HP and have + 15 HP upgrade Snipers start with 180 HP and have + 18 HP upgrade (this cant be right) Snipers can gather 136 units, the other more expensive classes 91 Snipers have the smallest hit box therefore their 45 unit advantage is h...

 Forum: LotV-Suggestions   Topic: Please ban bobby / Potter

 Post subject: Please ban bobby / Potter
Posted: November 5th, 2021, 3:54 pm 

Replies: 0
Views: 6216


Same guy using an alt account...

 Forum: MA-WoL Strategy / Replays / Streams   Topic: Cracks/Tank Strat to counter any one in the game

Posted: October 22nd, 2021, 6:14 pm 

Replies: 0
Views: 15447


Strat focusing on building your cracks/tanks Attack I prefer Cracks on this one as they have the highest dps probably in the game and speed. No rines needed, only for early game or to defend. 0-10 mins Upgrade Attack no armor, maybe 1 HP. 6 min mark, get cracks. Objective is to hit and run the ennem...

 Forum: LotV-Suggestions   Topic: Up the Supply to 1000 like it was intended

Posted: October 9th, 2021, 10:38 pm 

Replies: 2
Views: 4147


     TopRahman wrote:
Theres already a mode thats 900 supply, think its called Classic mode. You get 2 sav each and supply is 900.


yeah but im saying make it canon again

 Forum: LotV-Suggestions   Topic: Up the Supply to 1000 like it was intended

Posted: October 8th, 2021, 5:35 pm 

Replies: 2
Views: 4147


Up the Supply to 1000 like it was intended

Please do so, its an easy fix and will drastically open up the game.


If you want a APM type of game, play the normal game, this should be more accessible and more fun

1000 supply will do it

thanks, if donation is required let me know

 Forum: WoL-Balance   Topic: BUFF ME - Banelings/ravens/Defenses - NERF YOU - ETC

Posted: December 16th, 2020, 6:27 pm 

Replies: 3
Views: 19962


Im happy with the reavers buff. This game needed a strategy to bust a team that just camps, hits and runs all game. Specially when they premade and you're playing solo. This forces players to play other builds like immortals, goliaths and maybe even destroyers instead of just the abused strategy of ...

 Forum: WoL-Balance   Topic: Just wanted to say good job in buffing reavers.

Posted: December 16th, 2020, 6:19 pm 

Replies: 1
Views: 12022


Yeah awesome work for buffing what it should of been the best melee in the game. They perfectly balanced, slow spawn rate but tankier and can penetrate a base of camping players and do damage end game. The game is more engaging this way and camping is discouraged. PERFECT Please do not nurf them. Th...

 Forum: WoL-Balance   Topic: Brutas OP

 Post subject: Brutas OP
Posted: October 6th, 2019, 10:35 am 

Replies: 2
Views: 7317


Brutas are too strong

I think the problem is their starting HP, its way too high. maybe reduce them to 300 ? Thats still a good amount of HP

 Forum: WoL-Balance   Topic: Oracle

 Post subject: Re: Oracle
Posted: August 23rd, 2019, 3:23 pm 

Replies: 2
Views: 12095


I like the last changes made on the oracle. I believe 4 is a good number but it needs a cooldown. Just like marine drops. There's a penalty if you use them too much and there's a cooldown after 5. I think statis ward should cost minerals and have a mineral cost increment. This way people will use th...

 Forum: WoL-Balance   Topic: Recent changes to melee

 Post subject: Re: Recent changes to melee
Posted: August 22nd, 2019, 6:47 pm 

Replies: 1
Views: 4789


Because obviously they dont like melee.

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: June 17th, 2019, 6:13 pm 

Replies: 27
Views: 33243


You didn't even read my note because I'm on your side that they're a problem, but you're too insistent on being "right" about removing them that you can't read a fair compromise from anyone at this point. Stubbornness can't see past nose I guess.. Range/air still maintain a considerable a...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: June 14th, 2019, 10:47 pm 

Replies: 27
Views: 33243


My suggestion: Change the build time to 45 seconds each statis ward and don't let the build be canceled. That'll cut down on how many you can spam inside of a set period and make spamming them further from the back of the base much more risky because it will expose the oracle to quick sniping by an...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: June 12th, 2019, 2:35 pm 

Replies: 27
Views: 33243


They only become a real problem when the person is already ahead of you and decides to spam a million of them. The cost, the micro you gotta provide to counter wards that literally cost nothing is waaay too much for the effort that is required to create them. Even 5 is too much.. 2-3 max and only th...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: June 8th, 2019, 9:25 am 

Replies: 27
Views: 33243


Look if you cant see how statis warbs can be OP. not my issue. Lets just head into a game where everyone will be using them/ I have no issues with that I do agree that they're op. I don't know why you think i would think otherwise. I'm suggesting a balance and you're not responding at all to my sug...

 Forum: WoL-Bug Reports   Topic: WTF. Statis Ward and general bias againts melee

Posted: June 3rd, 2019, 12:43 pm 

Replies: 27
Views: 33243


I have. Usually people use range mercs or air. A statis ward is no problem for them cuz they can camp and wait or just fly around with an observer for the guys using air. The statis ward becomes a HUGE problem for the melee mercs and any ground unit with limited range. There's already plenty of tech...
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