Lots of changes! Big thanks to Rain for helping with implementation, and to the community for extensive testing.
GENERAL Testmode -Can now use -mk "heroes" to make one of each hero, and -mk "elites" to make one of each elite.
Command Center/Planetary Fortress -Updated pictures of Odin and Phoenix in hero menu.
New voting option! -Added "Faster", which is an experimental option with 1.5x marine and mercenary spawn rates, and Sudden Death activation at 45 minutes (otherwise the same as "High Income"). -To use it, vote "Faster" when the game starts.
New lobby mode! -Added "4v4" mode, which is a mode where the teams across from each other are allied. -To use it, choose "4v4 Mode" when creating a lobby - similar to the way you choose Invasion Mode.
MARINE No changes.
MERCENARY Zealot -Base life and shield armor increased from 2 to 3.
Crackling -Upgrade now takes the same amount of time to research as Tankling upgrade (3 seconds).
Maraider -Damage scaling per upgrade reduced from 1.5 to 1. 2.
Lancer -Blink now restores 20 shields instead of 5, and this value scales by +2 per health upgrade. -Shield scaling per health upgrade increased from 10 to 11.
HERO All Non-Ultimate Heroes -All non-ultimate heroes now have a level indicator in the unit selection area - hovering over it displays the current level of the hero.
Spectre -Lash rework: now deals damage to heroes equal to 100% of their max vitality, and deals damage to non-heroic units equal to 75% of their max vitality. [note: vitality = Life HP + Shield HP] -EMP range increased from 10.25 to 10.75, projectile flight time reduced by 40%.
Commando -Snipe rework: --- now deals damage to heroes based on the following formula: --- (((commando level - enemy hero level) * 10%) + 80%) * (enemy max vitality) --- and deals damage to non-heroic units based on the following formula: --- ((commando level * 5%) + 50%) * (enemy max vitality) -Fixed a bug where Concussive Grenade range was scaling by double the intended amount per level.
Odin -Removed Nuclear Strike ability -Added new ability: Starstreak Barrage: --- Anti-air AoE stun with radius 2.5 --- Deals 256 damage over 1.3 seconds at lv0 to air units, 24 second cooldown --- Range, cooldown, damage, and radius scale with levels
Phoenix -Auto-attack damage multiplier against heroic units increased from 1.5 to 2.25.
HT Archon -Feedback range decreased from 10 to 9.8 (still outranges lv7 HT, now outranged by Queen's Leech). -Storm range decreased from 10 to 9.
Zeratul -Fixed a bug where splash damage was being added to single-target autoattack.
Queen -Fixed a bug where Fungal Growth range indicator was not displaying correctly.
Honey Badger -Spawn/respawn times now match those of Odin and Colossus.
ELITE Science Vessel -Fixed a bug where Defensive Matrix ability gave units with existing shields double the intended amount of shield HP.
Mothership -Vortex duration halved, now has 22 second cooldown.
Vulture -Now provides +0.75 movespeed instead of a percentage, upgrade increases movespeed bonus by 0.5.
Observer -Cost reduced from 300 to 250.
TOOLTIPS -Tooltips associated with the above changes: Snipe, Lash, Starstreak Barrage.
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