Tower rework, Yamato rework, bugfixes, performance improvements, and minor balance changes. Also includes bugfixes from previous patches which did not have a changelog (previously not posted due to broken changelog functionality). Big thanks to Rain for helping with implementation.
GENERAL Base Defense -Upgrade unlock time reduced from 30:00 to 20:00.
Anti-Unit Tower -Removed Yamato, Seeker, Spectre Stun, EMP. -Added Perdition Turret: ---A strong turret with AoE damage and high HP.
Anti-Hero Tower -Removed Snipe, Leech, Feedback, Concussive Grenade, Vortex. -Added Spectre Stun, EMP. -Added Anti-Hero Beam: ---A beam that slows and deals high damage to Heroic units.
Dependency -Extra assets moved from Map file to Mod file.
MARINE No changes.
MERCENARY Devil Dog -Firepack ability no longer reduces incoming ranged damage by 15%.
Reaver -Maximum Charge duration reduced from 2.5 to 1.25.
Scout -Fixed a bug where buying Scout training upgrades would reduce cost of buying subsequent training upgrades on merc switch.
HERO Spectre -Fixed a bug where morphing Spectre would set a player's gas to 0 (was removing additional gas gained from teammate leaving, unintended). -Fixed a bug where morphing Spectre would reset the unit's kill count.
Colossus -Can now move and attack while using Ragnarok beam, but but slows caster by a factor of 75% (reduced with levels). -Ultimate Colossus is slowed by 20% when using Ragnarok beam. -Fixed a bug where Ultimate Ragnarok Beam would not disable all abilities. -Ultimate Colossus weapon splash radius increased from 0.3 to 1.3.
Odin -Starstreak Barrage now affects ground units, dealing 1/8 the amount of damage it deals against air units. -Starstreak Barrage slows ground units by 25% (still stuns air units). -Updated Ultimate Odin model.
ELITE Minithor -Anti-air attack splash radius decreased from 0.55 to 0.15. -Anti-air attack damage increased from 15 to 25. -Anti-air attack scaling per upgrade increased from 1.5 to 2.5.
Reaper -Base damage decreased from 11 to 10.
Battlecruiser -Yamato is now single-target. -Yamato base damage increased from 320 to 400, scaling increased from 30 to 35. -Yamato follow range decreased by 3.
Medivac -Base armor bonus provided to units being healed reduced from 1 to 0.5.
Sentry -Weapon range reduced from 7 to 5.5.
TOOLTIPS -Tooltips associated with the above changes -Towers, elite shops, center beacon
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