Joined: October 10th, 2019, 10:42 am Posts: 27
Starcraft II Gateway: United States
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Since 200 cost nerf was unpopular, might be better to target the grenade since it can flip fights so hard.
proposed: grenade -1 range -> -0.5 range, blind removed (the blind hardly ever comes up and is hardly ever intentional, but if all your units happen to be blinded they'll run in and you'll lose a big chunk of your army)
This would make other openers not just flat out lose fights to reapers if grenaded (grenade is half the reason prism is a requirement in every game)
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