GioSticks wrote:
words
other heroes/ults from ahead are punishing, but queen makes it so if you miss one grav beam/lash/emp, you literally lose all your elites and heroes. No other ult hero punishes this hard and it's not even close. A well microed archon can probably contend better with a nix/spec/etc, but a well microed queen can be game-ending the second you get a good engagement, which is just too punishing. With a slow (or reduced duration) on fungal, you still have that kill pressure (which other ults don't have), but it's not a case of hit one fungal end the game.
most of these elite problems are just a problem with ghost, making it do % hp dmg destroys minithors/abberation/bc. Maybe just give these elites some % dmg reduction to snipe so they don't get deleted by ghosts.
Maybe ms should start at 350 and cost 25 minerals more every 10 minutes. Would make it less of a meme early while making it punishing to lose later (when it's actually strong)
lurker gets turbo fked by ultimate nix and spec, since it actually has to walk to the front and stop for a second to shoot, unlike tass/queen, and the hero has no utility. I'd be for the double stun charges.
Odin sucks against air if the air is allowed to split, especially since you're losing out on making another good hero. it's more just a problem of odin gets progressively worse the better your opponents are. I'd like if odin shot faster with smaller splash so it would still be reasonably good vs split air, while making it so splitting still matters. Whenever I'm playing air and someone gets an odin, I just think "phew no dt/queen on the way" and either avoid the odin completely or only engage when I'm super split.
Hks kinda meh, I don't like buffing them since they are one of the more amove heroes. Probably just making lurker not feel like a bait ult would be enough to make them a "good enough" hero.