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 Post subject: Suggestions for Adept
PostPosted: April 9th, 2024, 11:50 pm 
Bondbrain.693

Joined: August 2nd, 2014, 7:59 pm
Posts: 104
Starcraft II Gateway: United States
No1, I dont like the current ability, its a cheese, it looks funky, can be totally OP in some situations and useless in others.

Pros: I like that you took a risk to add a merc that is this OP in merc base killing and hero killing.
High dmg, low att speed, no AOE, medium speed. This is a unit that was missing from the game.

Con: Ability, just sucks big balls.
Suggestion: replace this ability with a +2 Range attack for a few seconds. (will do aproximaly the same job but be less of a cheese)
Give AA permanently but reduce dmg to 50% to air (non hero)

Bonus: i think medivac and the Warp Prism are redundant. Should be 1 unit, with ability to either heal or boost attack speed while standing and no auras while in transporting mode.


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PostPosted: April 12th, 2024, 8:38 am 
Bondbrain.693

Joined: August 2nd, 2014, 7:59 pm
Posts: 104
Starcraft II Gateway: United States
I think now that Adept is no longer a base killer, you should increase his attack speed, i would say 10% more.

Remember he's got no splash and no air to air


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PostPosted: April 15th, 2024, 12:33 pm 
Donor
[EsYPsY] sexy.121
SeexySauce won a Tournament 3 times.

Joined: March 31st, 2014, 3:25 pm
Posts: 517
Starcraft II Gateway: United States
Will get right on it, thanks for posting.


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PostPosted: April 15th, 2024, 7:52 pm 
Bondbrain.693

Joined: August 2nd, 2014, 7:59 pm
Posts: 104
Starcraft II Gateway: United States
     SeexySauce wrote:
Will get right on it, thanks for posting.


Are you an a@@ full time or you take breaks?


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