I agree with these changes, and would also like to add some buffs that can help bring units that are never seen into a more playable state:
Oracle: Increase range by 1.5
SV: Increase time warp duration by 10% with the upgrade and increase the size.
Mini thor: Can either slightly decrease cost, or make their barrage go of faster and affect air.
BC: with so many ways to stop yamato, i would recommend just making yamator faster to cast and seeing how it does after a bit. Its 500, and the yamato takes a year to go off, I think if it was a bit faster players might try using it again.
Diamondbacks: Just a slight damage buff should do.
Mothership: Decrease cost to 350.
Lurker: give +1.5 range and make it so it can use stun while burrowed.
Odin: Increase its starting splash vs air, and increase its final aoe splash vs air. Right now its supposed to be the ultimate anti air hero, but just getting corrupters is far more viable. Would like to see when people have air on both sides they go odin, as it should be instead of just getting corrupters.
HK: Increase their max upgrade attack range by 1.
Last edited by SeexySauce on April 24th, 2024, 8:59 pm, edited 1 time in total.
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