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PostPosted: November 15th, 2015, 10:20 pm 
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[TryHrd] Relic
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Joined: March 30th, 2014, 12:06 pm
Posts: 73
Starcraft II Gateway: United States
General:

Misc Fixes:
- Tower passive heal rates normalized.

Scans:
- Cost to 100 (from 75) (obs is cheaper, so try it!)

ELITES:


Misc Fixes:
- Sentries can't hallucinate banelings anymore
- Movement accel/turn tweaked on some elites (BC/tank) to make them less insta turnable

BC:
AutoAttack:
DMG to 6.5 (from 6)
Extended Repairs:
- Increases Armor by 2

Corruptor:
Corruption:
- CD base to 30 (from 50)
- Base duration (of effect) to 4.25 (from 8.25)
Corruption Synthesis increases duration by 4.25

DBack:
ShockwaveBomb:
- it goes boom.
Upgrades:
Total Evisceration
- Increases the attack ROF of the eviscerator rail gun
Enriched Warhead
- Increases blast (and push) radius of shockwave impact by 50%
Shared
- standard hp/regen/costs
- Increases ranges of auto and shockwave

Ghost:
EMP:
- Removed
Concussive Grenade:
- CD: 30 sec
- Does 35 dmg
- Stuns (disables abilities, and slows attacks and movespeed) of targets for 3 sec
(EnergyWeapons)
- Increases duration of conc effect by 3 sec
(Laser Targeting)
- Increases range of conc gren and snipe abilities along with auto attack range

Obs:
- Cost to 150 (from 200)
- Limit to 2
Detection:
- Base detect range to 6 (from 7)
EMP:
- Added (same as previous ghosts)
Upgrades:
Ocular Overhaul:
- Increases detection range by 6 (to 12) (previous max was 10)

SV:
BioPlague:
- Much much slower rate of spread
- more base dmg and scaling.


Tank:
- Speed to 5 (from 5.5)
- HP to 1000 (from 800)
(unsieged)Auto:
- Range to 7.5 (from 7)
Upgrades:


HERO:

HK:
Frenzy:
HP cost to 22.5% (from 15%)
CD to to 2 sec (from 12.5)
Frenzy Slow (Debuff after frenzy finishes) Duration to 7.5 sec (from 5)
SelfHeal:
Regens 30% over 7.5 sec (from 10 sec)

Phoenix:
AutoAttack:
- Base range to 5.5 (from 5)
- DMG to 7.5 (from 7)

Queen:
- passive regen to 4 (from 5) (same as HTA now)
AutoAttack:
- leech rate halved. (still massively out regenerates everything with auto).
Creep:
- 75 from 50. (clearing tumors to be a bit more effective at containing it)

MARINES:
Minors:
- Costs to 500/750 (from 350/450)
Stopping Power:
- Life to +10 (from +25)
Combat Shields:
- Life to +15 (from +35)
Stim Additc:
- Life to +10 (from +25)

MERCS:
All AIR:
AutoAttack:
- Base range to 4.9 (from 4.5) (ends at same 5.5 as before)
(Brings them inline with the merc/rine base range increase from before)


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