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[TryHrd] Relic |
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Joined: March 30th, 2014, 12:06 pm Posts: 78
Starcraft II Gateway: United States
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General:
Misc Fixes: - Tower passive heal rates normalized.
Scans: - Cost to 100 (from 75) (obs is cheaper, so try it!)
ELITES:
Misc Fixes: - Sentries can't hallucinate banelings anymore - Movement accel/turn tweaked on some elites (BC/tank) to make them less insta turnable
BC: AutoAttack: DMG to 6.5 (from 6) Extended Repairs: - Increases Armor by 2
Corruptor: Corruption: - CD base to 30 (from 50) - Base duration (of effect) to 4.25 (from 8.25) Corruption Synthesis increases duration by 4.25
DBack: ShockwaveBomb: - it goes boom. Upgrades: Total Evisceration - Increases the attack ROF of the eviscerator rail gun Enriched Warhead - Increases blast (and push) radius of shockwave impact by 50% Shared - standard hp/regen/costs - Increases ranges of auto and shockwave
Ghost: EMP: - Removed Concussive Grenade: - CD: 30 sec - Does 35 dmg - Stuns (disables abilities, and slows attacks and movespeed) of targets for 3 sec (EnergyWeapons) - Increases duration of conc effect by 3 sec (Laser Targeting) - Increases range of conc gren and snipe abilities along with auto attack range
Obs: - Cost to 150 (from 200) - Limit to 2 Detection: - Base detect range to 6 (from 7) EMP: - Added (same as previous ghosts) Upgrades: Ocular Overhaul: - Increases detection range by 6 (to 12) (previous max was 10)
SV: BioPlague: - Much much slower rate of spread - more base dmg and scaling.
Tank: - Speed to 5 (from 5.5) - HP to 1000 (from 800) (unsieged)Auto: - Range to 7.5 (from 7) Upgrades:
HERO:
HK: Frenzy: HP cost to 22.5% (from 15%) CD to to 2 sec (from 12.5) Frenzy Slow (Debuff after frenzy finishes) Duration to 7.5 sec (from 5) SelfHeal: Regens 30% over 7.5 sec (from 10 sec)
Phoenix: AutoAttack: - Base range to 5.5 (from 5) - DMG to 7.5 (from 7)
Queen: - passive regen to 4 (from 5) (same as HTA now) AutoAttack: - leech rate halved. (still massively out regenerates everything with auto). Creep: - 75 from 50. (clearing tumors to be a bit more effective at containing it)
MARINES: Minors: - Costs to 500/750 (from 350/450) Stopping Power: - Life to +10 (from +25) Combat Shields: - Life to +15 (from +35) Stim Additc: - Life to +10 (from +25)
MERCS: All AIR: AutoAttack: - Base range to 4.9 (from 4.5) (ends at same 5.5 as before) (Brings them inline with the merc/rine base range increase from before)
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