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[TryHrd] Relic |
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Joined: March 30th, 2014, 12:06 pm Posts: 78
Starcraft II Gateway: United States
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Elites:
DB: - HP to 450+45 (from 750+75) - hardened shield (caps to 1 dmg) to 6 +2/training (does not affect spell) (can somewhat counter unsieged tanks directly now while shielded) Auto: range to 7.5 (from 7) Shockwave: - speed to 7.5 (from 7)
Ghost: Snipe: - Follow to 4 (from 3) +25/training/atk (from 20)
MiniThor: AG Auto: - dmg to 25+2.5 (from 20+2)
Observer: - Kill bounty to 75+23 (fixed relative to its cost)
Sentry: - Fixed costs of 2nd training (previously was making it 200 more)
Tank: Unsieged: - Range to 7 (from 7.5) Sieged: - Removed bonus vs structure
SV: Irradiate: dmg to 20+2/tick (from 15+1.3) NET is 420 (from 315) (588 with full irrad from 441) 100% AOE from 50% BioPlague: - infects 3 (from 8) - spreads to 1 new unit after 3 sec (from 5 sec) (IE units shouldn't die as often before being able to spread now, but spread rate is slower)
Hero:
Commando: Snipe: - bonus vs summoned to 4x (from 5x)
DTA: MS to 5.5 (from 6.72) Blink: - CD to 10 (from 6)
Infestor: Fungal: - DMG fixed (48 to 100) from (24-48) - disables merc/rine blink ability BaneBomb: - dmg to 30 (from 25)
HK: - passive hp regen to 1 (from 0)
Col/Odin/HB: - kill bounty to 275+75 (from 450+50) (ends at same value when maxed) - Revive cost to 325 (from 350)
Phoenix: - kill bounty to 200 +25 (from 200+50)
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