| GENERAL-Units can no longer collide with cannons, bunkers, or any merc buildings.
 -Focus, firebat stim, and medi-babe boost no longer produces stim sound effect upon mouse hover.
 
 MARINE
 -Damage scaling against air is now +1, as opposed to +0.5.
 
 MERCENARY
 Baneling
 -Burrow mineral cost glitch fixed.
 
 Crackling
 -Cracklings base HP increased to 170 from 165.
 -Cracklings base armor decreased to 1.5 from 2.
 -Crackling trainings now increase +10 hp, as opposed to +5, as well as +0.5 armor.
 
 Destroyer
 -Overcharge attack speed boost and movement speed boost increased to 15% from 10%.
 
 Lancer
 -Damage attribute against "light" tag decreased to -5%.
 
 Reaver
 -Reaver trainings now increase HP by +10 per upgrade.
 
 Tankling
 -Tanklings base HP increased to 215 from 200.
 -Tanklings base movement speed decreased to 8 from 9.
 -Tanklings trainings now increase +0.5 movement speed and -0.01 attack speed per upgrade.
 -Tanklings trainings now increase +0.5 attack from +0.33.
 -Tanklings base damage increased to 6.5 from 6.
 -Tanklings damage scaling reduced to +0.9.
 
 Warp Zealot
 -Warpzealot targetting glitch has been fixed.
 -Warpzealot base shield increasd to 100 from 90.
 -Warpzealot base shield armor decreased to 1.5 from 2.
 -Warpzealot trainings now increase +0.5 shield armor per upgrade.
 
 HERO
 Tassadar
 -Feedback damage halved.
 
 Zeratul
 -Void prison visual glitch fixed, no longer sees two void prison effects.
 
 Odin
 -Air damage resistance decreased to 40% from 50%.
 
 ELITE
 -No changes.
 
 TOOLTIPS
 -No changes.
 
 
 
						
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