GENERAL -Units can no longer collide with cannons, bunkers, or any merc buildings. -Focus, firebat stim, and medi-babe boost no longer produces stim sound effect upon mouse hover.
MARINE -Damage scaling against air is now +1, as opposed to +0.5.
MERCENARY Baneling -Burrow mineral cost glitch fixed.
Crackling -Cracklings base HP increased to 170 from 165. -Cracklings base armor decreased to 1.5 from 2. -Crackling trainings now increase +10 hp, as opposed to +5, as well as +0.5 armor.
Destroyer -Overcharge attack speed boost and movement speed boost increased to 15% from 10%.
Lancer -Damage attribute against "light" tag decreased to -5%.
Reaver -Reaver trainings now increase HP by +10 per upgrade.
Tankling -Tanklings base HP increased to 215 from 200. -Tanklings base movement speed decreased to 8 from 9. -Tanklings trainings now increase +0.5 movement speed and -0.01 attack speed per upgrade. -Tanklings trainings now increase +0.5 attack from +0.33. -Tanklings base damage increased to 6.5 from 6. -Tanklings damage scaling reduced to +0.9.
Warp Zealot -Warpzealot targetting glitch has been fixed. -Warpzealot base shield increasd to 100 from 90. -Warpzealot base shield armor decreased to 1.5 from 2. -Warpzealot trainings now increase +0.5 shield armor per upgrade.
HERO Tassadar -Feedback damage halved.
Zeratul -Void prison visual glitch fixed, no longer sees two void prison effects.
Odin -Air damage resistance decreased to 40% from 50%.
ELITE -No changes.
TOOLTIPS -No changes.
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