General- Removed detection from CC
- Moved back 2 turrets into a better position
- Added new donors
- Afk Kick button moved to the top of the screen (no more accidental kicking
z)
- All Ultimates now cost 500 minerals to revive, but take 100 Seconds instead of 50.
- Changed the backswing on a few units
- Changed the dmg Point for alot of units (stutter stepping should be more effective)
- Changed the turret speed for immortal and colo (Colo is now working 100% and immortal can stutter step)
- Marines now take up 1 slot in bunkers (8 marines per bunker now)
King of the Hill- Air units can no longer hold income positions
Income now scales with time:__0-5 min = 20/min (mid) and 10/min (tower) <=1/5 current
__5-10 min = 40/min (mid) and 20/min (tower) <=2/5 current
__10-20 min = 60/min (mid) and 30/min (tower) <=3/5 current
__20-30 min = 80/min (mid) and 40/min (tower) <=4/5 current
__30+ min = 100/min (mid) and 50/min (tower) <= same as current
When SD hits the mid income jumps to 200/min (Soft SD) or 300/min (Hard SD)
Commando- Cloak now will only reduce dmg by 25% instead of 50%
- Decreased Base dmg of auto attack from 50 dmg to 40, (1 attack up will make u 1 hit marines)
Spectre- Give Spectre its normal cloak back (no dmg reduction and no movement speed buff)
HT- Increased Collision Size
Honey Badger- Decreased base health by 2k, and give it back through lvls (nerf to early game HB being near unkillable by noobs)
- Decreased bounty given by lvl 0 HB from 450 to 400
Zealot- Decreased dmg to sharpshooters by 1 (1 for each attack = 2 dmg)
- Decreased Base health by 10
Tal Darim- Merc health ups will give it 2k extra health per up
- Increased Base health to 100k from 75k
- Increased Dmg from 40 to 75
Ghost- Snipe Scaling reduced from 75dmg per merc up to 50 dmg per merc up.
Overseer- Increased life regen from 1.0 to 1.5
- Decreased total energy to 200
- Decreased cost of changeling to 40
- Increased cost to 475
- Increased base health by 100
- Increased cost of stun by 10 energy
Goliath - Increased damage per up on AA from 1.0 to 1.5.
All Air MercsAll air - Increased spawn time from 7 seconds to 8 seconds.
Wraith- Increased attack speed from 0.38 to 0.45
- Reduced range on ground attack from 5.5 to 4.5. Give back via training upgrades.
- Reduced energy pool from 20 to 10.
Void Ray- Increased health from 240 to 250
- Increased Shield from 120 to 140
- Increased structure damage from 11 to 13
- Increased Heroic damage from 9 to 12
Medibabe- Increased Cost to 300
- Increased Supply cost from 35 to 40
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Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs.
We have put a lot into this game and greatly appreciate your support.