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PostPosted: March 24th, 2014, 11:48 pm 
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JOSIN.433
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Joined: January 21st, 2014, 8:01 pm
Posts: 299
Location: California
Starcraft II Gateway: United States
GENERAL

- Removed tags on all elites
- Removed DT bonus vs Mechanical
- Removed -kick Dev power

Tournament Mode
- Renamed Expert Mode to Tournament Mode
- No Perks or Powers of any kind (for any player, including devs)
- Leaderboard stats are hidden (game still counts in your banks record)

ELITES

Reaper
- Limit of 3 (from 4)

Duskwings
- Limit of 2 (from 3)

Ghost
- Limit of 1 (from 3)
- Cost increased to 250
- Main weapon range increased to 8 (from 7)
- Main weapon damage increased to 70 (from 25)
- Main weapon damage vs heroic -25%
- Fixed an issue with EMP casting slow
- Emp base: 30 shield damage and 75 energy drain.

Raven
- Base Regen increased to 2.85 (from 2.398)
- Regen per merc hp up decreased to 0.23 (from 0.3)
- Bonus Factor vs Flying as -0.3 (from 0)
- Bonus vs Flying as +50 (from 0)
- Energy pool decreased to 235 (from 250)
- Starting Energy increased to 100 (from 50)

[Ravens now start out doing 190 damage to air with hsm and scale at +30 per up vs AIR. Against ground it is unchanged - 200 damage and 35 per up. This is to prevent raven easily out scaling any hp ups that air has.]

HERO

Commando:
- Decreased Snipe vs heroic damage per level to +70 (from +100)
- Decreased CD between snipes (2.5 starting from 3.333)
- Added: Recharge time of snipe decreases with lvls (18sec/charge @ max from 30)
- Added: Snipe Energy cost now decreases by 4 per level
- Snipe vs air reduced by 15% (from 0)
- Increased weapon +damage per lvl to +15 (from +10) (max is now 130 from 100)
- Added: Snipe Energy cost now decreases by 4 per level
- EMP base: 30 dmg vs shield (x5 vs heroic)
- EMP per hero level: +25 vs shield (x5 vs heroic)
- EMP energy drain is 75 base with +25 per hero level
[VS HEROIC EMP @ max is 900 shield, and 225 energy drain. VS MERC it is 180 shield drain and 225 energy drain]


Phoenix:
- ADDED: Hardened shield damage decreases by 2 per lvl
(lvl 0 = 30 dmg and lvl 7 = 16 dmg)

Infestor and Queen:
- Instant burrow with no animation (up & down)
- Added short CD to fungal of .2
- HP per lvl increased to +100 (from +85)

HK
- Decreased Damage to flying to -30% (from -0%)
- Increased Damage to structure to -40% (from -50%)
- Reduced + move speed per lvl to .3 (from .4)
- Reduced + burrow move speed per lvl to .25 (from .4)
- Increased HP per lvl to +80 (from +50)
- Decreased damage per lvl to +6 (from +8)
- Decreased damage per CC to +8 (from +10)
HK HP Regen:
- Reduced Burrowed regen rate to 15 (from 28)
- Increased Burrowed regen per lvl to +1.5 from +0 (25.5 at max)
Note: Unburrowed always regens at 1/2 the rate

MARINES

-marine attack cost increased to 225 starting (from 200)

MERCS

Destroyer
- Bonus vs flying changed from -.25 (from -.2)
- Overcharge duration increased to 10 seconds (from 6)
- Overcharge cost per use changed to 20 HP (from 20 shields)

Goliath
- Decreased +AG attack speed per training to +.016 (from +.018)
- Starting attack rate on AA changed from .83 to .62
- Attack rate change from 3x training reduced from .12 to .04
- AA damage from 3x training reduced from 1.5 to 1.0
- AA damage from CC reduced from 1.25 to 1.15
- AA base range reduced from 6.2 to 6.0
- AA range from 3x trainings reduced from +.1 to 0
- AA range from 'dual fire' increased from +0.4 to +0.5
[Goliath AA range after all trainings is now reduced from 6.9 to 6.5]

Marauder
- Increased base HP to 135 (from 130)

Maraider
- Bonus vs flying changed from -.3 to -.25 (Buff)
- Increased base HP to 195 (from 185)
- Concussive added to work against TempleZealots
- Concussive removed against Tanklings

Snipers
-Bonus vs flying changed from 0 to 25% (Buff)

AIR
-New air merc: Scout added
-Increased air merc supply from 10 to 11. (max air ball is now 72 units from 80)
-Wraith AA splash fraction and radius heavily reduced (You still don't wan't to ball vs them).
-FIXED VR attack rate bug (was locking them at 0.3) ie: their dps is now much lower.

New Counters:
Spoiler:
Mutalisk:
Tags: Biological, Heavy
Bonus: Biological, Massive
Good vs: Maraider, Destroyer, Voidray
Bad vs: Lancer, Immortal, Scout

Voidray:
[Strongest overal in a straight fight, but quite slow compared to the others.]
Tags: Heavy, Massive
Bonus: Massive, Armored
Good vs: Lancer, Brutalisk, Wraith
Bad vs Immortal, Goliath, Mutalisk

Wraith:
Tags: Armored, Mechanical
Bonus: Mechanical, Light
Good vs: Goliath, Immortal, Scout
Bad vs: Sniper, Destroyer, Voidray

Scout:
[Has high shield %, and regen when out of combat. It's quick with low damage fast attack. Ideal for quick fights and then running away due to shields. But it's strength is also it's weakness in being vulnerable to EMP's.]
Tags: Light, Psionic
Bonus: Psionic, Biological
Good vs: Destroyer, Sniper, Mutalisk
Bad vs: Mariader Brutalisk, Wraith

Air vs Air counter system is:
Mutalisk > Voidray > Wraith > Scout > Mutalisk

Note: VR will do best in A-move battles, but the faster air (like Muta and Scout) can exploit VR's immobility to harass and run against them). Also with a little micro muta will trade even against wraith.
Voidray
-Reduced base range by 0.25 (Starts at 4.5 from 4.75)
-Reduced Range Slop from 2 to 0.75
[Max range is now 5.25 and with slop it goes to 6]

Scout
- AG damage lowered to 10.75 (from 11.75)
- AG splash fraction raised to 0.5 (from 0.25)
- AG splash bonus removed
- AG damage ignores 5% armor
- Bonus Factor vs heroic lowered to -0.2 on both AA and AG (from -0.15)
[Scout does low damage attacks very quickly, and splash fraction is 0.25. So it takes about 5 attack upgrades from the scout to do 1 more splash damage - it gets 0.875 dmg/up.]

BUG FIXES
- Tweaked burrow on HK and Infest with intention of fixing their glitchyness
- Fixed an issue with EMP delay for all units
- Fixed HK's missing Burrow Trail

_________________
     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs.
We have put a lot into this game and greatly appreciate your support. [wedabest]


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