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PostPosted: March 24th, 2014, 11:50 pm 
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JOSIN.433
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Joined: January 21st, 2014, 8:01 pm
Posts: 299
Location: California
Starcraft II Gateway: United States
GENERAL

- Global EMP removed (either permanent of needs a major change)
- All CC Armor upgrade: Base price decreased to 250 (from 275) [scaling of +50 remains]

MARINES
- Center Minor Upgrades now require 6 marine ups (4 of which must match the type)
- Marine Stim + attack speed decreased to +25% (from +50%)
- Each Marine Minor upgrade (damage, hp, armor) give back +10% on stim
- Damage Minor now gives flat +2 dmg (no more +10% scaling)

MERCS

Zealot:
- Fixed a bug where zealots dealt warpzealot splash dmg...
- Increased base damage to 11 (from 10)

Temple Zealot:
- Each Training Upgrade now gives +.5 dmg (from +0)
- Training upgrade +HP per up increased to 15 (from 10)
- Training upgrade +Shield per up increased to 10 (from 6)
- CC HP upgrade +Shield increased to +10 (from +6)
Hardened Shield REDESIGNED:
Damage to shield = (incoming damage - armor) x 20% + 5
This actually works really well to simulate a hardened shield that takes scales in damage taken based on incoming attack.

AIR MERCS

Overview:
- DMG vs heroic fixed on air and made to not be random. Attribute bonus & factor were changed to give more reasonable scaling vs heroic.

Generally it's VR>Wraith>Scout>Muta for dps vs heroic. While VR DPS vs heroic scales at a slower rate than than Wraith or Scout, but has highest initial DPS vs heroic with 4 armor and is least affected by armor stacking.

[DPS attack up / enemy heroic armor ratio is how effective the scaling of a units attack is against a unit (in this case it's vs heroic) stacking armor. A number higher than 1 means armor isn't that effective vs the attack scaling, where as a number below 1 means armor is effective vs the attack scaling.]

- HP scaling on air differentiated.

Mutalisk:
- HP per up to 22 [From 25]
- Attribute factor vs heroic to 0 [from -0.3 (remember first glave is only 40% of the total dps)]
- Attribute bonus vs heroic to -4
- DPS attack up / enemy heroic armor ratio vs heroic: 1 [from 0.7]

Scout:
- HP per up to 24 [From 25]
- Attribute factor vs heroic to 0 [from -0.2]
- Attribute bonus vs heroic to -4
- DPS attack up / enemy heroic armor ratio vs heroic: 0.875 [from 0.7]

Wraith:
- HP per up to 26 [From 22]
- Attribute bonus vs heroic to -3
- DPS attack up / enemy heroic armor ratio vs heroic: 0.98

Voidray:
- HP per up to 28 [From 25]
- DPS attack up / enemy heroic armor ratio vs heroic: 1.295

Goliath:
- AA Damage per CC Upgrade decreased to 1 (from 1.15)

HEROS

Infestor:
- Decreased base energy regen from 3.75 to 3.5
- Decreased Base burrow move speed to 4.0 (from 4.5)
- Decrease +energy regen per lvl to +0.2 (from +0.32)
- Added a a channeling period of .1 sec to infestor fungal

Phoenix:
- Now immune to Lash and Overseer stun
- Base G-Beam range increased to 5.5 (from 5)
- G-Beam +range per lvl decreased to +0.5 (from +0.55)
- G-Beam duration reduced to 1.8 sec at lvl 0 (scales to 3.9 at max)
- SLOW behavior duration is now tied to the spell (when all units die, SLOW stops)
NEW: G-Beam DYNAMIC CD:
Cooldown now ends xx time after spell complete (expires or last unit dies)
- Dynamic CD at lvl 0 is 1 second
- Scales to 1.35 seconds at max

Honeybadger:
- Decreased +armor per hero level to +1 (from +1.5)
- Decreased base damage to 45 (from 50)
- Decreased damage per CC upgrade to +4 (from +7)

Commando:
- Removed all buffs from Commando cloak
- EMP now uses 20 energy (all else unchanged)

Tassadar:
- Base health to 600hp, 100sh (from 500hp, 200sh)
- Per hero level +100hp, +25sh (from +25hp, +75sh)
- Per hero health +40hp, +20sh (from +30/30)
- Storm damage leech scaling reduced slightly for higher levels
OLD MAX 675hp 725sh for 1400 total, NEW MAX 1300hp 275sh for 1575 total

HTArchon:
- Storm damage leech reduced (same as Tass)

ELITES

Tank:
- CD on initial purchase removed
- Limit properly set to 1
Spoiler:
Cost: 325

Siege mode:
[needs 4 attack ups to 1 shot rine with splash, but it's splash will scale to not be terrible late game.]

Basically unsieged has much better single target dps, but when sieged it sacrifices main target dps for splash dmg).

Range +2
attribute factor vs heroic to 1.5 [from 4]
attribute factor vs structure to -0.5 [from 3]

period to 1.5 [from 1.25]
dmg to 55 [from 40]
dmg per up 10 [from 5]

Splash
radius 0.65 [super old OP tank splash was 1 before it was removed]
fraction: 0.5

Unsieged:
Dmg to 50 [from 30]
Dmg per up to 6 [from 5]
period to 0.5 [from 0.433]

attribute factor vs heroic to 0.5 [from 0]
attribute factor vs structure to 0 [from 0]

BUG FIXES
- Fixed a bug where the +30% attack speed epic was giving +43% (now giving +33%)
- Fixed SCOUT missing its flying tag (prepare for OP)

_________________
     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs.
We have put a lot into this game and greatly appreciate your support. [wedabest]


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