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PostPosted: March 24th, 2014, 11:51 pm 
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JOSIN.433
Map Editor
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Joined: January 21st, 2014, 8:01 pm
Posts: 299
Location: California
Starcraft II Gateway: United States
GENERAL

- Games now count in your bank record starting at 1 minute (from 3 minutes)
- SD now activates 10 minutes after only 2 teams remaining

MERCS

FIXED THE BUG:
- Damage Bonuses now combine correctly (as they did pre-HotS)
- Reduced the bonuses to +15% each (from +20%)
- So it will be +30% for hard or "double" counter)
NOTE: this will require some balance tweaking over the next few weeks (especially for air)

Reavers:
- Decreased +armor per training to +.5 (from +.75)
- Decreased push priority to be below heroes (except for DT/HK which don't have push)
- Decreased + charge duration per training to +.5 (from +.8)

Hydralisks:
- No more FF walk-through (Brutalisks retain)
- Reduced Base attack to 16 (from 20)

Brutalisk:
- Base Aramor increased to 3 (from 2)

Tanklings:
- HP per CC up increased to +20 (from +18)
- HP per training increased to +20 (from +15)

Warp Zealot:
- HP per CC up increased to +16 (from +14)
- Shields per CC up increased to +8 (from +6)
- Damage per training increased to +0.75 (from +0.5)

HEROES

Infestor
- Decreased base AOE of fungal to 1.75 (from 1.9)
- Fixed a bug causing festor(up) to lose energy regen with levels instead of gaining

ELITES

Siege Tank
- Sieged base damage increased to 58 (from 40)
-Sieged weapon splash size increased to .8 radius (from .65)
(weapon splash still is 75% of main target damage)
- Unsieged base damage increased to 80 (from 60)

BUG FIXES
- I fixed some things and locked the bug threads
- Fixed burrow move heroes colliding with FF
- Fixed corruptor move speed bonus on creep
- Maybe fixed the spam chat kick during pause game (go test)

_________________
     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs.
We have put a lot into this game and greatly appreciate your support. [wedabest]


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