Joined: January 21st, 2014, 8:01 pm Posts: 299 Location: California
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Hero
Odin: Odin AA attack: - Range: 10 (lowered from 12) - Range per hero level: +0.287 (ends at 12) - Initial splash fraction: 0.64 (from 0.5) - Splash fraction per heroic level: -0.02 (ends back at 0.5 - current) [vs Air balance reworked so it's more powerful starting splash but shorter initial range - at max it's same as current. And while splash fraction decreases with levels it's splash dps increases due to faster rate of fire from levels. This is to make Odin a bit better intially as a response hero to air.]
Mercs FYI tag bonus's *should* be adding correctly now so most of ground vs air will need to be looked at (many -flying bonus's likely too large).
Lancer: - bonus vs flying: -1 (from 0) - factor vs flying: -0.15 (from -0.2) [Starts at same dmg but scales better vs flying]
Air [Tags and bonus on all air shifted by one, denoted in spoiler to coincide better with individual air unit mechanics]
Muta: - HP per up: 20 (from 22)
Wraith: - Energy pool increased to 13 from 10
Scout: - AG starting damage: 11.75 (from 10.75) - AG bonus vs heroic to -5 (from -4) - AG factor vs heroic to 0 (-0.2) - AA bonus vs heroic to -4 - AA factor vs heroic to 0 (from -0.2) {forgot to add last 4 on last air vs heroic change}
New Counters:
Spoiler:
Mutalisk: Tags: Biological, Psionic Bonus: Psionic, Heavy Good vs: Destroyer, Sniper, Voidray Bad vs: Brutalisk, Lancer, Scout
Voidray: Tags: Heavy, Biological Bonus: Massive, Heavy Good vs: Brutalisk, Maraider, Wraith Bad vs Immortal, Lancer, Mutalisk
Wraith: Tags: Armored, Massive Bonus: Mechanical, Armored Good vs: Immortal, Lancer, Scout Bad vs: Sniper, Goliath, Voidray
Scout: Tags: Light, Mechanical Bonus: Psionic, Light Good vs: Sniper, Goliath, Mutalisk Bad vs: Maraider, Destroyer, Wraith
Air vs Air counter system remains: Mutalisk > Voidray > Wraith > Scout > Mutalisk
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Josin wrote:
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