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PostPosted: March 24th, 2014, 11:54 pm 
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JOSIN.433
Map Editor
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Joined: January 21st, 2014, 8:01 pm
Posts: 299
Location: California
Starcraft II Gateway: United States
GENERAL

SPECTATOR / OBSERVER PLAYERS:
- Fixed darkened observer view
- Fixed missing observer UI
- Added vision of cloaked/burrowed units to observers
- Added vision of cloaked/burrowed units to everyone view in replays
( PS: None of these bugs had anything to do with anti-maphacks )

- Added Ping+Announce of Saviors used
- Added Ping+Announce of CC / PF kill
- Added Ping+Announce of Hero creation/death
- Added Ping+Announce of Elite creation/death
- Added Ping+Announce of MercBuilding creation/death

- Created custom ping per Rageypoo's liking (Yellow Circle/Exclamation)

Elites

Elite Viability Upgrade: Elites R Us
[An upgrade to to help balance elites into the later part of the game. Ground mercs and rines ranges go from 5 (4.5) to 6 and move speeds usually increase by a lot -along with damage- as well.) So this is to extend viability of many elites past 10 min - for a cost. This is very much a WIP, and will need further refinement.]

Spoiler:
New upgrade: Elites 'R' Us
- Available at the elite shop (bottom center)
- Cost: 400
- CD: 300 (around 8 min it is available)
- Battlecruiser: AG +0.75 //AA +1 range, +1 on Yamato cast range
- Corruptor: + 3 armor, + 1 AA range
- Duskwings: +1 AG range
- Ghost: +1 range
- Medibabe: +150 hp
- Observer: +3 shield armor, +75 shield
- Raven: +1 cast range on HSM and Turrets
- Reaper: +1 range
- Sentry: +2 shield armor // +1 range (just so it stays farther from front)
- Tank: +1 range (both unsiege/siege)
- Viking: AG +1 // AA +1 range


Battlecruiser:

Spoiler:
- Limit 2
- Reduced CD to: 90 (from 125)
- Base AG Range: 7.5 (from 7)
- Yamato energy cost increased to 150 (from 125)
- BC energy pool increased to 175
- Energy regen increased by 20%

New ability: Speed boost
- Gives +50% speed for ~2.6 sec
- Costs 50 energy and 5 sec CD
[Elite upgrade increases weapon & cast ranges.]


Corrupter:
Spoiler:
-Base AA dmg reduced to: 52 (from 60)


Raven:
Spoiler:
-Reduced CD to: 60 (from 75)
- Base cast range on HSM reduced to 7.5 (from 8.5)
- Base cast range on turrets reduced to 4 (from 5)
- HSM debuff vs Flying increased to -0.35(from -0.1)
[Not so immune vs everything early game now. Can increase cast range via the elite upgrade. Keep in mind cor and vike AA dps getting starting nerf as well.]


Tank:
Spoiler:
- Increased armor to 3 (from 2) (both sieged and unsieged)
- Kill bounty reduced to 162 (from 200 - it's now ~1/2 of purchase cost)


Viking:
Spoiler:
- Immune to flashbang
- AG base dmg reduced to 36 (from 38)
- AA dmg per up to 0.1 (from 0.2)
[Still retains AA attack speed and armor pen scaling]


Duskwing:
Spoiler:
-Cloak Damage Ignore to: 40% (from 35%)


Ghost:

Spoiler:
- Removed Snipe (LD not in yet)
- Cost decreased to 200
- Bonus vs heroic: -20%
- Base damage increased to: 75 (from 70)
- Damage per up increased to 8 (from 7)
[It's still quite good vs elites etc with its high damage and long range auto attack]


Mercs

Mutalisk:
Spoiler:
- Base range to 4.5 (from 4)
- Max range (after all trainings) to 5.5 (from 5.65)
- 1x training increases range by 0.7 (from 0.75)
- 3x trainings increase range by 0.1 (from 0.3)


Voidray:
Spoiler:
-Debuff vs heroic to: -0.25 (from -0.3)

&tooltips.

BUGS
- Fixed teams mixing in lobby/game
- Fixed adding observers to lobby
(must add as last player or u break lobby)

_________________
     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs.
We have put a lot into this game and greatly appreciate your support. [wedabest]


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