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PostPosted: March 24th, 2014, 11:55 pm 
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JOSIN.433
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Joined: January 21st, 2014, 8:01 pm
Posts: 299
Location: California
Starcraft II Gateway: United States
General

MARINE EPIC UPGRADES:
- Now limited to 1 (from 2)
- Is now switchable
- Switching undoes previous epic and gives a 50% discount on rebuying it
(epic upgrade tooltips updated)

Saviors:
- Give 1000 on refund for unused saviors at SD (from 500)

Base Defense:
- Buying Base Armor Increases range of PF cannon by 2
[at max it can *mostly* help defend compounds from air]

Anti-Unit Tower:
- Increased CD on consumption to: 45 (from 30)

Hero

Now take reduced damage from all Air Mercs (after armor)
T1 Heroes: -60% dmg
T2 Heroes (not HB): -50% dmg
T1 Ultimates (and HB): -40% dmg

Odin:
- reduced Odin handgun damage to 100 per hit (from 120)
- added back splash on Odin handgun
(Splash: radius=.5 & fraction=.25)

Mercs

- Removed all ground merc damage debuffs vs flying tag (air mercs)

Hydralisk:
- Reduced bonus vs bio/psi to .15 (from .2)
[should have been changed when all other ground was switched to 15%]

Lancer:
- Blink CD time per 3x training to: -0.5 (from -1.0)

Air Mercs:

- All air mercs now have splash reduction: 15% (After armor)
- All air mercs now have spell reduction: 15%
- All damage debuffs vs ground increased to -25% from -15%

Wraith:
- 3x training AG damage reduced to +0.5 (from 1)
- AG base dmg increased to 17.5 (from 16.5)
- AA splash fraction increased to 0.4 (~ a bit higher damage than scouts splash but a bit smaller radius)
[Wraith had a huge jump from trainings in terms of dps etc so this reduces that gap a bit]

Scout:
- AG Attack rate to 0.33 (from .28 - ends at .3 from .25)
- Base damage to 15 (from 12.75)
- Damage per up to 1 (from .875)
- 3x trainings give +0 AG dmg (from .25)
- AA attack period to 0.81 (from 0.56)
- AA damage increased to 18 (from 13.5)
- AA dmg / up to 1.2 (from 0.875)
[Similar dps scaling etc, but a bit slower attack so its not so overly vulnerable to armor]

Mutalisk:
- FIXED 2nd and 3rd glaves not having correct bonus/debuffs.
- Increased regen delay to: 2 (from 0)
- Base regen rate to: 1.25 (from 0.8)
- 3x trainings give: +1.35 regen (from +1.5)
(ends at 5.3 - same as before)

Voidray:
- Base dmg to 23 (from 25 - reduced by ~1.2 attack ups)

Elites

- Elites damage taken by Air reduced by: 30% (after armor)

Upgrades:

United We Stand:
- Renamed from 'Elites R Us'
- Reaper D8 charge: +1 range
- Reaper Flashbang: +1 range
- Corruptor's corruption: +1.5 range (base is 6)
- Sentry FF: +0.75 range
- Overseer: +3 armor

Divided We Fall:
- Cost: 500
- Requires: United We Stand
- Requires: Game time > 10 min.
- DMG for all elites: +25% (Not spell)
- HP for all elites: +75%
- Life Regen on elites: +2
[Does not apply to the Lolship]

Mothership:
- Removed bonus vs armored (was 10)

Raven:
- HSM damage back to 200 + 35
- HSM base cast range increased to 8
- HSM acceleration decreased.
- HSM vs heroic to -0.25
- HSM nerf vs Flying removed

Viking:
- Increased landed move speed to 4.75 (from 3.75)
- AA base damage to 6.5 (from 7)
- AG range reduced to 7.5 (from 7.75)

BC:
- Limit: 1 (from 2)
- Speed boost to +100% acceleration 50% speed (from 75/75)
- Reduced Yamato range increase from UWS to: +1 (from +1.5)
- Reduced armor per up to: 1.25 (from 1.5)
- Removed attribute bonus vs light (was 15)
- Moved hotkey for yamato to W
- Yamato can no longer target own units

Corruptor:
- Limit to 3
- Cost to 200
- Base damage reduced to: 46 (from 52)
- Splash fraction to 0.18
(Not 100% sure if 0.22 splash went live before, but if it didn't this will be overnerf)
- Dmg/up: +8 (back to original)


Reaper:
- Life regen increased to 9 (from 7)

BUGS
- Fixed Rag beam splash filters
- Fixed viking AA splash filters
- Fixed splash damage kind on a bunch of units
- Fixed requirements/tooltips on a bunch of elites
- Fixed observer announcements not clearing

_________________
     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs.
We have put a lot into this game and greatly appreciate your support. [wedabest]


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